Polygon: Difference between revisions
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== Polygon defined by existing points == | == Polygon defined by existing points == | ||
To construct a polygon an array of already constructed points is required. So we first have to construct at least three points: | |||
<source lang="javascript"> | <source lang="javascript"> | ||
var b = JXG.JSXGraph.initBoard('jxgbox', {originX: 200, originY: 100, unitX: 50, unitY: 50}); | var b = JXG.JSXGraph.initBoard('jxgbox', {originX: 200, originY: 100, unitX: 50, unitY: 50}); |
Revision as of 19:54, 20 October 2008
Polygon defined by existing points
To construct a polygon an array of already constructed points is required. So we first have to construct at least three points:
var b = JXG.JSXGraph.initBoard('jxgbox', {originX: 200, originY: 100, unitX: 50, unitY: 50});
var p1 = b.createElement('point',[0,0], {name:'A',style:6});
var p2 = b.createElement('point',[2,-1], {name:'B',style:6});
var p3 = b.createElement('point',[-2,-3], {name:'C',style:6});
var p4 = b.createElement('point',[-1,-1], {name:'D',style:6});
var p5 = b.createElement('point',[3,1], {name:'E',style:6});
Note that the "style" option is optional as is the parameter "name". Next we create a polygon through these five points "A" to "E".
var poly = b.createElement('polygon',["A","B","C","D","E"]);
Of course we can also use the JavaScript objects p1 to p5:
var poly = b.createElement('polygon',[p1,p2,p3,p4,p5]);
The result is the same: