Speed test: Difference between revisions

From JSXGraph Wiki
No edit summary
No edit summary
Line 6: Line 6:
</html>
</html>


<jsxgraph width="600" height="400" box="box">
<jsxgraph width="400" height="400" box="box">
var board, i, p, col;
var board, i, p, col;
board = JXG.JSXGraph.initBoard('box', {boundingbox:[-4,4,4,-4], keepaspectratio:true, axis:true});
board = JXG.JSXGraph.initBoard('box', {boundingbox:[-4,4,4,-4], keepaspectratio:false, axis:true});
p = [];
p = [];
for (i=0;i<2*3+1;i++) {
for (i=0;i<2*3+1;i++) {
Line 51: Line 51:
};
};
</jsxgraph>
</jsxgraph>
=== The underlying JavaScript code ===
<source lang="javascript">
var board, i, p, col;
board = JXG.JSXGraph.initBoard('box', {boundingbox:[-4,4,4,-4], keepaspectratio:false, axis:true});
p = [];
for (i=0;i<2*3+1;i++) {
    if (i%3==0) {
        col = 'red';
    } else {
        col = 'blue';
    }
    if (i==0) {
        p.push(board.createElement('point',[-3,3], {size:8, strokeColor:col, fillColor:col}));
    } else {
        p.push(board.createElement('point',[Math.random()*8-4,Math.random()*8-4],{size:8, strokeColor:col,fillColor:col}));
    }
}
var c = board.createElement('curve', JXG.Math.Numerics.bezier(p),{strokecolor:'blue', name:"curve", strokeWidth:5, lastArrow:true});
count = 0;
maxcount = 1000;
sgn = 1;
startTime = 0;
unit = function() {
    var len = p.length,
        j = Math.floor(len*Math.random()),
        now;
    p[j].setPosition(JXG.COORDS_BY_USER, sgn*3*Math.random(), -sgn*3*Math.random());
    board.update();
    sgn *= -1;
    count++;
    if (count%100==0) {
        now = new Date();
        document.getElementById('output').innerHTML = "Update speed: " + (Math.round(100*(1000*count/(now.getTime()-startTime.getTime())))/100.0) + ' fps';
    }
    if (count<maxcount)
        setTimeout(unit,0);
    }
speedtest = function() {
    count = 0;
    startTime = new Date();
    var ti = setTimeout(unit,0);
};
</source>
[[Category:Examples]]
[[Category:Interpolation]]

Revision as of 10:20, 7 September 2011

Benchmarking the speed of your browser. This application does 1000 updates of a JSXGraph construction. The main cpu work is spent on computing the Bezier curve and plot it and on updating the SVG image of the construction.

Update speed: - fps

The underlying JavaScript code

var board, i, p, col;
board = JXG.JSXGraph.initBoard('box', {boundingbox:[-4,4,4,-4], keepaspectratio:false, axis:true});
p = [];
for (i=0;i<2*3+1;i++) {
    if (i%3==0) {
        col = 'red';
    } else {
        col = 'blue';
    }
    if (i==0) {
        p.push(board.createElement('point',[-3,3], {size:8, strokeColor:col, fillColor:col}));
    } else {
        p.push(board.createElement('point',[Math.random()*8-4,Math.random()*8-4],{size:8, strokeColor:col,fillColor:col}));
    }
}
var c = board.createElement('curve', JXG.Math.Numerics.bezier(p),{strokecolor:'blue', name:"curve", strokeWidth:5, lastArrow:true}); 

count = 0;
maxcount = 1000;
sgn = 1;
startTime = 0;

unit = function() {
    var len = p.length,
        j = Math.floor(len*Math.random()),
        now;
    p[j].setPosition(JXG.COORDS_BY_USER, sgn*3*Math.random(), -sgn*3*Math.random());
    board.update();
    sgn *= -1;
    count++;
    if (count%100==0) {
        now = new Date();
        document.getElementById('output').innerHTML = "Update speed: " + (Math.round(100*(1000*count/(now.getTime()-startTime.getTime())))/100.0) + ' fps';
    }
    if (count<maxcount)
        setTimeout(unit,0);
    }

speedtest = function() {
    count = 0;
    startTime = new Date();
    var ti = setTimeout(unit,0);
};