Change Equation of a Graph: Difference between revisions
From JSXGraph Wiki
No edit summary |
A WASSERMANN (talk | contribs) No edit summary |
||
(53 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
This example shows how you can change the equation of a graph without creating the whole construction again. | This example shows how you can change the equation of a graph without creating the whole construction again. Dependent elements are updated automatically. | ||
<html | <html><br /> | ||
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)"> | <input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)"> | ||
<input type="button" value="set" onClick="doIt()" style='margin:1em'> | <input type="button" value="set" onClick="doIt()" style='margin:1em'> | ||
</ | </html> | ||
< | <jsxgraph width="600" height="400" box="jxgbox"> | ||
var board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-6, 12, 8, -6], axis: true}); | |||
eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | |||
var graph = board.create('functiongraph', [function(x){ return f(x); }, -10, 10]), | |||
p1 = board.create('glider', [0,0,graph], {style:6, name:'P'}), | |||
p2 = board.create('point', [function() { return p1.X()+1;}, function() {return p1.Y()+JXG.Math.Numerics.D(graph.Y)(p1.X());}], {style:1, name:''}), | |||
l1 = board.create('line', [p1,p2],{}), | |||
p3 = board.create('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''}), | |||
pol = board.create('polygon', [p1,p2,p3], {}), | |||
t = board.create('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+((p2.Y()-p3.Y()).toFixed(2));}]); | |||
function doIt(){ | |||
eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | |||
graph.Y = function(x){ return f(x); }; | |||
graph.updateCurve(); | |||
board.update(); | |||
} | |||
</jsxgraph> | |||
</ | |||
== | == How to Create this Construction == | ||
=== HTML Part === | === HTML Part === | ||
'''Adding a text input field somewhere on the page together with a button''' | '''Adding a text input field somewhere on the page together with a button''' | ||
<source> | <source lang="xml"> | ||
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)"> | <input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)"> | ||
<input type="button" value="set" onClick="doIt()"> | <input type="button" value="set" onClick="doIt()"> | ||
Line 60: | Line 36: | ||
=== JavaScript Part === | === JavaScript Part === | ||
Setting up the board | |||
<source> | <source lang="javascript"> | ||
board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-6, 12, 8, -6], axis: true}); | |||
</source> | </source> | ||
Create a JavaScript Function f(x) From the Text Field | |||
<source> | <source lang="javascript"> | ||
eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | |||
</source> | </source> | ||
Use f(x) for defining the Graph | |||
<source> | <source lang="javascript"> | ||
graph = board. | graph = board.create('functiongraph', [function(x){ return f(x); },-10, 10]); | ||
</source> | </source> | ||
The slope triangle | |||
<source> | <source lang="javascript"> | ||
//glider on the curve | |||
p1 = board.create('glider', [0,0,graph], {style:6, name:'P'}); | |||
//define the derivative of f | |||
g = JXG.Math.Numerics.D(f); | |||
//a point on the tangent | |||
// variable x coordinate variable y coordinate depending on the derivative of f at point p1.X() | |||
p2 = board.create('point', [function() { return p1.X()+1;}, function() {return p1.Y()+JXG.Math.Numerics.D(graph.Y)(p1.X());}], {style:1, name:''}); | |||
//the tangent | |||
l1 = board.create('line', [p1,p2],{}); | |||
//a third point fpr the slope triangle | |||
p3 = board.create('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''}); | |||
//the slope triangle | |||
pol = board.create('polygon', [p1,p2,p3], {}); | |||
//a text for displaying slope's value | |||
// variable x coordinate variable y coordinate variable value | |||
t = board.create('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(p2.Y()-p3.Y()).toFixed(2);}],{color:ff0000}); | |||
</source> | </source> | ||
Change the plotted function | |||
<source> | <source lang="javascript"> | ||
function doIt(){ | |||
//redefine function f according to the current text field value | |||
eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | |||
//change the Y attribute of the graph to the new function | |||
graph.Y = function(x){ return f(x); }; | |||
//update the graph | |||
graph.updateCurve(); | |||
//update the whole board | |||
board.update(); | |||
} | |||
</source> | </source> | ||
== Remarks == | == Remarks == | ||
The doIt function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by | The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by anonymous functions of JavaScript. | ||
[[Category:Examples]] | |||
[[Category:Calculus]] |
Latest revision as of 08:30, 3 April 2019
This example shows how you can change the equation of a graph without creating the whole construction again. Dependent elements are updated automatically.
How to Create this Construction
HTML Part
Adding a text input field somewhere on the page together with a button
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">
<input type="button" value="set" onClick="doIt()">
JavaScript Part
Setting up the board
board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-6, 12, 8, -6], axis: true});
Create a JavaScript Function f(x) From the Text Field
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
Use f(x) for defining the Graph
graph = board.create('functiongraph', [function(x){ return f(x); },-10, 10]);
The slope triangle
//glider on the curve
p1 = board.create('glider', [0,0,graph], {style:6, name:'P'});
//define the derivative of f
g = JXG.Math.Numerics.D(f);
//a point on the tangent
// variable x coordinate variable y coordinate depending on the derivative of f at point p1.X()
p2 = board.create('point', [function() { return p1.X()+1;}, function() {return p1.Y()+JXG.Math.Numerics.D(graph.Y)(p1.X());}], {style:1, name:''});
//the tangent
l1 = board.create('line', [p1,p2],{});
//a third point fpr the slope triangle
p3 = board.create('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''});
//the slope triangle
pol = board.create('polygon', [p1,p2,p3], {});
//a text for displaying slope's value
// variable x coordinate variable y coordinate variable value
t = board.create('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(p2.Y()-p3.Y()).toFixed(2);}],{color:ff0000});
Change the plotted function
function doIt(){
//redefine function f according to the current text field value
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
//change the Y attribute of the graph to the new function
graph.Y = function(x){ return f(x); };
//update the graph
graph.updateCurve();
//update the whole board
board.update();
}
Remarks
The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by anonymous functions of JavaScript.