1 /*
  2     Copyright 2008-2025
  3         Matthias Ehmann,
  4         Carsten Miller,
  5         Andreas Walter,
  6         Alfred Wassermann
  7 
  8     This file is part of JSXGraph.
  9 
 10     JSXGraph is free software dual licensed under the GNU LGPL or MIT License.
 11 
 12     You can redistribute it and/or modify it under the terms of the
 13 
 14       * GNU Lesser General Public License as published by
 15         the Free Software Foundation, either version 3 of the License, or
 16         (at your option) any later version
 17       OR
 18       * MIT License: https://github.com/jsxgraph/jsxgraph/blob/master/LICENSE.MIT
 19 
 20     JSXGraph is distributed in the hope that it will be useful,
 21     but WITHOUT ANY WARRANTY; without even the implied warranty of
 22     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 23     GNU Lesser General Public License for more details.
 24 
 25     You should have received a copy of the GNU Lesser General Public License and
 26     the MIT License along with JSXGraph. If not, see <https://www.gnu.org/licenses/>
 27     and <https://opensource.org/licenses/MIT/>.
 28  */
 29 /*
 30     Some functionalities in this file were developed as part of a software project
 31     with students. We would like to thank all contributors for their help:
 32 
 33     Winter semester 2023/2024:
 34         Lars Hofmann
 35         Leonhard Iser
 36         Vincent Kulicke
 37         Laura Rinas
 38  */
 39 
 40 /*global JXG:true, define: true*/
 41 
 42 import JXG from "../jxg.js";
 43 import Const from "../base/constants.js";
 44 import Coords from "../base/coords.js";
 45 import Type from "../utils/type.js";
 46 import Mat from "../math/math.js";
 47 import Geometry from "../math/geometry.js";
 48 import Numerics from "../math/numerics.js";
 49 import Env from "../utils/env.js";
 50 import GeometryElement from "../base/element.js";
 51 import Composition from "../base/composition.js";
 52 
 53 /**
 54  * 3D view inside a JXGraph board.
 55  *
 56  * @class Creates a new 3D view. Do not use this constructor to create a 3D view. Use {@link JXG.Board#create} with
 57  * type {@link View3D} instead.
 58  *
 59  * @augments JXG.GeometryElement
 60  * @param {Array} parents Array consisting of lower left corner [x, y] of the view inside the board, [width, height] of the view
 61  * and box size [[x1, x2], [y1,y2], [z1,z2]]. If the view's azimuth=0 and elevation=0, the 3D view will cover a rectangle with lower left corner
 62  * [x,y] and side lengths [w, h] of the board.
 63  */
 64 JXG.View3D = function (board, parents, attributes) {
 65     this.constructor(board, attributes, Const.OBJECT_TYPE_VIEW3D, Const.OBJECT_CLASS_3D);
 66 
 67     /**
 68      * An associative array containing all geometric objects belonging to the view.
 69      * Key is the id of the object and value is a reference to the object.
 70      * @type Object
 71      * @private
 72      */
 73     this.objects = {};
 74 
 75     /**
 76      * An array containing all the elements in the view that are sorted due to their depth order.
 77      * @Type Object
 78      * @private
 79      */
 80     this.depthOrdered = {};
 81 
 82     /**
 83      * TODO: why deleted?
 84      * An array containing all geometric objects in this view in the order of construction.
 85      * @type Array
 86      * @private
 87      */
 88     // this.objectsList = [];
 89 
 90     /**
 91      * An associative array / dictionary to store the objects of the board by name. The name of the object is the key and value is a reference to the object.
 92      * @type Object
 93      * @private
 94      */
 95     this.elementsByName = {};
 96 
 97     /**
 98      * Default axes of the 3D view, contains the axes of the view or null.
 99      *
100      * @type {Object}
101      * @default null
102      */
103     this.defaultAxes = null;
104 
105     /**
106      * The Tait-Bryan angles specifying the view box orientation
107      */
108     this.angles = {
109         az: null,
110         el: null,
111         bank: null
112     };
113 
114     /**
115      * @type {Array}
116      * The view box orientation matrix
117      */
118     this.matrix3DRot = [
119         [1, 0, 0, 0],
120         [0, 1, 0, 0],
121         [0, 0, 1, 0],
122         [0, 0, 0, 1]
123     ];
124 
125     // Used for z-index computation
126     this.matrix3DRotShift = [
127         [1, 0, 0, 0],
128         [0, 1, 0, 0],
129         [0, 0, 1, 0],
130         [0, 0, 0, 1]
131     ];
132 
133     /**
134      * @type  {Array}
135      * @private
136      */
137     // 3D-to-2D transformation matrix
138     this.matrix3D = [
139         [1, 0, 0, 0],
140         [0, 1, 0, 0],
141         [0, 0, 1, 0]
142     ];
143 
144     /**
145      * The 4×4 matrix that maps box coordinates to camera coordinates. These
146      * coordinate systems fit into the View3D coordinate atlas as follows.
147      * <ul>
148      * <li><b>World coordinates.</b> The coordinates used to specify object
149      * positions in a JSXGraph scene.</li>
150      * <li><b>Box coordinates.</b> The world coordinates translated to put the
151      * center of the view box at the origin.
152      * <li><b>Camera coordinates.</b> The coordinate system where the
153      * <code>x</code>, <code>y</code> plane is the screen, the origin is the
154      * center of the screen, and the <code>z</code> axis points out of the
155      * screen, toward the viewer.
156      * <li><b>Focal coordinates.</b> The camera coordinates translated to put
157      * the origin at the focal point, which is set back from the screen by the
158      * focal distance.</li>
159      * </ul>
160      * The <code>boxToCam</code> transformation is exposed to help 3D elements
161      * manage their 2D representations in central projection mode. To map world
162      * coordinates to focal coordinates, use the
163      * {@link JXG.View3D#worldToFocal} method.
164      * @type {Array}
165      */
166     this.boxToCam = [];
167 
168     /**
169      * @type array
170      * @private
171      */
172     // Lower left corner [x, y] of the 3D view if elevation and azimuth are set to 0.
173     this.llftCorner = parents[0];
174 
175     /**
176      * Width and height [w, h] of the 3D view if elevation and azimuth are set to 0.
177      * @type array
178      * @private
179      */
180     this.size = parents[1];
181 
182     /**
183      * Bounding box (cube) [[x1, x2], [y1,y2], [z1,z2]] of the 3D view
184      * @type array
185      */
186     this.bbox3D = parents[2];
187 
188     /**
189      * The distance from the camera to the origin. In other words, the
190      * radius of the sphere where the camera sits.
191      * @type Number
192      */
193     this.r = -1;
194 
195     /**
196      * The distance from the camera to the screen. Computed automatically from
197      * the `fov` property.
198      * @type Number
199      */
200     this.focalDist = -1;
201 
202     /**
203      * Type of projection.
204      * @type String
205      */
206     // Will be set in update().
207     this.projectionType = 'parallel';
208 
209     /**
210      * Whether trackball navigation is currently enabled.
211      * @type String
212      */
213     this.trackballEnabled = false;
214 
215     this.timeoutAzimuth = null;
216 
217     this.zIndexMin = Infinity;
218     this.zIndexMax = -Infinity;
219 
220     this.id = this.board.setId(this, 'V');
221     this.board.finalizeAdding(this);
222     this.elType = 'view3d';
223 
224     this.methodMap = Type.deepCopy(this.methodMap, {
225         // TODO
226     });
227 };
228 JXG.View3D.prototype = new GeometryElement();
229 
230 JXG.extend(
231     JXG.View3D.prototype, /** @lends JXG.View3D.prototype */ {
232 
233     /**
234      * Creates a new 3D element of type elementType.
235      * @param {String} elementType Type of the element to be constructed given as a string e.g. 'point3d' or 'surface3d'.
236      * @param {Array} parents Array of parent elements needed to construct the element e.g. coordinates for a 3D point or two
237      * 3D points to construct a line. This highly depends on the elementType that is constructed. See the corresponding JXG.create*
238      * methods for a list of possible parameters.
239      * @param {Object} [attributes] An object containing the attributes to be set. This also depends on the elementType.
240      * Common attributes are name, visible, strokeColor.
241      * @returns {Object} Reference to the created element. This is usually a GeometryElement3D, but can be an array containing
242      * two or more elements.
243      */
244     create: function (elementType, parents, attributes) {
245         var prefix = [],
246             el;
247 
248         if (elementType.indexOf('3d') > 0) {
249             // is3D = true;
250             prefix.push(this);
251         }
252         el = this.board.create(elementType, prefix.concat(parents), attributes);
253 
254         return el;
255     },
256 
257     /**
258      * Select a single or multiple elements at once.
259      * @param {String|Object|function} str The name, id or a reference to a JSXGraph 3D element in the 3D view. An object will
260      * be used as a filter to return multiple elements at once filtered by the properties of the object.
261      * @param {Boolean} onlyByIdOrName If true (default:false) elements are only filtered by their id, name or groupId.
262      * The advanced filters consisting of objects or functions are ignored.
263      * @returns {JXG.GeometryElement3D|JXG.Composition}
264      * @example
265      * // select the element with name A
266      * view.select('A');
267      *
268      * // select all elements with strokecolor set to 'red' (but not '#ff0000')
269      * view.select({
270      *   strokeColor: 'red'
271      * });
272      *
273      * // select all points on or below the x/y plane and make them black.
274      * view.select({
275      *   elType: 'point3d',
276      *   Z: function (v) {
277      *     return v <= 0;
278      *   }
279      * }).setAttribute({color: 'black'});
280      *
281      * // select all elements
282      * view.select(function (el) {
283      *   return true;
284      * });
285      */
286     select: function (str, onlyByIdOrName) {
287         var flist,
288             olist,
289             i,
290             l,
291             s = str;
292 
293         if (s === null) {
294             return s;
295         }
296 
297         if (Type.isString(s) && s !== '') {
298             // It's a string, most likely an id or a name.
299             // Search by ID
300             if (Type.exists(this.objects[s])) {
301                 s = this.objects[s];
302                 // Search by name
303             } else if (Type.exists(this.elementsByName[s])) {
304                 s = this.elementsByName[s];
305                 // // Search by group ID
306                 // } else if (Type.exists(this.groups[s])) {
307                 //     s = this.groups[s];
308             }
309 
310         } else if (
311             !onlyByIdOrName &&
312             (Type.isFunction(s) || (Type.isObject(s) && !Type.isFunction(s.setAttribute)))
313         ) {
314             // It's a function or an object, but not an element
315             flist = Type.filterElements(this.objectsList, s);
316 
317             olist = {};
318             l = flist.length;
319             for (i = 0; i < l; i++) {
320                 olist[flist[i].id] = flist[i];
321             }
322             s = new Composition(olist);
323 
324         } else if (
325             Type.isObject(s) &&
326             Type.exists(s.id) &&
327             !Type.exists(this.objects[s.id])
328         ) {
329             // It's an element which has been deleted (and still hangs around, e.g. in an attractor list)
330             s = null;
331         }
332 
333         return s;
334     },
335 
336     // set the Tait-Bryan angles to specify the current view rotation matrix
337     setAnglesFromRotation: function () {
338         var rem = this.matrix3DRot, // rotation remaining after angle extraction
339             rBank, cosBank, sinBank,
340             cosEl, sinEl,
341             cosAz, sinAz;
342 
343         // extract bank by rotating the view box z axis onto the camera yz plane
344         rBank = Math.sqrt(rem[1][3] * rem[1][3] + rem[2][3] * rem[2][3]);
345         if (rBank > Mat.eps) {
346             cosBank = rem[2][3] / rBank;
347             sinBank = rem[1][3] / rBank;
348         } else {
349             // if the z axis is pointed almost exactly at the screen, we
350             // keep the current bank value
351             cosBank = Math.cos(this.angles.bank);
352             sinBank = Math.sin(this.angles.bank);
353         }
354         rem = Mat.matMatMult([
355             [1, 0, 0, 0],
356             [0, cosBank, -sinBank, 0],
357             [0, sinBank, cosBank, 0],
358             [0, 0, 0, 1]
359         ], rem);
360         this.angles.bank = Math.atan2(sinBank, cosBank);
361 
362         // extract elevation by rotating the view box z axis onto the camera
363         // y axis
364         cosEl = rem[2][3];
365         sinEl = rem[3][3];
366         rem = Mat.matMatMult([
367             [1, 0, 0, 0],
368             [0, 1, 0, 0],
369             [0, 0, cosEl, sinEl],
370             [0, 0, -sinEl, cosEl]
371         ], rem);
372         this.angles.el = Math.atan2(sinEl, cosEl);
373 
374         // extract azimuth
375         cosAz = -rem[1][1];
376         sinAz = rem[3][1];
377         this.angles.az = Math.atan2(sinAz, cosAz);
378         if (this.angles.az < 0) this.angles.az += 2 * Math.PI;
379 
380         this.setSlidersFromAngles();
381     },
382 
383     anglesHaveMoved: function () {
384         return (
385             this._hasMoveAz || this._hasMoveEl ||
386             Math.abs(this.angles.az - this.az_slide.Value()) > Mat.eps ||
387             Math.abs(this.angles.el - this.el_slide.Value()) > Mat.eps ||
388             Math.abs(this.angles.bank - this.bank_slide.Value()) > Mat.eps
389         );
390     },
391 
392     getAnglesFromSliders: function () {
393         this.angles.az = this.az_slide.Value();
394         this.angles.el = this.el_slide.Value();
395         this.angles.bank = this.bank_slide.Value();
396     },
397 
398     setSlidersFromAngles: function () {
399         this.az_slide.setValue(this.angles.az);
400         this.el_slide.setValue(this.angles.el);
401         this.bank_slide.setValue(this.angles.bank);
402     },
403 
404     // return the rotation matrix specified by the current Tait-Bryan angles
405     getRotationFromAngles: function () {
406         var a, e, b, f,
407             cosBank, sinBank,
408             mat = [
409                 [1, 0, 0, 0],
410                 [0, 1, 0, 0],
411                 [0, 0, 1, 0],
412                 [0, 0, 0, 1]
413             ];
414 
415         // mat projects homogeneous 3D coords in View3D
416         // to homogeneous 2D coordinates in the board
417         a = this.angles.az;
418         e = this.angles.el;
419         b = this.angles.bank;
420         f = -Math.sin(e);
421 
422         mat[1][1] = -Math.cos(a);
423         mat[1][2] = Math.sin(a);
424         mat[1][3] = 0;
425 
426         mat[2][1] = f * Math.sin(a);
427         mat[2][2] = f * Math.cos(a);
428         mat[2][3] = Math.cos(e);
429 
430         mat[3][1] = Math.cos(e) * Math.sin(a);
431         mat[3][2] = Math.cos(e) * Math.cos(a);
432         mat[3][3] = Math.sin(e);
433 
434         cosBank = Math.cos(b);
435         sinBank = Math.sin(b);
436         mat = Mat.matMatMult([
437             [1, 0, 0, 0],
438             [0, cosBank, sinBank, 0],
439             [0, -sinBank, cosBank, 0],
440             [0, 0, 0, 1]
441         ], mat);
442 
443         return mat;
444 
445         /* this code, originally from `_updateCentralProjection`, is an
446          * alternate implementation of the azimuth-elevation matrix
447          * computation above. using this implementation instead of the
448          * current one might lead to simpler code in a future refactoring
449         var a, e, up,
450             ax, ay, az, v, nrm,
451             eye, d,
452             func_sphere;
453 
454         // finds the point on the unit sphere with the given azimuth and
455         // elevation, and returns its affine coordinates
456         func_sphere = function (az, el) {
457             return [
458                 Math.cos(az) * Math.cos(el),
459                 -Math.sin(az) * Math.cos(el),
460                 Math.sin(el)
461             ];
462         };
463 
464         a = this.az_slide.Value() + (3 * Math.PI * 0.5); // Sphere
465         e = this.el_slide.Value();
466 
467         // create an up vector and an eye vector which are 90 degrees out of phase
468         up = func_sphere(a, e + Math.PI / 2);
469         eye = func_sphere(a, e);
470         d = [eye[0], eye[1], eye[2]];
471 
472         nrm = Mat.norm(d, 3);
473         az = [d[0] / nrm, d[1] / nrm, d[2] / nrm];
474 
475         nrm = Mat.norm(up, 3);
476         v = [up[0] / nrm, up[1] / nrm, up[2] / nrm];
477 
478         ax = Mat.crossProduct(v, az);
479         ay = Mat.crossProduct(az, ax);
480 
481         this.matrix3DRot[1] = [0, ax[0], ax[1], ax[2]];
482         this.matrix3DRot[2] = [0, ay[0], ay[1], ay[2]];
483         this.matrix3DRot[3] = [0, az[0], az[1], az[2]];
484          */
485     },
486 
487     /**
488      * Project 2D point (x,y) to the virtual trackpad sphere,
489      * see Bell's virtual trackpad, and return z-component of the
490      * number.
491      *
492      * @param {Number} r
493      * @param {Number} x
494      * @param {Number} y
495      * @returns Number
496      * @private
497      */
498     _projectToSphere: function (r, x, y) {
499         var d = Mat.hypot(x, y),
500             t, z;
501 
502         if (d < r * 0.7071067811865475) { // Inside sphere
503             z = Math.sqrt(r * r - d * d);
504         } else {                          // On hyperbola
505             t = r / 1.414213562373095;
506             z = t * t / d;
507         }
508         return z;
509     },
510 
511     /**
512      * Determine 4x4 rotation matrix with Bell's virtual trackball.
513      *
514      * @returns {Array} 4x4 rotation matrix
515      * @private
516      */
517     updateProjectionTrackball: function (Pref) {
518         var R = 100,
519             dx, dy, dr2,
520             p1, p2, x, y, theta, t, d,
521             c, s, n,
522             mat = [
523                 [1, 0, 0, 0],
524                 [0, 1, 0, 0],
525                 [0, 0, 1, 0],
526                 [0, 0, 0, 1]
527             ];
528 
529         if (!Type.exists(this._trackball)) {
530             return this.matrix3DRot;
531         }
532 
533         dx = this._trackball.dx;
534         dy = this._trackball.dy;
535         dr2 = dx * dx + dy * dy;
536         if (dr2 > Mat.eps) {
537             // // Method by Hanson, "The rolling ball", Graphics Gems III, p.51
538             // // Rotation axis:
539             // //     n = (-dy/dr, dx/dr, 0)
540             // // Rotation angle around n:
541             // //     theta = atan(dr / R) approx dr / R
542             // dr = Math.sqrt(dr2);
543             // c = R / Math.hypot(R, dr);  // cos(theta)
544             // t = 1 - c;                  // 1 - cos(theta)
545             // s = dr / Math.hypot(R, dr); // sin(theta)
546             // n = [-dy / dr, dx / dr, 0];
547 
548             // Bell virtual trackpad, see
549             // https://opensource.apple.com/source/X11libs/X11libs-60/mesa/Mesa-7.8.2/progs/util/trackball.c.auto.html
550             // http://scv.bu.edu/documentation/presentations/visualizationworkshop08/materials/opengl/trackball.c.
551             // See also Henriksen, Sporring, Hornaek, "Virtual Trackballs revisited".
552             //
553             R = (this.size[0] * this.board.unitX + this.size[1] * this.board.unitY) * 0.25;
554             x = this._trackball.x;
555             y = this._trackball.y;
556 
557             p2 = [x, y, this._projectToSphere(R, x, y)];
558             x -= dx;
559             y -= dy;
560             p1 = [x, y, this._projectToSphere(R, x, y)];
561 
562             n = Mat.crossProduct(p1, p2);
563             d = Mat.hypot(n[0], n[1], n[2]);
564             n[0] /= d;
565             n[1] /= d;
566             n[2] /= d;
567 
568             t = Geometry.distance(p2, p1, 3) / (2 * R);
569             t = (t > 1.0) ? 1.0 : t;
570             t = (t < -1.0) ? -1.0 : t;
571             theta = 2.0 * Math.asin(t);
572             c = Math.cos(theta);
573             t = 1 - c;
574             s = Math.sin(theta);
575 
576             // Rotation by theta about the axis n. See equation 9.63 of
577             //
578             //   Ian Richard Cole. "Modeling CPV" (thesis). Loughborough
579             //   University. https://hdl.handle.net/2134/18050
580             //
581             mat[1][1] = c + n[0] * n[0] * t;
582             mat[2][1] = n[1] * n[0] * t + n[2] * s;
583             mat[3][1] = n[2] * n[0] * t - n[1] * s;
584 
585             mat[1][2] = n[0] * n[1] * t - n[2] * s;
586             mat[2][2] = c + n[1] * n[1] * t;
587             mat[3][2] = n[2] * n[1] * t + n[0] * s;
588 
589             mat[1][3] = n[0] * n[2] * t + n[1] * s;
590             mat[2][3] = n[1] * n[2] * t - n[0] * s;
591             mat[3][3] = c + n[2] * n[2] * t;
592         }
593 
594         mat = Mat.matMatMult(mat, this.matrix3DRot);
595         return mat;
596     },
597 
598     updateAngleSliderBounds: function () {
599         var az_smax, az_smin,
600             el_smax, el_smin, el_cover,
601             el_smid, el_equiv, el_flip_equiv,
602             el_equiv_loss, el_flip_equiv_loss, el_interval_loss,
603             bank_smax, bank_smin;
604 
605         // update stored trackball toggle
606         this.trackballEnabled = this.evalVisProp('trackball.enabled');
607 
608         // set slider bounds
609         if (this.trackballEnabled) {
610             this.az_slide.setMin(0);
611             this.az_slide.setMax(2 * Math.PI);
612             this.el_slide.setMin(-0.5 * Math.PI);
613             this.el_slide.setMax(0.5 * Math.PI);
614             this.bank_slide.setMin(-Math.PI);
615             this.bank_slide.setMax(Math.PI);
616         } else {
617             this.az_slide.setMin(this.visProp.az.slider.min);
618             this.az_slide.setMax(this.visProp.az.slider.max);
619             this.el_slide.setMin(this.visProp.el.slider.min);
620             this.el_slide.setMax(this.visProp.el.slider.max);
621             this.bank_slide.setMin(this.visProp.bank.slider.min);
622             this.bank_slide.setMax(this.visProp.bank.slider.max);
623         }
624 
625         // get new slider bounds
626         az_smax = this.az_slide._smax;
627         az_smin = this.az_slide._smin;
628         el_smax = this.el_slide._smax;
629         el_smin = this.el_slide._smin;
630         bank_smax = this.bank_slide._smax;
631         bank_smin = this.bank_slide._smin;
632 
633         // wrap and restore angle values
634         if (this.trackballEnabled) {
635             // if we're upside-down, flip the bank angle to reach the same
636             // orientation with an elevation between -pi/2 and pi/2
637             el_cover = Mat.mod(this.angles.el, 2 * Math.PI);
638             if (0.5 * Math.PI < el_cover && el_cover < 1.5 * Math.PI) {
639                 this.angles.el = Math.PI - el_cover;
640                 this.angles.az = Mat.wrap(this.angles.az + Math.PI, az_smin, az_smax);
641                 this.angles.bank = Mat.wrap(this.angles.bank + Math.PI, bank_smin, bank_smax);
642             }
643 
644             // wrap the azimuth and bank angle
645             this.angles.az = Mat.wrap(this.angles.az, az_smin, az_smax);
646             this.angles.el = Mat.wrap(this.angles.el, el_smin, el_smax);
647             this.angles.bank = Mat.wrap(this.angles.bank, bank_smin, bank_smax);
648         } else {
649             // wrap and clamp the elevation into the slider range. if
650             // flipping the elevation gets us closer to the slider interval,
651             // do that, inverting the azimuth and bank angle to compensate
652             el_interval_loss = function (t) {
653                 if (t < el_smin) {
654                     return el_smin - t;
655                 } else if (el_smax < t) {
656                     return t - el_smax;
657                 } else {
658                     return 0;
659                 }
660             };
661             el_smid = 0.5 * (el_smin + el_smax);
662             el_equiv = Mat.wrap(
663                 this.angles.el,
664                 el_smid - Math.PI,
665                 el_smid + Math.PI
666             );
667             el_flip_equiv = Mat.wrap(
668                 Math.PI - this.angles.el,
669                 el_smid - Math.PI,
670                 el_smid + Math.PI
671             );
672             el_equiv_loss = el_interval_loss(el_equiv);
673             el_flip_equiv_loss = el_interval_loss(el_flip_equiv);
674             if (el_equiv_loss <= el_flip_equiv_loss) {
675                 this.angles.el = Mat.clamp(el_equiv, el_smin, el_smax);
676             } else {
677                 this.angles.el = Mat.clamp(el_flip_equiv, el_smin, el_smax);
678                 this.angles.az = Mat.wrap(this.angles.az + Math.PI, az_smin, az_smax);
679                 this.angles.bank = Mat.wrap(this.angles.bank + Math.PI, bank_smin, bank_smax);
680             }
681 
682             // wrap and clamp the azimuth and bank angle into the slider range
683             this.angles.az = Mat.wrapAndClamp(this.angles.az, az_smin, az_smax, 2 * Math.PI);
684             this.angles.bank = Mat.wrapAndClamp(this.angles.bank, bank_smin, bank_smax, 2 * Math.PI);
685 
686             // since we're using `clamp`, angles may have changed
687             this.matrix3DRot = this.getRotationFromAngles();
688         }
689 
690         // restore slider positions
691         this.setSlidersFromAngles();
692     },
693 
694     /**
695      * @private
696      * @returns {Array}
697      */
698     _updateCentralProjection: function () {
699         var zf = 20, // near clip plane
700             zn = 8, // far clip plane
701 
702             // See https://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/graphics_6_1_eng_web.html
703             // bbox3D is always at the world origin, i.e. T_obj is the unit matrix.
704             // All vectors contain affine coordinates and have length 3
705             // The matrices are of size 4x4.
706             r, A;
707 
708         // set distance from view box center to camera
709         r = this.evalVisProp('r');
710         if (r === 'auto') {
711             r = Mat.hypot(
712                 this.bbox3D[0][0] - this.bbox3D[0][1],
713                 this.bbox3D[1][0] - this.bbox3D[1][1],
714                 this.bbox3D[2][0] - this.bbox3D[2][1]
715             ) * 1.01;
716         }
717 
718         // compute camera transformation
719         // this.boxToCam = this.matrix3DRot.map((row) => row.slice());
720         this.boxToCam = this.matrix3DRot.map(function (row) { return row.slice(); });
721         this.boxToCam[3][0] = -r;
722 
723         // compute focal distance and clip space transformation
724         this.focalDist = 1 / Math.tan(0.5 * this.evalVisProp('fov'));
725         A = [
726             [0, 0, 0, -1],
727             [0, this.focalDist, 0, 0],
728             [0, 0, this.focalDist, 0],
729             [2 * zf * zn / (zn - zf), 0, 0, (zf + zn) / (zn - zf)]
730         ];
731 
732         return Mat.matMatMult(A, this.boxToCam);
733     },
734 
735     // Update 3D-to-2D transformation matrix with the actual azimuth and elevation angles.
736     update: function () {
737         var r = this.r,
738             stretch = [
739                 [1, 0, 0, 0],
740                 [0, -r, 0, 0],
741                 [0, 0, -r, 0],
742                 [0, 0, 0, 1]
743             ],
744             mat2D, objectToClip, size,
745             dx, dy;
746             // objectsList;
747 
748         if (
749             !Type.exists(this.el_slide) ||
750             !Type.exists(this.az_slide) ||
751             !Type.exists(this.bank_slide) ||
752             !this.needsUpdate
753         ) {
754             this.needsUpdate = false;
755             return this;
756         }
757 
758         mat2D = [
759             [1, 0, 0],
760             [0, 1, 0],
761             [0, 0, 1]
762         ];
763 
764         this.projectionType = this.evalVisProp('projection').toLowerCase();
765 
766         // override angle slider bounds when trackball navigation is enabled
767         if (this.trackballEnabled !== this.evalVisProp('trackball.enabled')) {
768             this.updateAngleSliderBounds();
769         }
770 
771         if (this._hasMoveTrackball) {
772             // The trackball has been moved since the last update, so we do
773             // trackball navigation. When the trackball is enabled, a drag
774             // event is interpreted as a trackball movement unless it's
775             // caught by something else, like point dragging. When the
776             // trackball is disabled, the trackball movement flag should
777             // never be set
778             this.matrix3DRot = this.updateProjectionTrackball();
779             this.setAnglesFromRotation();
780         } else if (this.anglesHaveMoved()) {
781             // The trackball hasn't been moved since the last up date, but
782             // the Tait-Bryan angles have been, so we do angle navigation
783             this.getAnglesFromSliders();
784             this.matrix3DRot = this.getRotationFromAngles();
785         }
786 
787         /**
788          * The translation that moves the center of the view box to the origin.
789          */
790         this.shift = [
791             [1, 0, 0, 0],
792             [-0.5 * (this.bbox3D[0][0] + this.bbox3D[0][1]), 1, 0, 0],
793             [-0.5 * (this.bbox3D[1][0] + this.bbox3D[1][1]), 0, 1, 0],
794             [-0.5 * (this.bbox3D[2][0] + this.bbox3D[2][1]), 0, 0, 1]
795         ];
796 
797         switch (this.projectionType) {
798             case 'central': // Central projection
799 
800                 // Add a final transformation to scale and shift the projection
801                 // on the board, usually called viewport.
802                 size = 2 * 0.4;
803                 mat2D[1][1] = this.size[0] / size; // w / d_x
804                 mat2D[2][2] = this.size[1] / size; // h / d_y
805                 mat2D[1][0] = this.llftCorner[0] + mat2D[1][1] * 0.5 * size; // llft_x
806                 mat2D[2][0] = this.llftCorner[1] + mat2D[2][2] * 0.5 * size; // llft_y
807                 // The transformations this.matrix3D and mat2D can not be combined at this point,
808                 // since the projected vectors have to be normalized in between in project3DTo2D
809                 this.viewPortTransform = mat2D;
810 
811                 objectToClip = this._updateCentralProjection();
812                 // this.matrix3D is a 4x4 matrix
813                 this.matrix3D = Mat.matMatMult(objectToClip, this.shift);
814                 break;
815 
816             case 'parallel': // Parallel projection
817             default:
818                 // Add a final transformation to scale and shift the projection
819                 // on the board, usually called viewport.
820                 dx = this.bbox3D[0][1] - this.bbox3D[0][0];
821                 dy = this.bbox3D[1][1] - this.bbox3D[1][0];
822                 mat2D[1][1] = this.size[0] / dx; // w / d_x
823                 mat2D[2][2] = this.size[1] / dy; // h / d_y
824                 mat2D[1][0] = this.llftCorner[0] + mat2D[1][1] * 0.5 * dx; // llft_x
825                 mat2D[2][0] = this.llftCorner[1] + mat2D[2][2] * 0.5 * dy; // llft_y
826 
827                 // Combine all transformations, this.matrix3D is a 3x4 matrix
828                 this.matrix3D = Mat.matMatMult(
829                     mat2D,
830                     Mat.matMatMult(Mat.matMatMult(this.matrix3DRot, stretch), this.shift).slice(0, 3)
831                 );
832         }
833 
834         // Used for zIndex in dept ordering in subsequent update methods of the
835         // 3D elements and in view3d.updateRenderer
836         this.matrix3DRotShift = Mat.matMatMult(this.matrix3DRot, this.shift);
837 
838         return this;
839     },
840 
841     /**
842      * Compares 3D elements according to their z-Index.
843      * @param {JXG.GeometryElement3D} a
844      * @param {JXG.GeometryElement3D} b
845      * @returns Number
846      */
847     compareDepth: function (a, b) {
848         return a.zIndex - b.zIndex;
849     },
850 
851     updateZIndices: function() {
852         var id, el;
853         for (id in this.objects) {
854             if (this.objects.hasOwnProperty(id)) {
855                 el = this.objects[id];
856                 // Update zIndex of less frequent objects line3d and polygon3d
857                 // The other elements (point3d, face3d) do this in their update method.
858                 if ((el.type === Const.OBJECT_TYPE_LINE3D ||
859                     el.type === Const.OBJECT_TYPE_POLYGON3D
860                     ) &&
861                     Type.exists(el.element2D) &&
862                     el.element2D.evalVisProp('visible')
863                 ) {
864                     el.updateZIndex();
865                 }
866             }
867         }
868     },
869 
870     updateShaders: function() {
871         var id, el, v;
872         for (id in this.objects) {
873             if (this.objects.hasOwnProperty(id)) {
874                 el = this.objects[id];
875                 if (Type.exists(el.shader)) {
876                     v = el.shader();
877                     if (v < this.zIndexMin) {
878                         this.zIndexMin = v;
879                     } else if (v > this.zIndexMax) {
880                         this.zIndexMax = v;
881                     }
882                 }
883             }
884         }
885     },
886 
887     updateDepthOrdering: function () {
888         var id, el,
889             i, layers, lay;
890 
891         // Collect elements for depth ordering layer-wise
892         layers = this.evalVisProp('depthorder.layers');
893         for (i = 0; i < layers.length; i++) {
894             this.depthOrdered[layers[i]] = [];
895         }
896 
897         for (id in this.objects) {
898             if (this.objects.hasOwnProperty(id)) {
899                 el = this.objects[id];
900                 if ((el.type === Const.OBJECT_TYPE_FACE3D ||
901                     el.type === Const.OBJECT_TYPE_LINE3D ||
902                     el.type === Const.OBJECT_TYPE_POINT3D ||
903                     el.type === Const.OBJECT_TYPE_POLYGON3D
904                     ) &&
905                     Type.exists(el.element2D) &&
906                     el.element2D.evalVisProp('visible')
907                 ) {
908                     lay = el.element2D.evalVisProp('layer');
909                     if (layers.indexOf(lay) >= 0) {
910                         this.depthOrdered[lay].push(el);
911                     }
912                 }
913             }
914         }
915 
916         if (this.board.renderer && this.board.renderer.type === 'svg') {
917             for (i = 0; i < layers.length; i++) {
918                 lay = layers[i];
919                 this.depthOrdered[lay].sort(this.compareDepth.bind(this));
920                 this.depthOrdered[lay].forEach((el) => this.board.renderer.setLayer(el.element2D, lay));
921                 // this.depthOrdered[lay].forEach((el) => console.log(el.zIndex));
922             }
923         }
924 
925         return this;
926     },
927 
928     updateRenderer: function () {
929         if (!this.needsUpdate) {
930             return this;
931         }
932 
933         // console.time("update")
934         // Handle depth ordering
935         this.depthOrdered = {};
936 
937         if (this.shift !== undefined && this.evalVisProp('depthorder.enabled')) {
938             // Update the zIndices of certain element types.
939             // We do it here in updateRenderer, because the the elements' positions
940             // are meanwhile updated.
941             this.updateZIndices();
942 
943             this.updateShaders();
944 
945             if (this.board.renderer && this.board.renderer.type === 'svg') {
946                 // For SVG we update the DOM order
947                 // In canvas we sort the elements in board.updateRendererCanvas
948                 this.updateDepthOrdering();
949             }
950         }
951         // console.timeEnd("update")
952 
953         this.needsUpdate = false;
954         return this;
955     },
956 
957     removeObject: function (object, saveMethod) {
958         var i;
959 
960         // this.board.removeObject(object, saveMethod);
961         if (Type.isArray(object)) {
962             for (i = 0; i < object.length; i++) {
963                 this.removeObject(object[i]);
964             }
965             return this;
966         }
967 
968         object = this.select(object);
969 
970         // // If the object which is about to be removed unknown or a string, do nothing.
971         // // it is a string if a string was given and could not be resolved to an element.
972         if (!Type.exists(object) || Type.isString(object)) {
973             return this;
974         }
975 
976         try {
977             //     // remove all children.
978             //     for (el in object.childElements) {
979             //         if (object.childElements.hasOwnProperty(el)) {
980             //             object.childElements[el].board.removeObject(object.childElements[el]);
981             //         }
982             //     }
983 
984             delete this.objects[object.id];
985         } catch (e) {
986             JXG.debug('View3D ' + object.id + ': Could not be removed: ' + e);
987         }
988 
989         // this.update();
990 
991         this.board.removeObject(object, saveMethod);
992 
993         return this;
994     },
995 
996     /**
997      * Map world coordinates to focal coordinates. These coordinate systems
998      * are explained in the {@link JXG.View3D#boxToCam} matrix
999      * documentation.
1000      *
1001      * @param {Array} pWorld A world space point, in homogeneous coordinates.
1002      * @param {Boolean} [homog=true] Whether to return homogeneous coordinates.
1003      * If false, projects down to ordinary coordinates.
1004      */
1005     worldToFocal: function (pWorld, homog = true) {
1006         var k,
1007             pView = Mat.matVecMult(this.boxToCam, Mat.matVecMult(this.shift, pWorld));
1008         pView[3] -= pView[0] * this.focalDist;
1009         if (homog) {
1010             return pView;
1011         } else {
1012             for (k = 1; k < 4; k++) {
1013                 pView[k] /= pView[0];
1014             }
1015             return pView.slice(1, 4);
1016         }
1017     },
1018 
1019     /**
1020      * Project 3D coordinates to 2D board coordinates
1021      * The 3D coordinates are provides as three numbers x, y, z or one array of length 3.
1022      *
1023      * @param  {Number|Array} x
1024      * @param  {Number[]} y
1025      * @param  {Number[]} z
1026      * @returns {Array} Array of length 3 containing the projection on to the board
1027      * in homogeneous user coordinates.
1028      */
1029     project3DTo2D: function (x, y, z) {
1030         var vec, w;
1031         if (arguments.length === 3) {
1032             vec = [1, x, y, z];
1033         } else {
1034             // Argument is an array
1035             if (x.length === 3) {
1036                 // vec = [1].concat(x);
1037                 vec = x.slice();
1038                 vec.unshift(1);
1039             } else {
1040                 vec = x;
1041             }
1042         }
1043 
1044         w = Mat.matVecMult(this.matrix3D, vec);
1045 
1046         switch (this.projectionType) {
1047             case 'central':
1048                 w[1] /= w[0];
1049                 w[2] /= w[0];
1050                 w[3] /= w[0];
1051                 w[0] /= w[0];
1052                 return Mat.matVecMult(this.viewPortTransform, w.slice(0, 3));
1053 
1054             case 'parallel':
1055             default:
1056                 return w;
1057         }
1058     },
1059 
1060     /**
1061      * We know that v2d * w0 = mat * (1, x, y, d)^T where v2d = (1, b, c, h)^T with unknowns w0, h, x, y.
1062      * Setting R = mat^(-1) gives
1063      *   1/ w0 * (1, x, y, d)^T = R * v2d.
1064      * The first and the last row of this equation allows to determine 1/w0 and h.
1065      *
1066      * @param {Array} mat
1067      * @param {Array} v2d
1068      * @param {Number} d
1069      * @returns Array
1070      * @private
1071      */
1072     _getW0: function (mat, v2d, d) {
1073         var R = Mat.inverse(mat),
1074             R1 = R[0][0] + v2d[1] * R[0][1] + v2d[2] * R[0][2],
1075             R2 = R[3][0] + v2d[1] * R[3][1] + v2d[2] * R[3][2],
1076             w, h, det;
1077 
1078         det = d * R[0][3] - R[3][3];
1079         w = (R2 * R[0][3] - R1 * R[3][3]) / det;
1080         h = (R2 - R1 * d) / det;
1081         return [1 / w, h];
1082     },
1083 
1084     /**
1085      * Project a 2D coordinate to the plane defined by point "foot"
1086      * and the normal vector `normal`.
1087      *
1088      * @param  {JXG.Point} point2d
1089      * @param  {Array} normal Normal of plane
1090      * @param  {Array} foot Foot point of plane
1091      * @returns {Array} of length 4 containing the projected
1092      * point in homogeneous coordinates.
1093      */
1094     project2DTo3DPlane: function (point2d, normal, foot) {
1095         var mat, rhs, d, le, sol,
1096             f = foot.slice(1) || [0, 0, 0],
1097             n = normal.slice(1),
1098             v2d, w0, res;
1099 
1100         le = Mat.norm(n, 3);
1101         d = Mat.innerProduct(f, n, 3) / le;
1102 
1103         if (this.projectionType === 'parallel') {
1104             mat = this.matrix3D.slice(0, 3);     // Copy each row by reference
1105             mat.push([0, n[0], n[1], n[2]]);
1106 
1107             // 2D coordinates of point
1108             rhs = point2d.coords.usrCoords.slice();
1109             rhs.push(d);
1110             try {
1111                 // Prevent singularity in case elevation angle is zero
1112                 if (mat[2][3] === 1.0) {
1113                     mat[2][1] = mat[2][2] = Mat.eps * 0.001;
1114                 }
1115                 sol = Mat.Numerics.Gauss(mat, rhs);
1116             } catch (e) {
1117                 sol = [0, NaN, NaN, NaN];
1118             }
1119         } else {
1120             mat = this.matrix3D;
1121 
1122             // 2D coordinates of point:
1123             rhs = point2d.coords.usrCoords.slice();
1124 
1125             v2d = Mat.Numerics.Gauss(this.viewPortTransform, rhs);
1126             res = this._getW0(mat, v2d, d);
1127             w0 = res[0];
1128             rhs = [
1129                 v2d[0] * w0,
1130                 v2d[1] * w0,
1131                 v2d[2] * w0,
1132                 res[1] * w0
1133             ];
1134             try {
1135                 // Prevent singularity in case elevation angle is zero
1136                 if (mat[2][3] === 1.0) {
1137                     mat[2][1] = mat[2][2] = Mat.eps * 0.001;
1138                 }
1139 
1140                 sol = Mat.Numerics.Gauss(mat, rhs);
1141                 sol[1] /= sol[0];
1142                 sol[2] /= sol[0];
1143                 sol[3] /= sol[0];
1144                 // sol[3] = d;
1145                 sol[0] /= sol[0];
1146             } catch (err) {
1147                 sol = [0, NaN, NaN, NaN];
1148             }
1149         }
1150 
1151         return sol;
1152     },
1153 
1154     /**
1155      * Project a point on the screen to the nearest point, in screen
1156      * distance, on a line segment in 3d space. The inputs must be in
1157      * ordinary coordinates, but the output is in homogeneous coordinates.
1158      *
1159      * @param {Array} pScr The screen coordinates of the point to project.
1160      * @param {Array} end0 The world space coordinates of one end of the
1161      * line segment.
1162      * @param {Array} end1 The world space coordinates of the other end of
1163      * the line segment.
1164      *
1165      * @returns Homogeneous coordinates of the projection
1166      */
1167     projectScreenToSegment: function (pScr, end0, end1) {
1168         var end0_2d = this.project3DTo2D(end0).slice(1, 3),
1169             end1_2d = this.project3DTo2D(end1).slice(1, 3),
1170             dir_2d = [
1171                 end1_2d[0] - end0_2d[0],
1172                 end1_2d[1] - end0_2d[1]
1173             ],
1174             dir_2d_norm_sq = Mat.innerProduct(dir_2d, dir_2d),
1175             diff = [
1176                 pScr[0] - end0_2d[0],
1177                 pScr[1] - end0_2d[1]
1178             ],
1179             s = Mat.innerProduct(diff, dir_2d) / dir_2d_norm_sq, // screen-space affine parameter
1180             mid, mid_2d, mid_diff, m,
1181 
1182             t, // view-space affine parameter
1183             t_clamped, // affine parameter clamped to range
1184             t_clamped_co;
1185 
1186         if (this.projectionType === 'central') {
1187             mid = [
1188                 0.5 * (end0[0] + end1[0]),
1189                 0.5 * (end0[1] + end1[1]),
1190                 0.5 * (end0[2] + end1[2])
1191             ];
1192             mid_2d = this.project3DTo2D(mid).slice(1, 3);
1193             mid_diff = [
1194                 mid_2d[0] - end0_2d[0],
1195                 mid_2d[1] - end0_2d[1]
1196             ];
1197             m = Mat.innerProduct(mid_diff, dir_2d) / dir_2d_norm_sq;
1198 
1199             // the view-space affine parameter s is related to the
1200             // screen-space affine parameter t by a Möbius transformation,
1201             // which is determined by the following relations:
1202             //
1203             // s | t
1204             // -----
1205             // 0 | 0
1206             // m | 1/2
1207             // 1 | 1
1208             //
1209             t = (1 - m) * s / ((1 - 2 * m) * s + m);
1210         } else {
1211             t = s;
1212         }
1213 
1214         t_clamped = Math.min(Math.max(t, 0), 1);
1215         t_clamped_co = 1 - t_clamped;
1216         return [
1217             1,
1218             t_clamped_co * end0[0] + t_clamped * end1[0],
1219             t_clamped_co * end0[1] + t_clamped * end1[1],
1220             t_clamped_co * end0[2] + t_clamped * end1[2]
1221         ];
1222     },
1223 
1224     /**
1225      * Project a 2D coordinate to a new 3D position by keeping
1226      * the 3D x, y coordinates and changing only the z coordinate.
1227      * All horizontal moves of the 2D point are ignored.
1228      *
1229      * @param {JXG.Point} point2d
1230      * @param {Array} base_c3d
1231      * @returns {Array} of length 4 containing the projected
1232      * point in homogeneous coordinates.
1233      */
1234     project2DTo3DVertical: function (point2d, base_c3d) {
1235         var pScr = point2d.coords.usrCoords.slice(1, 3),
1236             end0 = [base_c3d[1], base_c3d[2], this.bbox3D[2][0]],
1237             end1 = [base_c3d[1], base_c3d[2], this.bbox3D[2][1]];
1238 
1239         return this.projectScreenToSegment(pScr, end0, end1);
1240     },
1241 
1242     /**
1243      * Limit 3D coordinates to the bounding cube.
1244      *
1245      * @param {Array} c3d 3D coordinates [x,y,z]
1246      * @returns Array [Array, Boolean] containing [coords, corrected]. coords contains the updated 3D coordinates,
1247      * correct is true if the coords have been changed.
1248      */
1249     project3DToCube: function (c3d) {
1250         var cube = this.bbox3D,
1251             isOut = false;
1252 
1253         if (c3d[1] < cube[0][0]) {
1254             c3d[1] = cube[0][0];
1255             isOut = true;
1256         }
1257         if (c3d[1] > cube[0][1]) {
1258             c3d[1] = cube[0][1];
1259             isOut = true;
1260         }
1261         if (c3d[2] < cube[1][0]) {
1262             c3d[2] = cube[1][0];
1263             isOut = true;
1264         }
1265         if (c3d[2] > cube[1][1]) {
1266             c3d[2] = cube[1][1];
1267             isOut = true;
1268         }
1269         if (c3d[3] <= cube[2][0]) {
1270             c3d[3] = cube[2][0];
1271             isOut = true;
1272         }
1273         if (c3d[3] >= cube[2][1]) {
1274             c3d[3] = cube[2][1];
1275             isOut = true;
1276         }
1277 
1278         return [c3d, isOut];
1279     },
1280 
1281     /**
1282      * Intersect a ray with the bounding cube of the 3D view.
1283      * @param {Array} p 3D coordinates [w,x,y,z]
1284      * @param {Array} dir 3D direction vector of the line (array of length 3 or 4)
1285      * @param {Number} r direction of the ray (positive if r > 0, negative if r < 0).
1286      * @returns Affine ratio of the intersection of the line with the cube.
1287      */
1288     intersectionLineCube: function (p, dir, r) {
1289         var r_n, i, r0, r1, d;
1290 
1291         d = (dir.length === 3) ? dir : dir.slice(1);
1292 
1293         r_n = r;
1294         for (i = 0; i < 3; i++) {
1295             if (d[i] !== 0) {
1296                 r0 = (this.bbox3D[i][0] - p[i + 1]) / d[i];
1297                 r1 = (this.bbox3D[i][1] - p[i + 1]) / d[i];
1298                 if (r < 0) {
1299                     r_n = Math.max(r_n, Math.min(r0, r1));
1300                 } else {
1301                     r_n = Math.min(r_n, Math.max(r0, r1));
1302                 }
1303             }
1304         }
1305         return r_n;
1306     },
1307 
1308     /**
1309      * Test if coordinates are inside of the bounding cube.
1310      * @param {array} p 3D coordinates [[w],x,y,z] of a point.
1311      * @returns Boolean
1312      */
1313     isInCube: function (p, polyhedron) {
1314         var q;
1315         if (p.length === 4) {
1316             if (p[0] === 0) {
1317                 return false;
1318             }
1319             q = p.slice(1);
1320         }
1321         return (
1322             q[0] > this.bbox3D[0][0] - Mat.eps &&
1323             q[0] < this.bbox3D[0][1] + Mat.eps &&
1324             q[1] > this.bbox3D[1][0] - Mat.eps &&
1325             q[1] < this.bbox3D[1][1] + Mat.eps &&
1326             q[2] > this.bbox3D[2][0] - Mat.eps &&
1327             q[2] < this.bbox3D[2][1] + Mat.eps
1328         );
1329     },
1330 
1331     /**
1332      *
1333      * @param {JXG.Plane3D} plane1
1334      * @param {JXG.Plane3D} plane2
1335      * @param {Number} d Right hand side of Hesse normal for plane2 (it can be adjusted)
1336      * @returns {Array} of length 2 containing the coordinates of the defining points of
1337      * of the intersection segment, or false if there is no intersection
1338      */
1339     intersectionPlanePlane: function (plane1, plane2, d) {
1340         var ret = [false, false],
1341             p, q, r, w,
1342             dir;
1343 
1344         d = d || plane2.d;
1345 
1346         // Get one point of the intersection of the two planes
1347         w = Mat.crossProduct(plane1.normal.slice(1), plane2.normal.slice(1));
1348         w.unshift(0);
1349 
1350         p = Mat.Geometry.meet3Planes(
1351             plane1.normal,
1352             plane1.d,
1353             plane2.normal,
1354             d,
1355             w,
1356             0
1357         );
1358 
1359         // Get the direction of the intersecting line of the two planes
1360         dir = Mat.Geometry.meetPlanePlane(
1361             plane1.vec1,
1362             plane1.vec2,
1363             plane2.vec1,
1364             plane2.vec2
1365         );
1366 
1367         // Get the bounding points of the intersecting segment
1368         r = this.intersectionLineCube(p, dir, Infinity);
1369         q = Mat.axpy(r, dir, p);
1370         if (this.isInCube(q)) {
1371             ret[0] = q;
1372         }
1373         r = this.intersectionLineCube(p, dir, -Infinity);
1374         q = Mat.axpy(r, dir, p);
1375         if (this.isInCube(q)) {
1376             ret[1] = q;
1377         }
1378 
1379         return ret;
1380     },
1381 
1382     intersectionPlaneFace: function (plane, face) {
1383         var ret = [],
1384             j, t,
1385             p, crds,
1386             p1, p2, c,
1387             f, le, x1, y1, x2, y2,
1388             dir, vec, w,
1389             mat = [], b = [], sol;
1390 
1391         w = Mat.crossProduct(plane.normal.slice(1), face.normal.slice(1));
1392         w.unshift(0);
1393 
1394         // Get one point of the intersection of the two planes
1395         p = Geometry.meet3Planes(
1396             plane.normal,
1397             plane.d,
1398             face.normal,
1399             face.d,
1400             w,
1401             0
1402         );
1403 
1404         // Get the direction the intersecting line of the two planes
1405         dir = Geometry.meetPlanePlane(
1406             plane.vec1,
1407             plane.vec2,
1408             face.vec1,
1409             face.vec2
1410         );
1411 
1412         f = face.polyhedron.faces[face.faceNumber];
1413         crds = face.polyhedron.coords;
1414         le = f.length;
1415         for (j = 1; j <= le; j++) {
1416             p1 = crds[f[j - 1]];
1417             p2 = crds[f[j % le]];
1418             vec = [0, p2[1] - p1[1], p2[2] - p1[2], p2[3] - p1[3]];
1419 
1420             x1 = Math.random();
1421             y1 = Math.random();
1422             x2 = Math.random();
1423             y2 = Math.random();
1424             mat = [
1425                 [x1 * dir[1] + y1 * dir[3], x1 * (-vec[1]) + y1 * (-vec[3])],
1426                 [x2 * dir[2] + y2 * dir[3], x2 * (-vec[2]) + y2 * (-vec[3])]
1427             ];
1428             b = [
1429                 x1 * (p1[1] - p[1]) + y1 * (p1[3] - p[3]),
1430                 x2 * (p1[2] - p[2]) + y2 * (p1[3] - p[3])
1431             ];
1432 
1433             sol = Numerics.Gauss(mat, b);
1434             t = sol[1];
1435             if (t > -Mat.eps && t < 1 + Mat.eps) {
1436                 c = [1, p1[1] + t * vec[1], p1[2] + t * vec[2], p1[3] + t * vec[3]];
1437                 ret.push(c);
1438             }
1439         }
1440 
1441         return ret;
1442     },
1443 
1444     // TODO:
1445     // - handle non-closed polyhedra
1446     // - handle intersections in vertex, edge, plane
1447     intersectionPlanePolyhedron: function(plane, phdr) {
1448         var i, j, seg,
1449             p, first, pos, pos_akt,
1450             eps = 1e-12,
1451             points = [],
1452             x = [],
1453             y = [],
1454             z = [];
1455 
1456         for (i = 0; i < phdr.numberFaces; i++) {
1457             if (phdr.def.faces[i].length < 3) {
1458                 // We skip intersection with points or lines
1459                 continue;
1460             }
1461 
1462             // seg will be an array consisting of two points
1463             // that span the intersecting segment of the plane
1464             // and the face.
1465             seg = this.intersectionPlaneFace(plane, phdr.faces[i]);
1466 
1467             // Plane intersects the face in less than 2 points
1468             if (seg.length < 2) {
1469                 continue;
1470             }
1471 
1472             if (seg[0].length === 4 && seg[1].length === 4) {
1473                 // This test is necessary to filter out intersection lines which are
1474                 // identical to intersections of axis planes (they would occur twice),
1475                 // i.e. edges of bbox3d.
1476                 for (j = 0; j < points.length; j++) {
1477                     if (
1478                         (Geometry.distance(seg[0], points[j][0], 4) < eps &&
1479                             Geometry.distance(seg[1], points[j][1], 4) < eps) ||
1480                         (Geometry.distance(seg[0], points[j][1], 4) < eps &&
1481                             Geometry.distance(seg[1], points[j][0], 4) < eps)
1482                     ) {
1483                         break;
1484                     }
1485                 }
1486                 if (j === points.length) {
1487                     points.push(seg.slice());
1488                 }
1489             }
1490         }
1491 
1492         // Handle the case that the intersection is the empty set.
1493         if (points.length === 0) {
1494             return { X: x, Y: y, Z: z };
1495         }
1496 
1497         // Concatenate the intersection points to a polygon.
1498         // If all went well, each intersection should appear
1499         // twice in the list.
1500         // __Attention:__ each face has to be planar!!!
1501         // Otherwise the algorithm will fail.
1502         first = 0;
1503         pos = first;
1504         i = 0;
1505         do {
1506             p = points[pos][i];
1507             if (p.length === 4) {
1508                 x.push(p[1]);
1509                 y.push(p[2]);
1510                 z.push(p[3]);
1511             }
1512             i = (i + 1) % 2;
1513             p = points[pos][i];
1514 
1515             pos_akt = pos;
1516             for (j = 0; j < points.length; j++) {
1517                 if (j !== pos && Geometry.distance(p, points[j][0]) < eps) {
1518                     pos = j;
1519                     i = 0;
1520                     break;
1521                 }
1522                 if (j !== pos && Geometry.distance(p, points[j][1]) < eps) {
1523                     pos = j;
1524                     i = 1;
1525                     break;
1526                 }
1527             }
1528             if (pos === pos_akt) {
1529                 console.log('Error face3d intersection update: did not find next', pos, i);
1530                 break;
1531             }
1532         } while (pos !== first);
1533         x.push(x[0]);
1534         y.push(y[0]);
1535         z.push(z[0]);
1536 
1537         return { X: x, Y: y, Z: z };
1538     },
1539 
1540     /**
1541      * Generate mesh for a surface / plane.
1542      * Returns array [dataX, dataY] for a JSXGraph curve's updateDataArray function.
1543      * @param {Array|Function} func
1544      * @param {Array} interval_u
1545      * @param {Array} interval_v
1546      * @returns Array
1547      * @private
1548      *
1549      * @example
1550      *  var el = view.create('curve', [[], []]);
1551      *  el.updateDataArray = function () {
1552      *      var steps_u = this.evalVisProp('stepsu'),
1553      *           steps_v = this.evalVisProp('stepsv'),
1554      *           r_u = Type.evaluate(this.range_u),
1555      *           r_v = Type.evaluate(this.range_v),
1556      *           func, ret;
1557      *
1558      *      if (this.F !== null) {
1559      *          func = this.F;
1560      *      } else {
1561      *          func = [this.X, this.Y, this.Z];
1562      *      }
1563      *      ret = this.view.getMesh(func,
1564      *          r_u.concat([steps_u]),
1565      *          r_v.concat([steps_v]));
1566      *
1567      *      this.dataX = ret[0];
1568      *      this.dataY = ret[1];
1569      *  };
1570      *
1571      */
1572     getMesh: function (func, interval_u, interval_v) {
1573         var i_u, i_v, u, v,
1574             c2d, delta_u, delta_v,
1575             p = [0, 0, 0],
1576             steps_u = Type.evaluate(interval_u[2]),
1577             steps_v = Type.evaluate(interval_v[2]),
1578             dataX = [],
1579             dataY = [];
1580 
1581         delta_u = (Type.evaluate(interval_u[1]) - Type.evaluate(interval_u[0])) / steps_u;
1582         delta_v = (Type.evaluate(interval_v[1]) - Type.evaluate(interval_v[0])) / steps_v;
1583 
1584         for (i_u = 0; i_u <= steps_u; i_u++) {
1585             u = interval_u[0] + delta_u * i_u;
1586             for (i_v = 0; i_v <= steps_v; i_v++) {
1587                 v = interval_v[0] + delta_v * i_v;
1588                 if (Type.isFunction(func)) {
1589                     p = func(u, v);
1590                 } else {
1591                     p = [func[0](u, v), func[1](u, v), func[2](u, v)];
1592                 }
1593                 c2d = this.project3DTo2D(p);
1594                 dataX.push(c2d[1]);
1595                 dataY.push(c2d[2]);
1596             }
1597             dataX.push(NaN);
1598             dataY.push(NaN);
1599         }
1600 
1601         for (i_v = 0; i_v <= steps_v; i_v++) {
1602             v = interval_v[0] + delta_v * i_v;
1603             for (i_u = 0; i_u <= steps_u; i_u++) {
1604                 u = interval_u[0] + delta_u * i_u;
1605                 if (Type.isFunction(func)) {
1606                     p = func(u, v);
1607                 } else {
1608                     p = [func[0](u, v), func[1](u, v), func[2](u, v)];
1609                 }
1610                 c2d = this.project3DTo2D(p);
1611                 dataX.push(c2d[1]);
1612                 dataY.push(c2d[2]);
1613             }
1614             dataX.push(NaN);
1615             dataY.push(NaN);
1616         }
1617 
1618         return [dataX, dataY];
1619     },
1620 
1621     /**
1622      *
1623      */
1624     animateAzimuth: function () {
1625         var s = this.az_slide._smin,
1626             e = this.az_slide._smax,
1627             sdiff = e - s,
1628             newVal = this.az_slide.Value() + 0.1;
1629 
1630         this.az_slide.position = (newVal - s) / sdiff;
1631         if (this.az_slide.position > 1) {
1632             this.az_slide.position = 0.0;
1633         }
1634         this.board._change3DView = true;
1635         this.board.update();
1636         this.board._change3DView = false;
1637 
1638         this.timeoutAzimuth = setTimeout(function () {
1639             this.animateAzimuth();
1640         }.bind(this), 200);
1641     },
1642 
1643     /**
1644      *
1645      */
1646     stopAzimuth: function () {
1647         clearTimeout(this.timeoutAzimuth);
1648         this.timeoutAzimuth = null;
1649     },
1650 
1651     /**
1652      * Check if vertical dragging is enabled and which action is needed.
1653      * Default is shiftKey.
1654      *
1655      * @returns Boolean
1656      * @private
1657      */
1658     isVerticalDrag: function () {
1659         var b = this.board,
1660             key;
1661         if (!this.evalVisProp('verticaldrag.enabled')) {
1662             return false;
1663         }
1664         key = '_' + this.evalVisProp('verticaldrag.key') + 'Key';
1665         return b[key];
1666     },
1667 
1668     /**
1669      * Sets camera view to the given values.
1670      *
1671      * @param {Number} az Value of azimuth.
1672      * @param {Number} el Value of elevation.
1673      * @param {Number} [r] Value of radius.
1674      *
1675      * @returns {Object} Reference to the view.
1676      */
1677     setView: function (az, el, r) {
1678         r = r || this.r;
1679 
1680         this.az_slide.setValue(az);
1681         this.el_slide.setValue(el);
1682         this.r = r;
1683         this.board.update();
1684 
1685         return this;
1686     },
1687 
1688     /**
1689      * Changes view to the next view stored in the attribute `values`.
1690      *
1691      * @see View3D#values
1692      *
1693      * @returns {Object} Reference to the view.
1694      */
1695     nextView: function () {
1696         var views = this.evalVisProp('values'),
1697             n = this.visProp._currentview;
1698 
1699         n = (n + 1) % views.length;
1700         this.setCurrentView(n);
1701 
1702         return this;
1703     },
1704 
1705     /**
1706      * Changes view to the previous view stored in the attribute `values`.
1707      *
1708      * @see View3D#values
1709      *
1710      * @returns {Object} Reference to the view.
1711      */
1712     previousView: function () {
1713         var views = this.evalVisProp('values'),
1714             n = this.visProp._currentview;
1715 
1716         n = (n + views.length - 1) % views.length;
1717         this.setCurrentView(n);
1718 
1719         return this;
1720     },
1721 
1722     /**
1723      * Changes view to the determined view stored in the attribute `values`.
1724      *
1725      * @see View3D#values
1726      *
1727      * @param {Number} n Index of view in attribute `values`.
1728      * @returns {Object} Reference to the view.
1729      */
1730     setCurrentView: function (n) {
1731         var views = this.evalVisProp('values');
1732 
1733         if (n < 0 || n >= views.length) {
1734             n = ((n % views.length) + views.length) % views.length;
1735         }
1736 
1737         this.setView(views[n][0], views[n][1], views[n][2]);
1738         this.visProp._currentview = n;
1739 
1740         return this;
1741     },
1742 
1743     /**
1744      * Controls the navigation in az direction using either the keyboard or a pointer.
1745      *
1746      * @private
1747      *
1748      * @param {event} evt either the keydown or the pointer event
1749      * @returns view
1750      */
1751     _azEventHandler: function (evt) {
1752         var smax = this.az_slide._smax,
1753             smin = this.az_slide._smin,
1754             speed = (smax - smin) / this.board.canvasWidth * (this.evalVisProp('az.pointer.speed')),
1755             delta = evt.movementX,
1756             az = this.az_slide.Value(),
1757             el = this.el_slide.Value();
1758 
1759         // Doesn't allow navigation if another moving event is triggered
1760         if (this.board.mode === this.board.BOARD_MODE_DRAG) {
1761             return this;
1762         }
1763 
1764         // Calculate new az value if keyboard events are triggered
1765         // Plus if right-button, minus if left-button
1766         if (this.evalVisProp('az.keyboard.enabled')) {
1767             if (evt.key === 'ArrowRight') {
1768                 az = az + this.evalVisProp('az.keyboard.step') * Math.PI / 180;
1769             } else if (evt.key === 'ArrowLeft') {
1770                 az = az - this.evalVisProp('az.keyboard.step') * Math.PI / 180;
1771             }
1772         }
1773 
1774         if (this.evalVisProp('az.pointer.enabled') && (delta !== 0) && evt.key == null) {
1775             az += delta * speed;
1776         }
1777 
1778         // Project the calculated az value to a usable value in the interval [smin,smax]
1779         // Use modulo if continuous is true
1780         if (this.evalVisProp('az.continuous')) {
1781             az = Mat.wrap(az, smin, smax);
1782         } else {
1783             if (az > 0) {
1784                 az = Math.min(smax, az);
1785             } else if (az < 0) {
1786                 az = Math.max(smin, az);
1787             }
1788         }
1789 
1790         this.setView(az, el);
1791         return this;
1792     },
1793 
1794     /**
1795      * Controls the navigation in el direction using either the keyboard or a pointer.
1796      *
1797      * @private
1798      *
1799      * @param {event} evt either the keydown or the pointer event
1800      * @returns view
1801      */
1802     _elEventHandler: function (evt) {
1803         var smax = this.el_slide._smax,
1804             smin = this.el_slide._smin,
1805             speed = (smax - smin) / this.board.canvasHeight * this.evalVisProp('el.pointer.speed'),
1806             delta = evt.movementY,
1807             az = this.az_slide.Value(),
1808             el = this.el_slide.Value();
1809 
1810         // Doesn't allow navigation if another moving event is triggered
1811         if (this.board.mode === this.board.BOARD_MODE_DRAG) {
1812             return this;
1813         }
1814 
1815         // Calculate new az value if keyboard events are triggered
1816         // Plus if down-button, minus if up-button
1817         if (this.evalVisProp('el.keyboard.enabled')) {
1818             if (evt.key === 'ArrowUp') {
1819                 el = el - this.evalVisProp('el.keyboard.step') * Math.PI / 180;
1820             } else if (evt.key === 'ArrowDown') {
1821                 el = el + this.evalVisProp('el.keyboard.step') * Math.PI / 180;
1822             }
1823         }
1824 
1825         if (this.evalVisProp('el.pointer.enabled') && (delta !== 0) && evt.key == null) {
1826             el += delta * speed;
1827         }
1828 
1829         // Project the calculated el value to a usable value in the interval [smin,smax]
1830         // Use modulo if continuous is true and the trackball is disabled
1831         if (this.evalVisProp('el.continuous') && !this.trackballEnabled) {
1832             el = Mat.wrap(el, smin, smax);
1833         } else {
1834             if (el > 0) {
1835                 el = Math.min(smax, el);
1836             } else if (el < 0) {
1837                 el = Math.max(smin, el);
1838             }
1839         }
1840 
1841         this.setView(az, el);
1842 
1843         return this;
1844     },
1845 
1846     /**
1847      * Controls the navigation in bank direction using either the keyboard or a pointer.
1848      *
1849      * @private
1850      *
1851      * @param {event} evt either the keydown or the pointer event
1852      * @returns view
1853      */
1854     _bankEventHandler: function (evt) {
1855         var smax = this.bank_slide._smax,
1856             smin = this.bank_slide._smin,
1857             step, speed,
1858             delta = evt.deltaY,
1859             bank = this.bank_slide.Value();
1860 
1861         // Doesn't allow navigation if another moving event is triggered
1862         if (this.board.mode === this.board.BOARD_MODE_DRAG) {
1863             return this;
1864         }
1865 
1866         // Calculate new bank value if keyboard events are triggered
1867         // Plus if down-button, minus if up-button
1868         if (this.evalVisProp('bank.keyboard.enabled')) {
1869             step = this.evalVisProp('bank.keyboard.step') * Math.PI / 180;
1870             if (evt.key === '.' || evt.key === '<') {
1871                 bank -= step;
1872             } else if (evt.key === ',' || evt.key === '>') {
1873                 bank += step;
1874             }
1875         }
1876 
1877         if (this.evalVisProp('bank.pointer.enabled') && (delta !== 0) && evt.key == null) {
1878             speed = (smax - smin) / this.board.canvasHeight * this.evalVisProp('bank.pointer.speed');
1879             bank += delta * speed;
1880 
1881             // prevent the pointer wheel from scrolling the page
1882             evt.preventDefault();
1883         }
1884 
1885         // Project the calculated bank value to a usable value in the interval [smin,smax]
1886         if (this.evalVisProp('bank.continuous')) {
1887             // in continuous mode, wrap value around slider range
1888             bank = Mat.wrap(bank, smin, smax);
1889         } else {
1890             // in non-continuous mode, clamp value to slider range
1891             bank = Mat.clamp(bank, smin, smax);
1892         }
1893 
1894         this.bank_slide.setValue(bank);
1895         this.board.update();
1896         return this;
1897     },
1898 
1899     /**
1900      * Controls the navigation using either virtual trackball.
1901      *
1902      * @private
1903      *
1904      * @param {event} evt either the keydown or the pointer event
1905      * @returns view
1906      */
1907     _trackballHandler: function (evt) {
1908         var pos = this.board.getMousePosition(evt),
1909             x, y, center;
1910 
1911         center = new Coords(Const.COORDS_BY_USER, [this.llftCorner[0] + this.size[0] * 0.5, this.llftCorner[1] + this.size[1] * 0.5], this.board);
1912         x = pos[0] - center.scrCoords[1];
1913         y = pos[1] - center.scrCoords[2];
1914         this._trackball = {
1915             dx: evt.movementX,
1916             dy: -evt.movementY,
1917             x: x,
1918             y: -y
1919         };
1920         this.board.update();
1921         return this;
1922     },
1923 
1924     /**
1925      * Event handler for pointer down event. Triggers handling of all 3D navigation.
1926      *
1927      * @private
1928      * @param {event} evt
1929      * @returns view
1930      */
1931     pointerDownHandler: function (evt) {
1932         var neededButton, neededKey, target;
1933 
1934         this._hasMoveAz = false;
1935         this._hasMoveEl = false;
1936         this._hasMoveBank = false;
1937         this._hasMoveTrackball = false;
1938 
1939         if (this.board.mode !== this.board.BOARD_MODE_NONE) {
1940             return;
1941         }
1942 
1943         this.board._change3DView = true;
1944 
1945         if (this.evalVisProp('trackball.enabled')) {
1946             neededButton = this.evalVisProp('trackball.button');
1947             neededKey = this.evalVisProp('trackball.key');
1948 
1949             // Move events for virtual trackball
1950             if (
1951                 (neededButton === -1 || neededButton === evt.button) &&
1952                 (neededKey === 'none' || (neededKey.indexOf('shift') > -1 && evt.shiftKey) || (neededKey.indexOf('ctrl') > -1 && evt.ctrlKey))
1953             ) {
1954                 // If outside is true then the event listener is bound to the document, otherwise to the div
1955                 target = (this.evalVisProp('trackball.outside')) ? document : this.board.containerObj;
1956                 Env.addEvent(target, 'pointermove', this._trackballHandler, this);
1957                 this._hasMoveTrackball = true;
1958             }
1959         } else {
1960             if (this.evalVisProp('az.pointer.enabled')) {
1961                 neededButton = this.evalVisProp('az.pointer.button');
1962                 neededKey = this.evalVisProp('az.pointer.key');
1963 
1964                 // Move events for azimuth
1965                 if (
1966                     (neededButton === -1 || neededButton === evt.button) &&
1967                     (neededKey === 'none' || (neededKey.indexOf('shift') > -1 && evt.shiftKey) || (neededKey.indexOf('ctrl') > -1 && evt.ctrlKey))
1968                 ) {
1969                     // If outside is true then the event listener is bound to the document, otherwise to the div
1970                     target = (this.evalVisProp('az.pointer.outside')) ? document : this.board.containerObj;
1971                     Env.addEvent(target, 'pointermove', this._azEventHandler, this);
1972                     this._hasMoveAz = true;
1973                 }
1974             }
1975 
1976             if (this.evalVisProp('el.pointer.enabled')) {
1977                 neededButton = this.evalVisProp('el.pointer.button');
1978                 neededKey = this.evalVisProp('el.pointer.key');
1979 
1980                 // Events for elevation
1981                 if (
1982                     (neededButton === -1 || neededButton === evt.button) &&
1983                     (neededKey === 'none' || (neededKey.indexOf('shift') > -1 && evt.shiftKey) || (neededKey.indexOf('ctrl') > -1 && evt.ctrlKey))
1984                 ) {
1985                     // If outside is true then the event listener is bound to the document, otherwise to the div
1986                     target = (this.evalVisProp('el.pointer.outside')) ? document : this.board.containerObj;
1987                     Env.addEvent(target, 'pointermove', this._elEventHandler, this);
1988                     this._hasMoveEl = true;
1989                 }
1990             }
1991 
1992             if (this.evalVisProp('bank.pointer.enabled')) {
1993                 neededButton = this.evalVisProp('bank.pointer.button');
1994                 neededKey = this.evalVisProp('bank.pointer.key');
1995 
1996                 // Events for bank
1997                 if (
1998                     (neededButton === -1 || neededButton === evt.button) &&
1999                     (neededKey === 'none' || (neededKey.indexOf('shift') > -1 && evt.shiftKey) || (neededKey.indexOf('ctrl') > -1 && evt.ctrlKey))
2000                 ) {
2001                     // If `outside` is true, we bind the event listener to
2002                     // the document. otherwise, we bind it to the div. we
2003                     // register the event listener as active so it can
2004                     // prevent the pointer wheel from scrolling the page
2005                     target = (this.evalVisProp('bank.pointer.outside')) ? document : this.board.containerObj;
2006                     Env.addEvent(target, 'wheel', this._bankEventHandler, this, { passive: false });
2007                     this._hasMoveBank = true;
2008                 }
2009             }
2010         }
2011         Env.addEvent(document, 'pointerup', this.pointerUpHandler, this);
2012     },
2013 
2014     /**
2015      * Event handler for pointer up event. Triggers handling of all 3D navigation.
2016      *
2017      * @private
2018      * @param {event} evt
2019      * @returns view
2020      */
2021     pointerUpHandler: function (evt) {
2022         var target;
2023 
2024         if (this._hasMoveAz) {
2025             target = (this.evalVisProp('az.pointer.outside')) ? document : this.board.containerObj;
2026             Env.removeEvent(target, 'pointermove', this._azEventHandler, this);
2027             this._hasMoveAz = false;
2028         }
2029         if (this._hasMoveEl) {
2030             target = (this.evalVisProp('el.pointer.outside')) ? document : this.board.containerObj;
2031             Env.removeEvent(target, 'pointermove', this._elEventHandler, this);
2032             this._hasMoveEl = false;
2033         }
2034         if (this._hasMoveBank) {
2035             target = (this.evalVisProp('bank.pointer.outside')) ? document : this.board.containerObj;
2036             Env.removeEvent(target, 'wheel', this._bankEventHandler, this);
2037             this._hasMoveBank = false;
2038         }
2039         if (this._hasMoveTrackball) {
2040             target = (this.evalVisProp('trackball.outside')) ? document : this.board.containerObj;
2041             Env.removeEvent(target, 'pointermove', this._trackballHandler, this);
2042             this._hasMoveTrackball = false;
2043         }
2044         Env.removeEvent(document, 'pointerup', this.pointerUpHandler, this);
2045         this.board._change3DView = false;
2046 
2047     }
2048 });
2049 
2050 /**
2051  * @class A View3D element provides the container and the methods to create and display 3D elements.
2052  * @pseudo
2053  * @description  A View3D element provides the container and the methods to create and display 3D elements.
2054  * It is contained in a JSXGraph board.
2055  * <p>
2056  * It is advisable to disable panning of the board by setting the board attribute "pan":
2057  * <pre>
2058  *   pan: {enabled: false}
2059  * </pre>
2060  * Otherwise users will not be able to rotate the scene with their fingers on a touch device.
2061  * <p>
2062  * The start position of the camera can be adjusted by the attributes {@link View3D#az}, {@link View3D#el}, and {@link View3D#bank}.
2063  *
2064  * @name View3D
2065  * @augments JXG.View3D
2066  * @constructor
2067  * @type Object
2068  * @throws {Exception} If the element cannot be constructed with the given parent objects an exception is thrown.
2069  * @param {Array_Array_Array} lower,dim,cube  Here, lower is an array of the form [x, y] and
2070  * dim is an array of the form [w, h].
2071  * The arrays [x, y] and [w, h] define the 2D frame into which the 3D cube is
2072  * (roughly) projected. If the view's azimuth=0 and elevation=0, the 3D view will cover a rectangle with lower left corner
2073  * [x,y] and side lengths [w, h] of the board.
2074  * The array 'cube' is of the form [[x1, x2], [y1, y2], [z1, z2]]
2075  * which determines the coordinate ranges of the 3D cube.
2076  *
2077  * @example
2078  *     var bound = [-4, 6];
2079  *     var view = board.create('view3d',
2080  *         [[-4, -3], [8, 8],
2081  *         [bound, bound, bound]],
2082  *         {
2083  *             projection: 'parallel',
2084  *             trackball: {enabled:true},
2085  *         });
2086  *
2087  *     var curve = view.create('curve3d', [
2088  *         (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2089  *         (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2090  *         (t) => Math.sin(3 * t),
2091  *         [-Math.PI, Math.PI]
2092  *     ], { strokeWidth: 4 });
2093  *
2094  * </pre><div id="JXG9b327a6c-1bd6-4e40-a502-59d024dbfd1b" class="jxgbox" style="width: 300px; height: 300px;"></div>
2095  * <script type="text/javascript">
2096  *     (function() {
2097  *         var board = JXG.JSXGraph.initBoard('JXG9b327a6c-1bd6-4e40-a502-59d024dbfd1b',
2098  *             {boundingbox: [-8, 8, 8,-8], pan: {enabled: false}, axis: false, showcopyright: false, shownavigation: false});
2099  *         var bound = [-4, 6];
2100  *         var view = board.create('view3d',
2101  *             [[-4, -3], [8, 8],
2102  *             [bound, bound, bound]],
2103  *             {
2104  *                 projection: 'parallel',
2105  *                 trackball: {enabled:true},
2106  *             });
2107  *
2108  *         var curve = view.create('curve3d', [
2109  *             (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2110  *             (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2111  *             (t) => Math.sin(3 * t),
2112  *             [-Math.PI, Math.PI]
2113  *         ], { strokeWidth: 4 });
2114  *
2115  *     })();
2116  *
2117  * </script><pre>
2118  *
2119  * @example
2120  *     var bound = [-4, 6];
2121  *     var view = board.create('view3d',
2122  *         [[-4, -3], [8, 8],
2123  *         [bound, bound, bound]],
2124  *         {
2125  *             projection: 'central',
2126  *             trackball: {enabled:true},
2127  *
2128  *             xPlaneRear: { visible: false },
2129  *             yPlaneRear: { visible: false }
2130  *
2131  *         });
2132  *
2133  *     var curve = view.create('curve3d', [
2134  *         (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2135  *         (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2136  *         (t) => Math.sin(3 * t),
2137  *         [-Math.PI, Math.PI]
2138  *     ], { strokeWidth: 4 });
2139  *
2140  * </pre><div id="JXG0dc2493d-fb2f-40d5-bdb8-762ba0ad2007" class="jxgbox" style="width: 300px; height: 300px;"></div>
2141  * <script type="text/javascript">
2142  *     (function() {
2143  *         var board = JXG.JSXGraph.initBoard('JXG0dc2493d-fb2f-40d5-bdb8-762ba0ad2007',
2144  *             {boundingbox: [-8, 8, 8,-8], axis: false, pan: {enabled: false}, showcopyright: false, shownavigation: false});
2145  *         var bound = [-4, 6];
2146  *         var view = board.create('view3d',
2147  *             [[-4, -3], [8, 8],
2148  *             [bound, bound, bound]],
2149  *             {
2150  *                 projection: 'central',
2151  *                 trackball: {enabled:true},
2152  *
2153  *                 xPlaneRear: { visible: false },
2154  *                 yPlaneRear: { visible: false }
2155  *
2156  *             });
2157  *
2158  *         var curve = view.create('curve3d', [
2159  *             (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2160  *             (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2161  *             (t) => Math.sin(3 * t),
2162  *             [-Math.PI, Math.PI]
2163  *         ], { strokeWidth: 4 });
2164  *
2165  *     })();
2166  *
2167  * </script><pre>
2168  *
2169 * @example
2170  *     var bound = [-4, 6];
2171  *     var view = board.create('view3d',
2172  *         [[-4, -3], [8, 8],
2173  *         [bound, bound, bound]],
2174  *         {
2175  *             projection: 'central',
2176  *             trackball: {enabled:true},
2177  *
2178  *             // Main axes
2179  *             axesPosition: 'border',
2180  *
2181  *             // Axes at the border
2182  *             xAxisBorder: { ticks3d: { ticksDistance: 2} },
2183  *             yAxisBorder: { ticks3d: { ticksDistance: 2} },
2184  *             zAxisBorder: { ticks3d: { ticksDistance: 2} },
2185  *
2186  *             // No axes on planes
2187  *             xPlaneRearYAxis: {visible: false},
2188  *             xPlaneRearZAxis: {visible: false},
2189  *             yPlaneRearXAxis: {visible: false},
2190  *             yPlaneRearZAxis: {visible: false},
2191  *             zPlaneRearXAxis: {visible: false},
2192  *             zPlaneRearYAxis: {visible: false}
2193  *         });
2194  *
2195  *     var curve = view.create('curve3d', [
2196  *         (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2197  *         (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2198  *         (t) => Math.sin(3 * t),
2199  *         [-Math.PI, Math.PI]
2200  *     ], { strokeWidth: 4 });
2201  *
2202  * </pre><div id="JXG586f3551-335c-47e9-8d72-835409f6a103" class="jxgbox" style="width: 300px; height: 300px;"></div>
2203  * <script type="text/javascript">
2204  *     (function() {
2205  *         var board = JXG.JSXGraph.initBoard('JXG586f3551-335c-47e9-8d72-835409f6a103',
2206  *             {boundingbox: [-8, 8, 8,-8], axis: false, pan: {enabled: false}, showcopyright: false, shownavigation: false});
2207  *         var bound = [-4, 6];
2208  *         var view = board.create('view3d',
2209  *             [[-4, -3], [8, 8],
2210  *             [bound, bound, bound]],
2211  *             {
2212  *                 projection: 'central',
2213  *                 trackball: {enabled:true},
2214  *
2215  *                 // Main axes
2216  *                 axesPosition: 'border',
2217  *
2218  *                 // Axes at the border
2219  *                 xAxisBorder: { ticks3d: { ticksDistance: 2} },
2220  *                 yAxisBorder: { ticks3d: { ticksDistance: 2} },
2221  *                 zAxisBorder: { ticks3d: { ticksDistance: 2} },
2222  *
2223  *                 // No axes on planes
2224  *                 xPlaneRearYAxis: {visible: false},
2225  *                 xPlaneRearZAxis: {visible: false},
2226  *                 yPlaneRearXAxis: {visible: false},
2227  *                 yPlaneRearZAxis: {visible: false},
2228  *                 zPlaneRearXAxis: {visible: false},
2229  *                 zPlaneRearYAxis: {visible: false}
2230  *             });
2231  *
2232  *         var curve = view.create('curve3d', [
2233  *             (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2234  *             (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2235  *             (t) => Math.sin(3 * t),
2236  *             [-Math.PI, Math.PI]
2237  *         ], { strokeWidth: 4 });
2238  *
2239  *     })();
2240  *
2241  * </script><pre>
2242  *
2243  * @example
2244  *     var bound = [-4, 6];
2245  *     var view = board.create('view3d',
2246  *         [[-4, -3], [8, 8],
2247  *         [bound, bound, bound]],
2248  *         {
2249  *             projection: 'central',
2250  *             trackball: {enabled:true},
2251  *
2252  *             axesPosition: 'none'
2253  *         });
2254  *
2255  *     var curve = view.create('curve3d', [
2256  *         (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2257  *         (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2258  *         (t) => Math.sin(3 * t),
2259  *         [-Math.PI, Math.PI]
2260  *     ], { strokeWidth: 4 });
2261  *
2262  * </pre><div id="JXG9a9467e1-f189-4c8c-adb2-d4f49bc7fa26" class="jxgbox" style="width: 300px; height: 300px;"></div>
2263  * <script type="text/javascript">
2264  *     (function() {
2265  *         var board = JXG.JSXGraph.initBoard('JXG9a9467e1-f189-4c8c-adb2-d4f49bc7fa26',
2266  *             {boundingbox: [-8, 8, 8,-8], axis: false, pan: {enabled: false}, showcopyright: false, shownavigation: false});
2267  *         var bound = [-4, 6];
2268  *         var view = board.create('view3d',
2269  *             [[-4, -3], [8, 8],
2270  *             [bound, bound, bound]],
2271  *             {
2272  *                 projection: 'central',
2273  *                 trackball: {enabled:true},
2274  *
2275  *                 axesPosition: 'none'
2276  *             });
2277  *
2278  *         var curve = view.create('curve3d', [
2279  *             (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2280  *             (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2281  *             (t) => Math.sin(3 * t),
2282  *             [-Math.PI, Math.PI]
2283  *         ], { strokeWidth: 4 });
2284  *
2285  *     })();
2286  *
2287  * </script><pre>
2288  *
2289  * @example
2290  *     var bound = [-4, 6];
2291  *     var view = board.create('view3d',
2292  *         [[-4, -3], [8, 8],
2293  *         [bound, bound, bound]],
2294  *         {
2295  *             projection: 'central',
2296  *             trackball: {enabled:true},
2297  *
2298  *             // Main axes
2299  *             axesPosition: 'border',
2300  *
2301  *             // Axes at the border
2302  *             xAxisBorder: { ticks3d: { ticksDistance: 2} },
2303  *             yAxisBorder: { ticks3d: { ticksDistance: 2} },
2304  *             zAxisBorder: { ticks3d: { ticksDistance: 2} },
2305  *
2306  *             xPlaneRear: {
2307  *                 fillColor: '#fff',
2308  *                 mesh3d: {visible: false}
2309  *             },
2310  *             yPlaneRear: {
2311  *                 fillColor: '#fff',
2312  *                 mesh3d: {visible: false}
2313  *             },
2314  *             zPlaneRear: {
2315  *                 fillColor: '#fff',
2316  *                 mesh3d: {visible: false}
2317  *             },
2318  *             xPlaneFront: {
2319  *                 visible: true,
2320  *                 fillColor: '#fff',
2321  *                 mesh3d: {visible: false}
2322  *             },
2323  *             yPlaneFront: {
2324  *                 visible: true,
2325  *                 fillColor: '#fff',
2326  *                 mesh3d: {visible: false}
2327  *             },
2328  *             zPlaneFront: {
2329  *                 visible: true,
2330  *                 fillColor: '#fff',
2331  *                 mesh3d: {visible: false}
2332  *             },
2333  *
2334  *             // No axes on planes
2335  *             xPlaneRearYAxis: {visible: false},
2336  *             xPlaneRearZAxis: {visible: false},
2337  *             yPlaneRearXAxis: {visible: false},
2338  *             yPlaneRearZAxis: {visible: false},
2339  *             zPlaneRearXAxis: {visible: false},
2340  *             zPlaneRearYAxis: {visible: false},
2341  *             xPlaneFrontYAxis: {visible: false},
2342  *             xPlaneFrontZAxis: {visible: false},
2343  *             yPlaneFrontXAxis: {visible: false},
2344  *             yPlaneFrontZAxis: {visible: false},
2345  *             zPlaneFrontXAxis: {visible: false},
2346  *             zPlaneFrontYAxis: {visible: false}
2347  *
2348  *         });
2349  *
2350  *     var curve = view.create('curve3d', [
2351  *         (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2352  *         (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2353  *         (t) => Math.sin(3 * t),
2354  *         [-Math.PI, Math.PI]
2355  *     ], { strokeWidth: 4 });
2356  *
2357  * </pre><div id="JXGbd41a4e3-1bf7-4764-b675-98b01667103b" class="jxgbox" style="width: 300px; height: 300px;"></div>
2358  * <script type="text/javascript">
2359  *     (function() {
2360  *         var board = JXG.JSXGraph.initBoard('JXGbd41a4e3-1bf7-4764-b675-98b01667103b',
2361  *             {boundingbox: [-8, 8, 8,-8], axis: false, pan: {enabled: false}, showcopyright: false, shownavigation: false});
2362  *         var bound = [-4, 6];
2363  *         var view = board.create('view3d',
2364  *             [[-4, -3], [8, 8],
2365  *             [bound, bound, bound]],
2366  *             {
2367  *                 projection: 'central',
2368  *                 trackball: {enabled:true},
2369  *
2370  *                 // Main axes
2371  *                 axesPosition: 'border',
2372  *
2373  *                 // Axes at the border
2374  *                 xAxisBorder: { ticks3d: { ticksDistance: 2} },
2375  *                 yAxisBorder: { ticks3d: { ticksDistance: 2} },
2376  *                 zAxisBorder: { ticks3d: { ticksDistance: 2} },
2377  *
2378  *                 xPlaneRear: {
2379  *                     fillColor: '#fff',
2380  *                     mesh3d: {visible: false}
2381  *                 },
2382  *                 yPlaneRear: {
2383  *                     fillColor: '#fff',
2384  *                     mesh3d: {visible: false}
2385  *                 },
2386  *                 zPlaneRear: {
2387  *                     fillColor: '#fff',
2388  *                     mesh3d: {visible: false}
2389  *                 },
2390  *                 xPlaneFront: {
2391  *                     visible: true,
2392  *                     fillColor: '#fff',
2393  *                     mesh3d: {visible: false}
2394  *                 },
2395  *                 yPlaneFront: {
2396  *                     visible: true,
2397  *                     fillColor: '#fff',
2398  *                     mesh3d: {visible: false}
2399  *                 },
2400  *                 zPlaneFront: {
2401  *                     visible: true,
2402  *                     fillColor: '#fff',
2403  *                     mesh3d: {visible: false}
2404  *                 },
2405  *
2406  *                 // No axes on planes
2407  *                 xPlaneRearYAxis: {visible: false},
2408  *                 xPlaneRearZAxis: {visible: false},
2409  *                 yPlaneRearXAxis: {visible: false},
2410  *                 yPlaneRearZAxis: {visible: false},
2411  *                 zPlaneRearXAxis: {visible: false},
2412  *                 zPlaneRearYAxis: {visible: false},
2413  *                 xPlaneFrontYAxis: {visible: false},
2414  *                 xPlaneFrontZAxis: {visible: false},
2415  *                 yPlaneFrontXAxis: {visible: false},
2416  *                 yPlaneFrontZAxis: {visible: false},
2417  *                 zPlaneFrontXAxis: {visible: false},
2418  *                 zPlaneFrontYAxis: {visible: false}
2419  *
2420  *             });
2421  *
2422  *         var curve = view.create('curve3d', [
2423  *             (t) => (2 + Math.cos(3 * t)) * Math.cos(2 * t),
2424  *             (t) => (2 + Math.cos(3 * t)) * Math.sin(2 * t),
2425  *             (t) => Math.sin(3 * t),
2426  *             [-Math.PI, Math.PI]
2427  *         ], { strokeWidth: 4 });
2428  *     })();
2429  *
2430  * </script><pre>
2431  *
2432  * @example
2433  *  var bound = [-5, 5];
2434  *  var view = board.create('view3d',
2435  *      [[-6, -3],
2436  *       [8, 8],
2437  *       [bound, bound, bound]],
2438  *      {
2439  *          // Main axes
2440  *          axesPosition: 'center',
2441  *          xAxis: { strokeColor: 'blue', strokeWidth: 3},
2442  *
2443  *          // Planes
2444  *          xPlaneRear: { fillColor: 'yellow',  mesh3d: {visible: false}},
2445  *          yPlaneFront: { visible: true, fillColor: 'blue'},
2446  *
2447  *          // Axes on planes
2448  *          xPlaneRearYAxis: {strokeColor: 'red'},
2449  *          xPlaneRearZAxis: {strokeColor: 'red'},
2450  *
2451  *          yPlaneFrontXAxis: {strokeColor: 'blue'},
2452  *          yPlaneFrontZAxis: {strokeColor: 'blue'},
2453  *
2454  *          zPlaneFrontXAxis: {visible: false},
2455  *          zPlaneFrontYAxis: {visible: false}
2456  *      });
2457  *
2458  * </pre><div id="JXGdd06d90e-be5d-4531-8f0b-65fc30b1a7c7" class="jxgbox" style="width: 500px; height: 500px;"></div>
2459  * <script type="text/javascript">
2460  *     (function() {
2461  *         var board = JXG.JSXGraph.initBoard('JXGdd06d90e-be5d-4531-8f0b-65fc30b1a7c7',
2462  *             {boundingbox: [-8, 8, 8,-8], axis: false, pan: {enabled: false}, showcopyright: false, shownavigation: false});
2463  *         var bound = [-5, 5];
2464  *         var view = board.create('view3d',
2465  *             [[-6, -3], [8, 8],
2466  *             [bound, bound, bound]],
2467  *             {
2468  *                 // Main axes
2469  *                 axesPosition: 'center',
2470  *                 xAxis: { strokeColor: 'blue', strokeWidth: 3},
2471  *                 // Planes
2472  *                 xPlaneRear: { fillColor: 'yellow',  mesh3d: {visible: false}},
2473  *                 yPlaneFront: { visible: true, fillColor: 'blue'},
2474  *                 // Axes on planes
2475  *                 xPlaneRearYAxis: {strokeColor: 'red'},
2476  *                 xPlaneRearZAxis: {strokeColor: 'red'},
2477  *                 yPlaneFrontXAxis: {strokeColor: 'blue'},
2478  *                 yPlaneFrontZAxis: {strokeColor: 'blue'},
2479  *                 zPlaneFrontXAxis: {visible: false},
2480  *                 zPlaneFrontYAxis: {visible: false}
2481  *             });
2482  *     })();
2483  *
2484  * </script><pre>
2485  * @example
2486  * var bound = [-5, 5];
2487  * var view = board.create('view3d',
2488  *     [[-6, -3], [8, 8],
2489  *     [bound, bound, bound]],
2490  *     {
2491  *         projection: 'central',
2492  *         az: {
2493  *             slider: {
2494  *                 visible: true,
2495  *                 point1: {
2496  *                     pos: [5, -4]
2497  *                 },
2498  *                 point2: {
2499  *                     pos: [5, 4]
2500  *                 },
2501  *                 label: {anchorX: 'middle'}
2502  *             }
2503  *         },
2504  *         el: {
2505  *             slider: {
2506  *                 visible: true,
2507  *                 point1: {
2508  *                     pos: [6, -5]
2509  *                 },
2510  *                 point2: {
2511  *                     pos: [6, 3]
2512  *                 },
2513  *                 label: {anchorX: 'middle'}
2514  *             }
2515  *         },
2516  *         bank: {
2517  *             slider: {
2518  *                 visible: true,
2519  *                 point1: {
2520  *                     pos: [7, -6]
2521  *                 },
2522  *                 point2: {
2523  *                     pos: [7, 2]
2524  *                 },
2525  *                 label: {anchorX: 'middle'}
2526  *             }
2527  *         }
2528  *     });
2529  *
2530  *
2531  * </pre><div id="JXGe181cc55-271b-419b-84fd-622326fd1d1a" class="jxgbox" style="width: 300px; height: 300px;"></div>
2532  * <script type="text/javascript">
2533  *     (function() {
2534  *         var board = JXG.JSXGraph.initBoard('JXGe181cc55-271b-419b-84fd-622326fd1d1a',
2535  *             {boundingbox: [-8, 8, 8,-8], axis: true, showcopyright: false, shownavigation: false});
2536  *     var bound = [-5, 5];
2537  *     var view = board.create('view3d',
2538  *         [[-6, -3], [8, 8],
2539  *         [bound, bound, bound]],
2540  *         {
2541  *             projection: 'central',
2542  *             az: {
2543  *                 slider: {
2544  *                     visible: true,
2545  *                     point1: {
2546  *                         pos: [5, -4]
2547  *                     },
2548  *                     point2: {
2549  *                         pos: [5, 4]
2550  *                     },
2551  *                     label: {anchorX: 'middle'}
2552  *                 }
2553  *             },
2554  *             el: {
2555  *                 slider: {
2556  *                     visible: true,
2557  *                     point1: {
2558  *                         pos: [6, -5]
2559  *                     },
2560  *                     point2: {
2561  *                         pos: [6, 3]
2562  *                     },
2563  *                     label: {anchorX: 'middle'}
2564  *                 }
2565  *             },
2566  *             bank: {
2567  *                 slider: {
2568  *                     visible: true,
2569  *                     point1: {
2570  *                         pos: [7, -6]
2571  *                     },
2572  *                     point2: {
2573  *                         pos: [7, 2]
2574  *                     },
2575  *                     label: {anchorX: 'middle'}
2576  *                 }
2577  *             }
2578  *         });
2579  *
2580  *
2581  *     })();
2582  *
2583  * </script><pre>
2584  *
2585  *
2586  */
2587 JXG.createView3D = function (board, parents, attributes) {
2588     var view, attr, attr_az, attr_el, attr_bank,
2589         x, y, w, h,
2590         p1, p2, v,
2591         coords = parents[0], // llft corner
2592         size = parents[1]; // [w, h]
2593 
2594     attr = Type.copyAttributes(attributes, board.options, 'view3d');
2595     view = new JXG.View3D(board, parents, attr);
2596     view.defaultAxes = view.create('axes3d', [], attr);
2597 
2598     x = coords[0];
2599     y = coords[1];
2600     w = size[0];
2601     h = size[1];
2602 
2603     attr_az = Type.copyAttributes(attr, board.options, 'view3d', 'az', 'slider');
2604     attr_az.name = 'az';
2605 
2606     attr_el = Type.copyAttributes(attr, board.options, 'view3d', 'el', 'slider');
2607     attr_el.name = 'el';
2608 
2609     attr_bank = Type.copyAttributes(attr, board.options, 'view3d', 'bank', 'slider');
2610     attr_bank.name = 'bank';
2611 
2612     v = Type.evaluate(attr_az.point1.pos);
2613     if (!Type.isArray(v)) {
2614         // 'auto'
2615         p1 = [x - 1, y - 2];
2616     } else {
2617         p1 = v;
2618     }
2619     v = Type.evaluate(attr_az.point2.pos);
2620     if (!Type.isArray(v)) {
2621         // 'auto'
2622         p2 = [x + w + 1, y - 2];
2623     } else {
2624         p2 = v;
2625     }
2626 
2627     /**
2628      * Slider to adapt azimuth angle
2629      * @name JXG.View3D#az_slide
2630      * @type {Slider}
2631      */
2632     view.az_slide = board.create(
2633         'slider',
2634         [
2635             p1, p2,
2636             [
2637                 Type.evaluate(attr_az.min),
2638                 Type.evaluate(attr_az.start),
2639                 Type.evaluate(attr_az.max)
2640             ]
2641         ],
2642         attr_az
2643     );
2644     view.inherits.push(view.az_slide);
2645     view.az_slide.elType = 'view3d_slider'; // Used in board.prepareUpdate()
2646 
2647     v = Type.evaluate(attr_el.point1.pos);
2648     if (!Type.isArray(v)) {
2649         // 'auto'
2650         p1 = [x - 1, y];
2651     } else {
2652         p1 = v;
2653     }
2654     v = Type.evaluate(attr_el.point2.pos);
2655     if (!Type.isArray(v)) {
2656         // 'auto'
2657         p2 = [x - 1, y + h];
2658     } else {
2659         p2 = v;
2660     }
2661 
2662     /**
2663      * Slider to adapt elevation angle
2664      *
2665      * @name JXG.View3D#el_slide
2666      * @type {Slider}
2667      */
2668     view.el_slide = board.create(
2669         'slider',
2670         [
2671             p1, p2,
2672             [
2673                 Type.evaluate(attr_el.min),
2674                 Type.evaluate(attr_el.start),
2675                 Type.evaluate(attr_el.max)]
2676         ],
2677         attr_el
2678     );
2679     view.inherits.push(view.el_slide);
2680     view.el_slide.elType = 'view3d_slider'; // Used in board.prepareUpdate()
2681 
2682     v = Type.evaluate(attr_bank.point1.pos);
2683     if (!Type.isArray(v)) {
2684         // 'auto'
2685         p1 = [x - 1, y + h + 2];
2686     } else {
2687         p1 = v;
2688     }
2689     v = Type.evaluate(attr_bank.point2.pos);
2690     if (!Type.isArray(v)) {
2691         // 'auto'
2692         p2 = [x + w + 1, y + h + 2];
2693     } else {
2694         p2 = v;
2695     }
2696 
2697     /**
2698      * Slider to adjust bank angle
2699      *
2700      * @name JXG.View3D#bank_slide
2701      * @type {Slider}
2702      */
2703     view.bank_slide = board.create(
2704         'slider',
2705         [
2706             p1, p2,
2707             [
2708                 Type.evaluate(attr_bank.min),
2709                 Type.evaluate(attr_bank.start),
2710                 Type.evaluate(attr_bank.max)
2711             ]
2712         ],
2713         attr_bank
2714     );
2715     view.inherits.push(view.bank_slide);
2716     view.bank_slide.elType = 'view3d_slider'; // Used in board.prepareUpdate()
2717 
2718     // Set special infobox attributes of view3d.infobox
2719     // Using setAttribute() is not possible here, since we have to
2720     // avoid a call of board.update().
2721     view.board.infobox.visProp = Type.merge(view.board.infobox.visProp, attr.infobox);
2722 
2723     // 3d infobox: drag direction and coordinates
2724     view.board.highlightInfobox = function (x, y, el) {
2725         var d, i, c3d, foot,
2726             pre = '',
2727             brd = el.board,
2728             arr, infobox,
2729             p = null;
2730 
2731         if (this.mode === this.BOARD_MODE_DRAG) {
2732             // Drag direction is only shown during dragging
2733             if (view.isVerticalDrag()) {
2734                 pre = '<span style="color:black; font-size:200%">\u21C5  </span>';
2735             } else {
2736                 pre = '<span style="color:black; font-size:200%">\u21C4  </span>';
2737             }
2738         }
2739 
2740         // Search 3D parent
2741         for (i = 0; i < el.parents.length; i++) {
2742             p = brd.objects[el.parents[i]];
2743             if (p.is3D) {
2744                 break;
2745             }
2746         }
2747 
2748         if (p && Type.exists(p.element2D)) {
2749             foot = [1, 0, 0, p.coords[3]];
2750             view._w0 = Mat.innerProduct(view.matrix3D[0], foot, 4);
2751 
2752             c3d = view.project2DTo3DPlane(p.element2D, [1, 0, 0, 1], foot);
2753             if (!view.isInCube(c3d)) {
2754                 view.board.highlightCustomInfobox('', p);
2755                 return;
2756             }
2757             d = p.evalVisProp('infoboxdigits');
2758             infobox = view.board.infobox;
2759             if (d === 'auto') {
2760                 if (infobox.useLocale()) {
2761                     arr = [pre, '(', infobox.formatNumberLocale(p.X()), ' | ', infobox.formatNumberLocale(p.Y()), ' | ', infobox.formatNumberLocale(p.Z()), ')'];
2762                 } else {
2763                     arr = [pre, '(', Type.autoDigits(p.X()), ' | ', Type.autoDigits(p.Y()), ' | ', Type.autoDigits(p.Z()), ')'];
2764                 }
2765 
2766             } else {
2767                 if (infobox.useLocale()) {
2768                     arr = [pre, '(', infobox.formatNumberLocale(p.X(), d), ' | ', infobox.formatNumberLocale(p.Y(), d), ' | ', infobox.formatNumberLocale(p.Z(), d), ')'];
2769                 } else {
2770                     arr = [pre, '(', Type.toFixed(p.X(), d), ' | ', Type.toFixed(p.Y(), d), ' | ', Type.toFixed(p.Z(), d), ')'];
2771                 }
2772             }
2773             view.board.highlightCustomInfobox(arr.join(''), p);
2774         } else {
2775             view.board.highlightCustomInfobox('(' + x + ', ' + y + ')', el);
2776         }
2777     };
2778 
2779     // Hack needed to enable addEvent for view3D:
2780     view.BOARD_MODE_NONE = 0x0000;
2781 
2782     // Add events for the keyboard navigation
2783     Env.addEvent(board.containerObj, 'keydown', function (event) {
2784         var neededKey,
2785             catchEvt = false;
2786 
2787         // this.board._change3DView = true;
2788         if (view.evalVisProp('el.keyboard.enabled') &&
2789             (event.key === 'ArrowUp' || event.key === 'ArrowDown')
2790         ) {
2791             neededKey = view.evalVisProp('el.keyboard.key');
2792             if (neededKey === 'none' ||
2793                 (neededKey.indexOf('shift') > -1 && event.shiftKey) ||
2794                 (neededKey.indexOf('ctrl') > -1 && event.ctrlKey)) {
2795                 view._elEventHandler(event);
2796                 catchEvt = true;
2797             }
2798 
2799         }
2800 
2801         if (view.evalVisProp('az.keyboard.enabled') &&
2802             (event.key === 'ArrowLeft' || event.key === 'ArrowRight')
2803         ) {
2804             neededKey = view.evalVisProp('az.keyboard.key');
2805             if (neededKey === 'none' ||
2806                 (neededKey.indexOf('shift') > -1 && event.shiftKey) ||
2807                 (neededKey.indexOf('ctrl') > -1 && event.ctrlKey)
2808             ) {
2809                 view._azEventHandler(event);
2810                 catchEvt = true;
2811             }
2812         }
2813 
2814         if (view.evalVisProp('bank.keyboard.enabled') && (event.key === ',' || event.key === '<' || event.key === '.' || event.key === '>')) {
2815             neededKey = view.evalVisProp('bank.keyboard.key');
2816             if (neededKey === 'none' || (neededKey.indexOf('shift') > -1 && event.shiftKey) || (neededKey.indexOf('ctrl') > -1 && event.ctrlKey)) {
2817                 view._bankEventHandler(event);
2818                 catchEvt = true;
2819             }
2820         }
2821 
2822         if (event.key === 'PageUp') {
2823             view.nextView();
2824             catchEvt = true;
2825         } else if (event.key === 'PageDown') {
2826             view.previousView();
2827             catchEvt = true;
2828         }
2829 
2830         if (catchEvt) {
2831             // We stop event handling only in the case if the keypress could be
2832             // used for the 3D view. If this is not done, input fields et al
2833             // can not be used any more.
2834             event.preventDefault();
2835         }
2836         this.board._change3DView = false;
2837 
2838     }, view);
2839 
2840     // Add events for the pointer navigation
2841     Env.addEvent(board.containerObj, 'pointerdown', view.pointerDownHandler, view);
2842 
2843     // Initialize view rotation matrix
2844     view.getAnglesFromSliders();
2845     view.matrix3DRot = view.getRotationFromAngles();
2846 
2847     // override angle slider bounds when trackball navigation is enabled
2848     view.updateAngleSliderBounds();
2849 
2850     view.board.update();
2851 
2852     return view;
2853 };
2854 
2855 JXG.registerElement("view3d", JXG.createView3D);
2856 
2857 export default JXG.View3D;
2858