Browser event and coordinates: Difference between revisions
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<source lang="javascript"> | <source lang="javascript"> | ||
var getMouseCoords = function(e) { | var getMouseCoords = function(e, i) { | ||
var cPos = board.getCoordsTopLeftCorner(e), | var cPos = board.getCoordsTopLeftCorner(e, i), | ||
absPos = JXG.getPosition(e), | absPos = JXG.getPosition(e, i), | ||
dx = absPos[0]-cPos[0], | dx = absPos[0]-cPos[0], | ||
dy = absPos[1]-cPos[1]; | dy = absPos[1]-cPos[1]; | ||
Line 47: | Line 47: | ||
}, | }, | ||
up = function(e) { | up = function(e) { | ||
var canCreate = true, | var canCreate = true, i, coords, el; | ||
coords = getMouseCoords(e) | |||
if (e[JXG.touchProperty]) { | |||
// index of the finger that is used to extract the coordinates | |||
i = 0; | |||
} | |||
coords = getMouseCoords(e, i); | |||
for (el in board.objects) { | for (el in board.objects) { |
Revision as of 07:55, 6 August 2013
This example shows how to add a point whenever the user clicks on the board. The function getMouseCoords extracts the click coordinates from the event object and returns a JXG.Coords object with the point's coordinates on the board. The for loop in the event listener is to check if there is already a point as we don't want to create a point in this case.
The JavaScript Code
var getMouseCoords = function(e, i) {
var cPos = board.getCoordsTopLeftCorner(e, i),
absPos = JXG.getPosition(e, i),
dx = absPos[0]-cPos[0],
dy = absPos[1]-cPos[1];
return new JXG.Coords(JXG.COORDS_BY_SCREEN, [dx, dy], board);
},
up = function(e) {
var canCreate = true, i, coords, el;
if (e[JXG.touchProperty]) {
// index of the finger that is used to extract the coordinates
i = 0;
}
coords = getMouseCoords(e, i);
for (el in board.objects) {
if(JXG.isPoint(board.objects[el]) && board.objects[el].hasPoint(coords.scrCoords[1], coords.scrCoords[2])) {
canCreate = false;
break;
}
}
if (canCreate) {
board.create('point', [coords.usrCoords[1], coords.usrCoords[2]]);
}
},
board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-5,5,5,-5], axis: true});
board.on('up', up);