Mathematical functions
From JSXGraph Wiki
Functions of the JavaScript Object Math
The following functions are part of every JavaScript virtual machine:
- Math.abs;
- Math.acos;
- Math.asin;
- Math.atan;
- Math.ceil;
- Math.cos;
- Math.exp;
- Math.floor;
- Math.log;
- Math.max;
- Math.min;
- Math.random;
- Math.sin;
- Math.sqrt;
- Math.tan;
JSXGraph expands the set of available mathematical functions. To keep the JavaScript implementations clean, the new mathematical functions are part of the JSXGraph board. That means, initially a board has to be created, for example with the command
board = JXG.JSXGraph.initBoard('box', {originX: 250, originY: 250, unitX: 40, unitY: 40});
Then, the object board contains the following additional mathematical functions:
- board.angle(A, B, C): for Point objects A, B, C. (A: name string, id string or object pointer)
- board.rad(A, B, C)
- board.distance(arr1, arr2): Euclidean distane between two vectors
- board.pow(a, b): [math]\displaystyle{ a^b }[/math] for floating point value of b. Math.pow is defined for integer values of b', only.
- board.round(x, n): returns string with fixed point representation of x. It is aa wrapper for string.tofixed(n).
- board.cosh(x)
- board.sinh(x)
- board.D(f): Numerically computed derivative of the function f, returns a function.
- board.I(interval,f): Numerically computed v alue integral of the function f in the given interval.
- board.root(f,x): root of the function f. Uses Newton method with start value x.
- board.lagrangePolynomial(p): returns a function which describes the Lagrange polynomial through the points in the array p.