Bearing: Difference between revisions
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This is an example of bidirectional communication of JSXGraph with other elements of the web page. a You can type a new value for the angle into the text box and see the actual value of the angle in the text box. | |||
<br /><br /> | |||
<html> | <html> | ||
<input type="text" id="degrees"> | <input type="text" id="degrees"> | ||
</ | <button onclick="setDirection()">set direction</button> | ||
</html> | </html> | ||
<jsxgraph width="600" height="500"> | <jsxgraph width="600" height="500"> | ||
var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true}); | var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true}); | ||
var c = brd.create('circle',[[0,0],1]); | var c = brd.create('circle',[[0,0],1]); | ||
var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); | var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); // global variable | ||
p.on('drag', function(){ | |||
document.getElementById('degrees').value = (Math.atan2(p. | document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0); | ||
}); | }); | ||
var setDirection = function() { | |||
var phi = 1*document.getElementById('degrees').value*Math.PI/180.0; | |||
var r = c.Radius(); | |||
p.moveTo([r*Math.cos(phi),r*Math.sin(phi)],1000); | |||
} | |||
</jsxgraph> | </jsxgraph> | ||
===The underlying JavaScript code=== | |||
<source lang="html4strict"> | |||
<input type="text" id="degrees"> | |||
<button onclick="setDirection()">set direction</button> | |||
</source> | |||
<source lang="javascript"> | |||
var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true}); | |||
var c = brd.create('circle',[[0,0],1]); | |||
var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); // global variable | |||
p.on('drag', function(){ | |||
document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0); | |||
}); | |||
var setDirection = function() { | |||
var phi = 1*document.getElementById('degrees').value*Math.PI/180.0; | |||
var r = c.Radius(); | |||
p.moveTo([r*Math.cos(phi),r*Math.sin(phi)],1000); | |||
} | |||
</source> | |||
==Version 2== | |||
<html> | |||
<input type="text" id="degrees2"> | |||
<button onclick="setDirection2()">set direction</button> | |||
</html> | |||
<jsxgraph box="box2" width="600" height="500"> | |||
var brd2 = JXG.JSXGraph.initBoard('box2',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true}); | |||
var p1 = brd2.create('point',[0,0], {visible:false, fixed:true}); | |||
var p2 = brd2.create('point',[1,0]); | |||
var p3 = brd2.create('point',[0,1]); | |||
var a = brd2.create('arc',[p1,p2,p3]); | |||
var q = brd2.create('glider',[0.5,0.5,a],{name:'drag me'}); // global variable | |||
brd2.create('segment',[q,p1]); | |||
q.on('drag', function(){ | |||
document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0); | |||
}); | |||
var setDirection2 = function() { | |||
var phi = 1*document.getElementById('degrees2').value*Math.PI/180.0; | |||
var r = a.Radius(); | |||
q.moveTo([r*Math.cos(phi),r*Math.sin(phi)]); | |||
} | |||
</jsxgraph> | |||
===The underlying JavaScript code=== | |||
<source lang="html4strict"> | |||
<input type="text" id="degrees2"> | |||
<button onclick="setDirection2()">set direction</button> | |||
</source> | |||
<source lang="javascript"> | |||
var brd2 = JXG.JSXGraph.initBoard('box2',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true}); | |||
var p1 = brd2.create('point',[0,0], {visible:false, fixed:true}); | |||
var p2 = brd2.create('point',[1,0]); | |||
var p3 = brd2.create('point',[0,1]); | |||
var a = brd2.create('arc',[p1,p2,p3]); | |||
var q = brd2.create('glider',[0.5,0.5,a],{name:'drag me'}); // global variable | |||
brd2.create('segment',[q,p1]); | |||
q.on('drag', function(){ | |||
document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0); | |||
}); | |||
var setDirection2 = function() { | |||
var phi = 1*document.getElementById('degrees2').value*Math.PI/180.0; | |||
var r = a.Radius(); | |||
q.moveTo([r*Math.cos(phi),r*Math.sin(phi)]); | |||
} | |||
</source> | |||
[[Category:Examples]] |
Latest revision as of 07:57, 6 April 2017
This is an example of bidirectional communication of JSXGraph with other elements of the web page. a You can type a new value for the angle into the text box and see the actual value of the angle in the text box.
The underlying JavaScript code
<input type="text" id="degrees">
<button onclick="setDirection()">set direction</button>
var brd = JXG.JSXGraph.initBoard('jxgbox',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});
var c = brd.create('circle',[[0,0],1]);
var p = brd.create('glider',[-1,0.5,c],{name:'drag me'}); // global variable
p.on('drag', function(){
document.getElementById('degrees').value = (Math.atan2(p.Y(),p.X())*180/Math.PI).toFixed(0);
});
var setDirection = function() {
var phi = 1*document.getElementById('degrees').value*Math.PI/180.0;
var r = c.Radius();
p.moveTo([r*Math.cos(phi),r*Math.sin(phi)],1000);
}
Version 2
The underlying JavaScript code
<input type="text" id="degrees2">
<button onclick="setDirection2()">set direction</button>
var brd2 = JXG.JSXGraph.initBoard('box2',{axis:true,boundingbox:[-2,1.5,2,-1.5],keepaspectratio:true});
var p1 = brd2.create('point',[0,0], {visible:false, fixed:true});
var p2 = brd2.create('point',[1,0]);
var p3 = brd2.create('point',[0,1]);
var a = brd2.create('arc',[p1,p2,p3]);
var q = brd2.create('glider',[0.5,0.5,a],{name:'drag me'}); // global variable
brd2.create('segment',[q,p1]);
q.on('drag', function(){
document.getElementById('degrees2').value = (Math.atan2(q.Y(),q.X())*180/Math.PI).toFixed(0);
});
var setDirection2 = function() {
var phi = 1*document.getElementById('degrees2').value*Math.PI/180.0;
var r = a.Radius();
q.moveTo([r*Math.cos(phi),r*Math.sin(phi)]);
}