Namespace JXG.Parse3D
↳ JXG.Parse3D
Defined in: 3dmodels.js.
Constructor Attributes | Constructor Name and Description |
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Namespace Parse3D.
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Method Attributes | Method Name and Description |
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<static> |
JXG.Parse3D.STL(str)
Parser for the ASCII STL format, see https://en.wikipedia.org/wiki/STL_(file_format).
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Method Detail
<static>
{Array}
JXG.Parse3D.STL(str)
Parser for the ASCII STL format, see https://en.wikipedia.org/wiki/STL_(file_format).
STL stands for stereo-lithography.
- Parameters:
- {String} str
- String containing STL file format
- Returns:
- {Array} [[vertices, faces], ...] as list of polyhedra. Each entry is the input for a polyhedron3d.
- Examples:
const board = JXG.JSXGraph.initBoard( 'jxgbox', { boundingbox: [-8, 8, 8, -8], minimizeReflow: 'svg', axis: false, showNavigation: false, zoom: { enabled: false }, pan: { enabled: false } } ); var bound = [-1, 2]; var view = board.create( 'view3d', [[-5, -3], [8, 8], [bound, bound, bound]], { axesPosition: 'none', projection: 'central', trackball: { enabled: true }, depthOrder: { enabled: true }, xPlaneRear: { visible: false }, yPlaneRear: { visible: false }, zPlaneRear: { fillOpacity: 0.2, visible: true }, az: { slider: { visible: true, start: 1.54 } } } ); // Tetrahedron var model = `solid m facet normal 0 0 0 outer loop vertex 0 0 0 vertex 1 0 0 vertex 1 1 0 endloop endfacet facet normal 0 0 0 outer loop vertex 0 0 0 vertex 1 0 0 vertex 0.5 0.5 1 endloop endfacet facet normal 0 0 0 outer loop vertex 0 0 0 vertex 1 1 0 vertex 0.5 0.5 1 endloop endfacet facet normal 0 0 0 outer loop vertex 1 0 0 vertex 1 1 0 vertex 0.5 0.5 1 endloop endfacet endsolid m`; var m = JXG.Parse3D.STL(model); for (let i = 0; i < m.length; i++) { view.create('polyhedron3d', m[i], { fillColorArray: [], // ['yellow', 'red', 'green', 'blue'], layer: 12, strokeWidth: 0, shader: { enabled: true, type: 'angle', hue: 0 + 60 * i, saturation: 90, minlightness: 60, maxLightness: 80 }, fillOpacity: 0.8 }); }