Mathematical functions: Difference between revisions
From JSXGraph Wiki
A WASSERMANN (talk | contribs) No edit summary  | 
				A WASSERMANN (talk | contribs) m Mathematical function moved to Mathematical functions  | 
				
(No difference) 
 | |
Revision as of 13:15, 25 January 2009
Functions of the JavaScript Object Math
The following functions are part of every JavaScript virtual machine:
- Math.abs;
 - Math.acos;
 - Math.asin;
 - Math.atan;
 - Math.ceil;
 - Math.cos;
 - Math.exp;
 - Math.floor;
 - Math.log;
 - Math.max;
 - Math.min;
 - Math.random;
 - Math.sin;
 - Math.sqrt;
 - Math.tan;
 
JSXGraph expands the set of available mathematical functions. To keep the JavaScript implementations clean, the new mathematical functions are part of the JSXGraph board. That means, initially a board has to be created, for example with the command
board = JXG.JSXGraph.initBoard('box', {originX: 250, originY: 250, unitX: 40, unitY: 40});
Then, the object board contains the following additional mathematical functions:
- board.angle(A, B, C): for Point objects A, B, C. (A: name string, id string or object pointer)
 - board.rad(A, B, C)
 - board.distance(arr1, arr2): Euclidean distane between two vectors
 - board.pow(a, b): [math]\displaystyle{ a^b }[/math] for floating point value of b. Math.pow is defined for integer values of b', only.
 - board.round(x, n): returns string with fixed point representation of x. May be replaced by string.tofixed(n).
 - board.cosh(x)
 - board.sinh(x)
 - board.D(f): Numerically computed derivative of the function f, returns a function.
 - board.I(interval,f): Numerically computed v alue integral of the function f in the given interval.
 - board.root(f,x): root of the function f. Uses Newton methon with start value x.