JessieCode language reference


  • Boolean, true or false (case insensitive, tRuE is a valid boolean constant).

  • Strings are defined using single quote marks. Quote marks inside a string have to be escaped with a backslash.

  • Number, corresponds to the JavaScript number datatype.

  • Objects, can be created only via object literal notation << >> and the predefined element functions (see below). To access properties and methods the operator is used. Example:

obj = <<
  property: 'string',
  prop: 42,
  method: function (x) {
      return x*x;
sixteen = obj.method(4);
  • Functions are declared with the function operator
f = function (a, b, c) {
  return a+b+c;


Only one line comments with // being the first non-whitespace characters are supported right now.


Logical operators

Operator Description
|| OR
&& AND

Arithmetic operators

Operator Description
+ Addition
- Subtraction or unary negation
* Multiplication
/ Division
% Modulus
^ Exponentiation

Assignment operators

Operator Description
= Assignment

Comparison operators

Operator Description
== Equals
<= Lesser or equal
>= Greater or equal
< Lesser
> Greater
!= Not equal
~= Approximately equal, can be used to compare two float values.

String operators

Operator Description
+ String concatenation

Member operators

Operator Description
. Access the object's properties and methods

Control structures

The control structures are exactly the same as in JavaScript.


if (<expression) {
} else if (<expression>) {
} else {

While loop

while (<expression>) {

Do loop

do {
} while (<expression>);

For loop

for (<assignment>; <expression>; <assignment>) {

Predefined constants

Name Description
$board Reference to the currently accessed board.
LN2 Natural logarithm of 2
LN10 Natural logarithm of 10
LOG2E Base 2 logarithm of EULER
LOG10E Base 10 logarithm of EULER
PI Ratio of the circumference of a circle to its diameter
EULER Euler's number e = 2.718281828459045
SQRT1_2 Square root of 1/2
SQRT2 Square root of 2

Predefined functions

Math functions

Function Description
cos(x) Cosine of x
cosh(x) Hyperbolic cosine of x
pow(b, e) e to the b
log(x), ln(x) Natural logarithm
log(x, b) Logarithm to base b
log2(x), lb(x) Logarithm to base 2
log10(x), ld(x) Logarithm to base 10
tan(x) Tangent of x
cot(x) Cotangent of x
sqrt(x) Square root of x
cbrt(x) Cube root of x
nthroot(x) n-th root of x
ceil(x) Get smallest integer n with n > x.
asin(x) arcsine
abs(x) Absolute value of x
max(a, b, c, ...) Maximum value of all given values.
min(a, b, c, ...) Minimum value of all given values.
exp(x) EULER to the x
atan2(y, x) Returns the arctangent of the quotient of its arguments.
random() Generate a random number between 0 and 1.
randint(min, max, step = 1) Generate a random number between min and max in steps step.
round(v) Returns the value of a number rounded to the nearest integer.
floor(x) Returns the biggest integer n with n < x.
acos(x) arccosine of x
atan(x) arctangent of x
acot(x) arccotangent of x
sin(x) sine of x
sinh(x) Hyperbolic sine of x
factorial(n) Calculates n!
trunc(v, p = 0) Truncate v after the p-th decimal.
V(s) Returns the value of the given element, e.g. sliders and angles.
L(s) Calculates the length of the given segment.
X(P), Y(P) Returns the x resp. y coordinate of the given point.
area(o), A(o) Compute the area of a circle or polygon.
dist(P, Q) Compute the distance of two points.
radius(o), R(o) Compute the radius of a circle or sector.
deg(A, B, C) Calculate the angle of three points in degree.
rad(A, B, C) Calculate the angle of three points in rad.
getName(o, useId = false) Return the name of an object. If no name is given an useId is true the id is returned.
$(id) Look up the element to the given element id.

$board methods

Method Description
update() Update all dependencies and redraw the board.
on(event, handler, context=board) Register an event handler for the given event.
off(event, handler=) Deregister a given event handler or deregister all event handlers.
setView(array, keepaspectratio=false) Changes the viewport. An array with 4 numbers is expected, the four numbers represent the left, upper, right and lower bound of the viewport. If keepaspectratio is true, the viewport is adjusted to the same aspect ratio as the board container.
setBoundingbox(array, keepaspectratio=false) See setView.
migratePoint(P, Q) Exchange point P by point Q.
colorblind(type) Emulate color blindness. Possible types areprotanopia, tritanopia, anddeuteranopia.

Element functions

Every element known to the loaded JSXGraph version is available inside Jessie by its element type, e.g. points can be created by calling point()

A = point(1, 2);

The given parameters correspond to the parents array of the JXG.Board.create() method. Attributes are given after the function call itself in an object:

A = point(1, 2) << strokeColor: 'red', face: '[]', size: 7, fillColor: 'black' >>;

For a possibly incomplete list including documentation, see the JSXGraph docs; For a complete list see the Element reference section below.

Accessing elements

Variable assignment

A = point(1, 2);
A.strokeColor = '#123456';


point(1, 2) << id: 'foo', name: 'bar' >>;
$('foo').strokeColor = '#654321';


point(1, 2) << id: 'foo', name: 'bar' >>;
foo.strokeColor = '#f00f00';

This is possible only if foo is not used as a variable. This won't work:

foo = 1;
(function () {
  point(1, 2) << id: 'foo' >>;
  return foo.X();


point(1, 2) << id: 'foo', name: 'bar' >>;
bar.strokeColor = '#541541';

This is possible only if there is not a variable called bar in the current or any higher scope. See Id above for an example.

Element reference


Attributes are set like object properties

A.size = 10;
A.face = '[]';

See the JSXGraph docs for available attributes. Texts and Points have two special attributes X and Y to set their coordinates.


Subelements like labels for points or the baseline in sliders or the dot indicating an angle element is a right angle can be accessed like properties

A.label.strokecolor = 'red';

The names used to access subelements correspond to their names used to set their attributes inboard.create.


Not all methods of an element class are accessible in Jessie. Currently these methods are available:

  • all elements
    • setLabelText
  • point
    • move
    • glide
    • free
    • X
    • Y
  • glider
    • all from point
    • setPosition
  • text
    • setText
    • free
    • move
  • slider
    • Value
  • angle
    • Value