Infinity: Difference between revisions
From JSXGraph Wiki
A WASSERMANN (talk | contribs) No edit summary |
A WASSERMANN (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
== Just enjoy this construction... == | == Just enjoy this construction... == | ||
<html> | <html> | ||
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" /> | <link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" /> | ||
Line 44: | Line 42: | ||
</script> | </script> | ||
</html> | </html> | ||
<source lang="javascript"> | |||
var board = JXG.JSXGraph.initBoard('jxgbox', {originX: 300, originY: 300, unitX: 50, unitY: 50}) | |||
var S = board.createElement('slider', [-5,-6,10,0,1,0.5], {name:'S'}); | |||
var points = new Array(); | |||
points[0] = board.createElement('point',[5, 5], {name:' '}); | |||
points[1] = board.createElement('point',[-5, 5], {name:' '}); | |||
points[2] = board.createElement('point',[-5, -5], {name:' '}); | |||
points[3] = board.createElement('point',[5, -5], {name:' '}); | |||
function viereck(pt, n) { | |||
var arr = new Array(); | |||
for(var i = 0; i < 4; i++) { | |||
arr[i] = board.createElement('point', | |||
[function(t) { | |||
return function () {var x = pt[t].X(); | |||
var x1 = pt[(t+1)%4].X(); | |||
var s = S.X(); | |||
return x+(x1-x)*s; | |||
}}(i), | |||
function(t) { | |||
return function () {var y = pt[t].Y(); | |||
var y1 = pt[(t+1)%4].Y(); | |||
var s = S.X(); | |||
return y+(y1-y)*s; | |||
}}(i) | |||
], | |||
{style:3, name:" "}); | |||
} | |||
board.createElement('polygon',pt, {fillColor: '#5555'+n+''+n}); | |||
if(n>0) | |||
viereck(arr, --n); | |||
} | |||
board.suspendUpdate(); | |||
viereck(points,30); | |||
board.unsuspendUpdate(); | |||
</source> |
Revision as of 16:53, 28 November 2008
Just enjoy this construction...
var board = JXG.JSXGraph.initBoard('jxgbox', {originX: 300, originY: 300, unitX: 50, unitY: 50})
var S = board.createElement('slider', [-5,-6,10,0,1,0.5], {name:'S'});
var points = new Array();
points[0] = board.createElement('point',[5, 5], {name:' '});
points[1] = board.createElement('point',[-5, 5], {name:' '});
points[2] = board.createElement('point',[-5, -5], {name:' '});
points[3] = board.createElement('point',[5, -5], {name:' '});
function viereck(pt, n) {
var arr = new Array();
for(var i = 0; i < 4; i++) {
arr[i] = board.createElement('point',
[function(t) {
return function () {var x = pt[t].X();
var x1 = pt[(t+1)%4].X();
var s = S.X();
return x+(x1-x)*s;
}}(i),
function(t) {
return function () {var y = pt[t].Y();
var y1 = pt[(t+1)%4].Y();
var s = S.X();
return y+(y1-y)*s;
}}(i)
],
{style:3, name:" "});
}
board.createElement('polygon',pt, {fillColor: '#5555'+n+''+n});
if(n>0)
viereck(arr, --n);
}
board.suspendUpdate();
viereck(points,30);
board.unsuspendUpdate();