Change Equation of a Graph
From JSXGraph Wiki
This example shows how you can change the equation of a graph without creating the whole construction again.
<div style="width:960px">
<div id="jxgbox" class="jxgbox" style="width:600px; height:400px; float:left; "></div>
<p style="float:right">
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">
<input type="button" value="set" onClick="doIt()" style='margin:1em'>
</p>
</div>
<br clear=all>
<div id="debug" style="display:none;"></div>
<script type="text/javascript">
/* <![CDATA[ */
board = JXG.JSXGraph.initBoard('jxgbox', {originX: 250, originY: 250, unitX: 40, unitY: 20});
// Axes
b1axisx = board.createElement('axis', [[1,0], [0,0]], {});
b1axisy = board.createElement('axis', [[0,1], [0,0]], {});
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
graph = board.createElement('curve', [function(x){ return x; }, function(x){ return f(x); }, "x", -10, 10]);
//graph = eval("board.createElement('curve', [function(x){ return x; }, function(x){ return "+document.getElementById("eingabe").value+";}, 'x', -10, 10])");
//graph.curveType = "graph";
p1 = board.createElement('glider', [graph], {style:6, name:'P'});
g = board.algebra.D(f);
p2 = board.createElement('point', [function() { return p1.X()+1;}, function() {return p1.Y()+board.algebra.D(graph.Y)(p1.X());}], {style:1, name:''});
l1 = board.createElement('line', [p1,p2],{});
p3 = board.createElement('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''});
pol = board.createElement('polygon', [p1,p2,p3], {});
t = board.createElement('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(board.round(p2.Y()-p3.Y(),2));}]);
function doIt(){
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
graph.yterm = function(x){ return f(x); }; // usually: e.g. "x^2"
//graph.yterm = eval("function(x){ return "+document.getElementById("eingabe").value+"; };");
graph.Y = graph.yterm;
graph.updateCurve();
board.update();
}
/* ]]> */
</script>