Power Series for sine and cosine: Difference between revisions
From JSXGraph Wiki
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var val = 0; | var val = 0; | ||
for(var i = 0; i < Math.floor(s.X()) + 1; i++) { | for(var i = 0; i < Math.floor(s.X()) + 1; i++) { | ||
f = board1.factorial(2*i+1); | |||
// var f = 1; | |||
// var n = 1; | |||
// while (n <= 2 * i + 1) { f = f * n++; } | |||
val = val + Math.pow(-1, i) * Math.pow(t, 2 * i + 1) / f; | val = val + Math.pow(-1, i) * Math.pow(t, 2 * i + 1) / f; | ||
} | } |
Revision as of 14:23, 17 September 2008
Power Series for Sine
board1 = JXG.JSXGraph.initBoard('jxgbox1', {originX: 300, originY: 150, unitX: 50, unitY: 50});
board1.suspendUpdate();
board1.createElement('axis', [[1,0], [0,0]], {});
board1.createElement('axis', [[0,1], [0,0]], {});
board1.createElement('curve', [function(t){ return t; }, function(t){ return Math.sin(t); }, "t", -10, 10],{strokeColor: "#cccccc"});
var s = board1.createElement('slider', [0.75,-2.5,5,0,10,0], {name:'S'});
board1.createElement('curve', [
't',
function(t) {
var val = 0;
for(var i = 0; i < Math.floor(s.X()) + 1; i++) {
var f = 1;
var n = 1;
while (n <= 2 * i + 1) { f = f * n++; }
val = val + Math.pow(-1, i) * Math.pow(t, 2 * i + 1) / f;
}
return val;
}, "t", -10, 10], {strokeColor: "#bb0000", curveType:'plot'});
board1.unsuspendUpdate();
Power Series for Cosine
board2 = JXG.JSXGraph.initBoard('jxgbox2', {originX: 300, originY: 150, unitX: 50, unitY: 50});
board2.suspendUpdate();
board2.createElement('axis', [[1,0], [0,0]], {});
board2.createElement('axis', [[0,1], [0,0]], {});
board2.createElement('curve', [function(t){ return t; }, function(t){ return Math.cos(t); }, "t", -10, 10],{strokeColor: "#cccccc"});
var s2 = board2.createElement('slider', [0.75,-2.5,5,0,10,0], {name:'T'});
board2.createElement('curve', [
't',
function(t) {
var val = 0;
for(var i = 0; i < Math.floor(s2.X()) + 1; i++) {
var f = 1;
var n = 1;
while (n <= 2 * i) { f = f * n++; }
val = val + Math.pow(-1, i) * Math.pow(t, 2 * i) / f;
}
return val;
}, "t", -10, 10],{strokeColor: "#009900", curveType:'plot'});
board2.unsuspendUpdate();