Snake - the game: Difference between revisions
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Line 25: | Line 25: | ||
var point = board.createElement('point', [ | var point = board.createElement('point', [ | ||
Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1], | Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1], | ||
{strokeColor:'#4CADD4',strokeWidth:10,name:' '}); | {strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '}); | ||
var t = board.createElement('text', [2,1,function() { return snake.size; }]); | var t = board.createElement('text', [2,1,function() { return snake.size; }]); | ||
Line 39: | Line 39: | ||
code = Evt.which; | code = Evt.which; | ||
} else if (Evt.keyCode) { | } else if (Evt.keyCode) { | ||
code = | code = Evt.keyCode; | ||
} | } | ||
// 37: left, 38: up, 39: right, 40: down | // 37: left, 38: up, 39: right, 40: down | ||
Line 113: | Line 113: | ||
var point = board.createElement('point', [ | var point = board.createElement('point', [ | ||
Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1], | Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1], | ||
{strokeColor:'# | {strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '}); | ||
var t = board.createElement('text', [2,1,function() { return snake.size; }]); | var t = board.createElement('text', [2,1,function() { return snake.size; }]); | ||
Line 127: | Line 127: | ||
code = Evt.which; | code = Evt.which; | ||
} else if (Evt.keyCode) { | } else if (Evt.keyCode) { | ||
code = | code = Evt.keyCode; | ||
} | } | ||
// 37: left, 38: up, 39: right, 40: down | // 37: left, 38: up, 39: right, 40: down |
Revision as of 14:41, 8 February 2009
This simple version of the old C64 game "snake" is relized in JavaScript with jQuery and JSXGraph. After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jquery.min.js"></script>
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<form><input type="button" onClick="startGame()" value="start game"></form>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
<script type="text/javascript">
var board = JXG.JSXGraph.initBoard('box',{originX:0,originY:600,unitX:30,unitY:30,grid:true});
var snake = {
points : [[10,11],[10,10]],
dir : [1,0],
size: 2,
newSize: 2,
speed: 300,
hitSelf: function(x,y) {
for (var i=0;i<this.size-1;i++) {
if (x==this.points[0][i]) if (y==this.points[1][i]) { return true; }
}
return false;
}
}
var curve = board.createElement('curve', snake.points , {strokeWidth:20,strokeOpacity:0.5});
var point = board.createElement('point', [
Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1],
{strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '});
var t = board.createElement('text', [2,1,function() { return snake.size; }]);
var setRandomPosition = function() {
point.setPositionDirectly(JXG.COORDS_BY_USER,
Math.round(Math.random()*18)+1,
Math.round(Math.random()*18)+1);
}
var keyDown = function (Evt) {
var code;
if (!Evt) Evt = window.event;
if (Evt.which) {
code = Evt.which;
} else if (Evt.keyCode) {
code = Evt.keyCode;
}
// 37: left, 38: up, 39: right, 40: down
if (code==37) { snake.dir = [-1,0]; return false;}
else if (code==38) { snake.dir = [0,1]; return false;}
else if (code==39) { snake.dir = [1,0]; return false;}
else if (code==40) { snake.dir = [0,-1]; return false;}
return true;
}
document.onkeydown = keyDown;
var crawl = function() {
if (snake.size>=snake.newSize) {
snake.points[0].shift();
snake.points[1].shift();
}
var x = snake.points[0][snake.points[0].length-1]+snake.dir[0];
snake.points[0].push(x);
var y = snake.points[1][snake.points[1].length-1]+snake.dir[1];
snake.points[1].push(y);
snake.size = snake.points[0].length;
board.update();
if (x>=20 || x<=0 || y>=20 || y<=0 || snake.hitSelf(x,y)) {
alert('Game over');
} else {
if (x==point.X()) if (y==point.Y()) {
snake.newSize += 5;
snake.speed -= 10;
setRandomPosition();
board.update();
}
setTimeout(crawl,snake.speed);
}
}
var startGame = function () {
snake.points[0].splice(0,snake.size,10,11);
snake.points[1].splice(0,snake.size,10,10);
snake.dir = [1,0];
snake.size = 2;
snake.newSize = 2;
snake.speed = 300;
setRandomPosition();
crawl();
}
</script>