Parallel projection of a sphere
From JSXGraph Wiki
JavaScript code
var board = JXG.JSXGraph.initBoard('jxgbox',
{
boundingbox:[-10, 10, 10, -10],
axis:true,
showCopyright:true,
showNavigation:true,
pan:false,
grid:false,
zoom:
{
factorX : 1.25,
factorY : 1.25,
wheel: false
}
});
var zAxis = board.create ('axis', [[0, 0], [-1, -1]], {ticks:{majorHeight:10, drawLabels:false}});
var cam = [4,4,30]; // [x,y,z]
var r = 6.0;
var sRadius = board.create('slider', [[1, -8.5], [6, -8.5], [-10, 0 ,10]], {name:'angle', snapWidth:1});
var M = board.create('point', [0, r], {visible:false});
var ci = board.create('circle', [[0, 0], M], {strokeColor:'black', dash:1, shadow:false, fixed:true});
var p1 = board.create('point', [r, 0], {fixed:true, name:'p_1', visible:false});
var p2 = board.create('point', [-r, 0], {fixed:true, name:'p_2', visible:false});
var p3 = board.create('point', [0, r], {fixed:true, name:'p_3', visible:false});
var p4 = board.create('point', [0, -r], {fixed:true, name:'p_4', visible:false});
// Parallel projection
var project = function(crd, cam) {
var d = - crd[2]/cam[2];
return [1, crd[0]+d*cam[0], crd[1]+d*cam[1]];
};
var A = board.create('point', [
function() {
var c = [r/Math.sqrt(2), 0, r/Math.sqrt(2)];
return project(c, cam);
}
], {name:'', visible:false});
var B = board.create('point', [
function() {
var c = [-r/Math.sqrt(2), 0, r/Math.sqrt(2)];
return project(c, cam);
}
], {name:'', visible:false});
var C = board.create('point', [
function() {
var c = [r/Math.sqrt(2), 0, -r/Math.sqrt(2)];
return project(c, cam);
}
], {name:'', visible:false});
var el1 = board.create('conic', [A, B, C, p2, p1]);
var I = board.create('point', [
function(){
var v = sRadius.Value()*Math.PI*0.5/10.0;
return project([r*Math.sin(v), 0, r*Math.cos(v)], cam);
}
], {visible:true, name:'I'});
var I2 = board.create('point', [
function(){
var v = sRadius.Value()*Math.PI*0.5/10.0;
return project([-r*Math.sin(v), 0, -r*Math.cos(v)], cam);
}
], {visible:true, name:'I_2'});
var I3 = board.create('point', [
function(){
var v = sRadius.Value()*Math.PI*0.5/10.0;
return project([-r*Math.sin(v)/Math.sqrt(2), r/Math.sqrt(2), -r*Math.cos(v)/Math.sqrt(2)], cam);
}
], {visible:true, name:'I_3'});
var el2 = board.create('conic', [I, I2, I3, p3, p4]);