Bearing: Difference between revisions
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This is an example of bidirectional communication of JSXGraph with other elements of the web page. a You can type a new value for the angle into the text box and see the actual value of the angle in the text box.  | |||
<br /><br />  | |||
<html>  | <html>  | ||
<input type="text" id="degrees">  | <input type="text" id="degrees">  | ||
</  | <button onclick="setDirection()">set direction</button>  | ||
</html>  | </html>  | ||
<jsxgraph width="600" height="500">  | <jsxgraph width="600" height="500">  | ||
var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});  | var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});  | ||
var c = brd.create('circle',[[0,0],1]);  | var c = brd.create('circle',[[0,0],1]);  | ||
var p = brd.create('glider',[-1,0.5,c],{name:'drag me'});    | var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); // global variable  | ||
p.on('drag', function(){  | |||
                   document.getElementById('degrees').value = (Math.atan2(p.  |                    document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0);  | ||
             });  |              });  | ||
var setDirection = function() {  | |||
   var phi = 1*document.getElementById('degrees').value*Math.PI/180.0;  | |||
   var r = c.Radius();  | |||
   p.moveTo([r*Math.cos(phi),r*Math.sin(phi)],1000);  | |||
}  | |||
</jsxgraph>  | </jsxgraph>  | ||
===The underlying JavaScript code===  | |||
<source lang="html4strict">  | |||
<input type="text" id="degrees">  | |||
<button onclick="setDirection()">set direction</button>  | |||
</source>  | |||
<source lang="javascript">  | |||
var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});  | |||
var c = brd.create('circle',[[0,0],1]);  | |||
var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); // global variable  | |||
p.on('drag', function(){  | |||
                  document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0);  | |||
            });  | |||
var setDirection = function() {  | |||
   var phi = 1*document.getElementById('degrees').value*Math.PI/180.0;  | |||
   var r = c.Radius();  | |||
   p.moveTo([r*Math.cos(phi),r*Math.sin(phi)],1000);  | |||
}  | |||
</source>  | |||
==Version 2==  | |||
<html>  | |||
<input type="text" id="degrees2">  | |||
<button onclick="setDirection2()">set direction</button>  | |||
</html>  | |||
<jsxgraph box="box2" width="600" height="500">  | |||
var brd2 = JXG.JSXGraph.initBoard('box2',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});  | |||
var p1 = brd2.create('point',[0,0], {visible:false, fixed:true});  | |||
var p2 = brd2.create('point',[1,0]);  | |||
var p3 = brd2.create('point',[0,1]);  | |||
var a = brd2.create('arc',[p1,p2,p3]);  | |||
var q = brd2.create('glider',[0.5,0.5,a],{name:'drag me'}); // global variable  | |||
brd2.create('segment',[q,p1]);  | |||
q.on('drag', function(){  | |||
                  document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0);  | |||
            });  | |||
var setDirection2 = function() {  | |||
   var phi = 1*document.getElementById('degrees2').value*Math.PI/180.0;  | |||
   var r = a.Radius();  | |||
   q.moveTo([r*Math.cos(phi),r*Math.sin(phi)]);  | |||
}  | |||
</jsxgraph>  | |||
===The underlying JavaScript code===  | |||
<source lang="html4strict">  | |||
<input type="text" id="degrees2">  | |||
<button onclick="setDirection2()">set direction</button>  | |||
</source>  | |||
<source lang="javascript">  | |||
var brd2 = JXG.JSXGraph.initBoard('box2',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});  | |||
var p1 = brd2.create('point',[0,0], {visible:false, fixed:true});  | |||
var p2 = brd2.create('point',[1,0]);  | |||
var p3 = brd2.create('point',[0,1]);  | |||
var a = brd2.create('arc',[p1,p2,p3]);  | |||
var q = brd2.create('glider',[0.5,0.5,a],{name:'drag me'}); // global variable  | |||
brd2.create('segment',[q,p1]);  | |||
q.on('drag', function(){  | |||
                  document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0);  | |||
            });  | |||
var setDirection2 = function() {  | |||
   var phi = 1*document.getElementById('degrees2').value*Math.PI/180.0;  | |||
   var r = a.Radius();  | |||
   q.moveTo([r*Math.cos(phi),r*Math.sin(phi)]);  | |||
}  | |||
</source>  | |||
[[Category:Examples]]  | |||
Latest revision as of 07:57, 6 April 2017
This is an example of bidirectional communication of JSXGraph with other elements of the web page. a You can type a new value for the angle into the text box and see the actual value of the angle in the text box.
The underlying JavaScript code
<input type="text" id="degrees">
<button onclick="setDirection()">set direction</button>
var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});
var c = brd.create('circle',[[0,0],1]);
var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); // global variable
p.on('drag', function(){
                  document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0);
            });
var setDirection = function() {
   var phi = 1*document.getElementById('degrees').value*Math.PI/180.0;
   var r = c.Radius();
   p.moveTo([r*Math.cos(phi),r*Math.sin(phi)],1000);
}
Version 2
The underlying JavaScript code
<input type="text" id="degrees2">
<button onclick="setDirection2()">set direction</button>
var brd2 = JXG.JSXGraph.initBoard('box2',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});
var p1 = brd2.create('point',[0,0], {visible:false, fixed:true});
var p2 = brd2.create('point',[1,0]);
var p3 = brd2.create('point',[0,1]);
var a = brd2.create('arc',[p1,p2,p3]);
var q = brd2.create('glider',[0.5,0.5,a],{name:'drag me'}); // global variable
brd2.create('segment',[q,p1]);
q.on('drag', function(){
                  document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0);
            });
var setDirection2 = function() {
   var phi = 1*document.getElementById('degrees2').value*Math.PI/180.0;
   var r = a.Radius();
   q.moveTo([r*Math.cos(phi),r*Math.sin(phi)]);
}