Bearing: Difference between revisions
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brd.addHook(function(){ | brd.addHook(function(){ | ||
document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0); | document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0); | ||
}); | }, 'mousemove'); | ||
var setDirection = function() { | var setDirection = function() { | ||
Line 65: | Line 65: | ||
brd2.addHook(function(){ | brd2.addHook(function(){ | ||
document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0); | document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0); | ||
}); | }, 'mousemove'); | ||
var setDirection2 = function() { | var setDirection2 = function() { | ||
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brd2.addHook(function(){ | brd2.addHook(function(){ | ||
document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0); | document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0); | ||
}); | }, 'mousemove'); | ||
var setDirection2 = function() { | var setDirection2 = function() { |
Revision as of 09:29, 11 January 2011
This is an example of bidirectional communication of JSXGraph with other elements of the web page. a You can type a new value for the angle into the text box and see the actual value of the angle in the text box.
The underlying JavaScript code
<form>
<input type="text" id="degrees">
<input type="button" value="set direction" onclick="setDirection()">
</form>
var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});
var c = brd.create('circle',[[0,0],1]);
var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); // global variable
brd.addHook(function(){
document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0);
}, 'mousemove');
var setDirection = function() {
var phi = 1*document.getElementById('degrees').value*Math.PI/180.0;
var r = c.Radius();
p.moveTo([r*Math.cos(phi),r*Math.sin(phi)],1000);
}
Version 2
The underlying JavaScript code
<form>
<input type="text" id="degrees2">
<input type="button" value="set direction" onclick="setDirection2()">
</form>
var brd2 = JXG.JSXGraph.initBoard('box2',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});
var p1 = brd2.create('point',[0,0], {visible:false, fixed:true});
var p2 = brd2.create('point',[1,0]);
var p3 = brd2.create('point',[0,1]);
var a = brd2.create('arc',[p1,p2,p3]);
var q = brd2.create('glider',[0.5,0.5,a],{name:'drag me'}); // global variable
brd2.create('segment',[q,p1]);
brd2.addHook(function(){
document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0);
}, 'mousemove');
var setDirection2 = function() {
var phi = 1*document.getElementById('degrees2').value*Math.PI/180.0;
var r = a.Radius();
q.moveTo([r*Math.cos(phi),r*Math.sin(phi)]);
}