Logarithmic spiral: Difference between revisions
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| A WASSERMANN (talk | contribs) No edit summary | A WASSERMANN (talk | contribs) No edit summary | ||
| Line 5: | Line 5: | ||
| with real numbers <math>a</math> and <math>b</math>. | with real numbers <math>a</math> and <math>b</math>. | ||
| <jsxgraph box="jsxgbox" width="500" height="500"> | <jsxgraph box="jsxgbox" width="500" height="500"> | ||
|   board = JXG.JSXGraph.initBoard('jsxgbox', {boundingbox: [-10, 10, 10, -10] |   board = JXG.JSXGraph.initBoard('jsxgbox', {boundingbox: [-10, 10, 10, -10]}); | ||
|   var a = board.create('slider', [[1,-1],[5,-1],[0,0.3,1]],{name:'a'}); |   var a = board.create('slider', [[1,-1],[5,-1],[0,0.3,1]],{name:'a'}); | ||
|   var b = board.create('slider', [[1,-2],[5,-2],[-1,0.15,1]],{name:'b'}); |   var b = board.create('slider', [[1,-2],[5,-2],[-1,0.15,1]],{name:'b'}); | ||
|   var c = board.create('curve', [function(phi){return a.Value()*Math.exp(b.Value()*phi); }, [0, 0], 0,  |   var c = board.create('curve', [function(phi){return a.Value()*Math.exp(b.Value()*phi); }, [0, 0], 0, 8*Math.PI], | ||
|               {curveType:'polar', strokewidth:4});          |               {curveType:'polar', strokewidth:4});          | ||
|   var g = board.create('glider', [c]); |   var g = board.create('glider', [c]); | ||
Latest revision as of 12:50, 28 June 2019
It can be described in polar coordinates [math]\displaystyle{ (r, \theta) }[/math] by the equation
- [math]\displaystyle{ r = ae^{b\theta}\, }[/math]
with real numbers [math]\displaystyle{ a }[/math] and [math]\displaystyle{ b }[/math].
The JavaScript code to produce this picture
 board = JXG.JSXGraph.initBoard('jsxgbox', {boundingbox: [-10, 10, 10, -10]});
 var a = board.create('slider', [[1,-1],[5,-1],[0,0.3,1]],{name:'a'});
 var b = board.create('slider', [[1,-2],[5,-2],[-1,0.15,1]],{name:'b'});
 var c = board.create('curve', [function(phi){return a.Value()*JXG.Math.pow(Math.E,b.Value()*phi); }, [0, 0],0, 8*Math.PI],
             {curveType:'polar', strokewidth:4});        
 var g = board.create('glider', [c]);
 var t = board.create('tangent', [g], {dash:2,strokeColor:'#a612a9'});
