Change Equation of a Graph: Difference between revisions

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== HowTo of this construction ==
== HowTo Create this Construction ==
Adding a text input field somewhere on the page
 
=== HTML Part ===
'''Adding a text input field somewhere on the page together with a button'''
 
<source>
<source>
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">
<input type="button" value="set" onClick="doIt()">
</source>
</source>
=== JavaScript Part ===
'''Setting up the board'''
'''Setting up the board'''
<source>
<source>
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   b1axisx = board.createElement('axis', [[1,0], [0,0]], {});
   b1axisx = board.createElement('axis', [[1,0], [0,0]], {});
   b1axisy = board.createElement('axis', [[0,1], [0,0]], {});
   b1axisy = board.createElement('axis', [[0,1], [0,0]], {});
</source>
'''Create a JavaScript Function f(x) From the Text Field'''
<source>
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
</source>
'''Use f(x) for defining the Graph'''
<source>
graph = board.createElement('curve', [function(x){ return x; }, function(x){ return f(x); }, "x", -10, 10]);
</source>
'''Define Further Elements'''
<source>
//glider on the curve
p1 = board.createElement('glider', [graph], {style:6, name:'P'});
//define the derivative of f
g = board.algebra.D(f);
p2 = board.createElement('point', [function() { return p1.X()+1;}, function() {return p1.Y()+board.algebra.D(graph.Y)(p1.X());}], {style:1, name:''}); // apoint on the tangent
l1 = board.createElement('line', [p1,p2],{}); // the tangent
p3 = board.createElement('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''});
pol = board.createElement('polygon', [p1,p2,p3], {});
t = board.createElement('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(board.round(p2.Y()-p3.Y(),2));}]);
</source>
</source>

Revision as of 09:59, 15 September 2008

This example shows how you can change the equation of a graph without creating the whole construction again.



HowTo Create this Construction

HTML Part

Adding a text input field somewhere on the page together with a button

<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">
<input type="button" value="set" onClick="doIt()">

JavaScript Part

Setting up the board

  board = JXG.JSXGraph.initBoard('jxgbox', {originX: 250, originY: 250, unitX: 40, unitY: 20});
  // Axes
  b1axisx = board.createElement('axis', [[1,0], [0,0]], {});
  b1axisy = board.createElement('axis', [[0,1], [0,0]], {});

Create a JavaScript Function f(x) From the Text Field

eval("function f(x){ return "+document.getElementById("eingabe").value+";}");

Use f(x) for defining the Graph

graph = board.createElement('curve', [function(x){ return x; }, function(x){ return f(x); }, "x", -10, 10]);

Define Further Elements

//glider on the curve
p1 = board.createElement('glider', [graph], {style:6, name:'P'});

//define the derivative of f
g = board.algebra.D(f);
p2 = board.createElement('point', [function() { return p1.X()+1;}, function() {return p1.Y()+board.algebra.D(graph.Y)(p1.X());}], {style:1, name:''}); // apoint on the tangent
l1 = board.createElement('line', [p1,p2],{}); // the tangent
p3 = board.createElement('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''});
pol = board.createElement('polygon', [p1,p2,p3], {});
t = board.createElement('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(board.round(p2.Y()-p3.Y(),2));}]);