Cannonball
From JSXGraph Wiki
(function () {
var board = JXG.JSXGraph.initBoard('cannon', {boundingbox: [0, 10, 20, 0], showCopyright: false, showNavigation: false}),
bottom = board.create('image', ['img/cannon_bottom.png', [0, 0.3], [2, 1]], {layer: 1}),
muzzle = board.create('image', ['img/cannon_muzzle.png', [0, 1.05], [3, 0.75]], {layer: 0}),
shoot = board.create('text', [9, 9.5, '<button id="shoot">Shoot</button>']),
reset = board.create('text', [11, 9.5, '<button id="reset">Reset</button>']),
rot, rp, cp, cc, cannonball, cbanim, solution, velocity,
animTime = function () {
return 3000;
},
fAngle = function () {
return Math.atan2(cp.Y()-rp.Y(),cp.X()-rp.X());
},
fSolution = function (x) {
var b = fAngle(),
g = 9.81/2;
return Math.tan(b)*(x - cannonball.X()) - g*(Math.pow((x - cannonball.X())/(velocity.Value()*Math.cos(b)), 2)) + cannonball.Y();
},
fAnim = function (t) {
var i = Math.floor(solution.points.length*t/animTime())/*3 + 17*t/animTime()*/,
s = NaN;
if (JXG.exists(solution.points[i]) && solution.points[i].usrCoords[2] > 0) {
s = solution.points[i].usrCoords.slice(1);
}
return s;
};
board.options.animationDelay = 50;
velocity = board.create('slider', [[1, 9.5], [6, 9.5], [0, 5, 15]], {name: 'Velocity'});
cp = board.create('point', [1.4, 1.4], {fixed: true, visible: false});
cc = board.create('circle', [cp, 1.25], {visible: false});
rp = board.create('glider', [0, 1.4, cc], {withLabel: false, showInfobox: false, color: 'black'});
rot = board.create('transform', [fAngle, cp], {type: 'rotate'});
rot.bindTo(muzzle);
cannonball = board.create('point', [3, 1.4], {size: 8, strokeColor: 'black', fillColor: 'gray', withLabel: false, fixed: true});
cbanim = board.create('point', [3, 1.4], {size: 8, strokeColor: 'black', fillColor: 'gray', withLabel: false, fixed: true, visible: false});
rot.bindTo(cannonball);
solution = board.create('plot', [fSolution, function () { return cannonball.X(); }, 20], {visible: true, doAdvancedPlot: false});
JXG.addEvent(document.getElementById('shoot'), 'mouseup', function () {
cannonball.setAttribute({
visible: false
});
cbanim.setAttribute({
visible: true
});
cbanim.moveTo([cannonball.X(), cannonball.Y()]);
cbanim.moveAlong(fAnim, animTime(), {
callback: function () {
// this is executed when the animation is finished
}
});
}, this);
JXG.addEvent(document.getElementById('reset'), 'mouseup', function () {
board.stopAllAnimation();
cbanim.setAttribute({visible: false});
cannonball.setAttribute({visible: true});
}, this);
})();