1 /*
  2     Copyright 2008-2024
  3         Matthias Ehmann,
  4         Aaron Fenyes,
  5         Carsten Miller,
  6         Andreas Walter,
  7         Alfred Wassermann
  8 
  9     This file is part of JSXGraph.
 10 
 11     JSXGraph is free software dual licensed under the GNU LGPL or MIT License.
 12 
 13     You can redistribute it and/or modify it under the terms of the
 14 
 15       * GNU Lesser General Public License as published by
 16         the Free Software Foundation, either version 3 of the License, or
 17         (at your option) any later version
 18       OR
 19       * MIT License: https://github.com/jsxgraph/jsxgraph/blob/master/LICENSE.MIT
 20 
 21     JSXGraph is distributed in the hope that it will be useful,
 22     but WITHOUT ANY WARRANTY; without even the implied warranty of
 23     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 24     GNU Lesser General Public License for more details.
 25 
 26     You should have received a copy of the GNU Lesser General Public License and
 27     the MIT License along with JSXGraph. If not, see <https://www.gnu.org/licenses/>
 28     and <https://opensource.org/licenses/MIT/>.
 29  */
 30 /*global JXG:true, define: true*/
 31 
 32 import JXG from "../jxg.js";
 33 import Const from "../base/constants.js";
 34 import Type from "../utils/type.js";
 35 import Mat from "../math/math.js";
 36 
 37 /**
 38  * A sphere consists of all points with a given distance from a given point.
 39  * The given point is called the center, and the given distance is called the radius.
 40  * A sphere can be constructed by providing a center and a point on the sphere or a center and a radius (given as a number or function).
 41  * @class Creates a new 3D sphere object. Do not use this constructor to create a 3D sphere. Use {@link JXG.View3D#create} with
 42  * type {@link Sphere3D} instead.
 43  * @augments JXG.GeometryElement3D
 44  * @augments JXG.GeometryElement
 45  * @param {JXG.View3D} view The 3D view the sphere is drawn on.
 46  * @param {String} method Can be:
 47  * <ul><li> <b><code>'twoPoints'</code></b> – The sphere is defined by its center and a point on the sphere.</li>
 48  * <li><b><code>'pointRadius'</code></b> – The sphere is defined by its center and its radius in user units.</li></ul>
 49  * The parameters <code>p1</code>, <code>p2</code> and <code>radius</code> must be set according to this method parameter.
 50  * @param {JXG.Point3D} par1 The center of the sphere.
 51  * @param {JXG.Point3D} par2 Can be:
 52  * <ul><li>A point on the sphere (if the construction method is <code>'twoPoints'</code>)</li>
 53  * <ul><li>A number or function (if the construction method is <code>'pointRadius'</code>)</li>
 54  * @param {Object} attributes An object containing visual properties like in {@link JXG.Options#point3d} and
 55  * {@link JXG.Options#elements}, and optional a name and an id.
 56  * @see JXG.Board#generateName
 57  */
 58 JXG.Sphere3D = function (view, method, par1, par2, attributes) {
 59     this.constructor(view.board, attributes, Const.OBJECT_TYPE_SPHERE3D, Const.OBJECT_CLASS_3D);
 60     this.constructor3D(view, "sphere3d");
 61 
 62     this.board.finalizeAdding(this);
 63 
 64     /**
 65      * The construction method.
 66      * Can be:
 67      * <ul><li><b><code>'twoPoints'</code></b> – The sphere is defined by its center and a point on the sphere.</li>
 68      * <li><b><code>'pointRadius'</code></b> – The sphere is defined by its center and its radius in user units.</li></ul>
 69      * @type String
 70      * @see #center
 71      * @see #point2
 72      */
 73     this.method = method;
 74 
 75     /**
 76      * The sphere's center. Do not set this parameter directly, as that will break JSXGraph's update system.
 77      * @type JXG.Point3D
 78      */
 79     this.center = this.board.select(par1);
 80 
 81     /**
 82      * A point on the sphere; only set if the construction method is 'twoPoints'. Do not set this parameter directly, as that will break JSXGraph's update system.
 83      * @type JXG.Point3D
 84      * @see #method
 85      */
 86     this.point2 = null;
 87 
 88     this.points = [];
 89 
 90     /**
 91      * The 2D representation of the element.
 92      * @type GeometryElement
 93      */
 94     this.element2D = null;
 95 
 96     /**
 97      * Elements supporting the 2D representation.
 98      * @type Array
 99      */
100     this.aux2D = [];
101 
102     /**
103      * The type of projection (<code>'parallel'</code> or <code>'central'</code>) that the sphere is currently drawn in.
104      * @type String
105      */
106     this.projectionType = view.projectionType;
107 
108     if (method === "twoPoints") {
109         this.point2 = this.board.select(par2);
110         this.radius = this.Radius();
111     } else if (method === "pointRadius") {
112         // Converts JessieCode syntax into JavaScript syntax and generally ensures that the radius is a function
113         this.updateRadius = Type.createFunction(par2, this.board);
114         // First evaluation of the radius function
115         this.updateRadius();
116         this.addParentsFromJCFunctions([this.updateRadius]);
117     }
118 
119     if (Type.exists(this.center._is_new)) {
120         this.addChild(this.center);
121         delete this.center._is_new;
122     } else {
123         this.center.addChild(this);
124     }
125 
126     if (method === "twoPoints") {
127         if (Type.exists(this.point2._is_new)) {
128             this.addChild(this.point2);
129             delete this.point2._is_new;
130         } else {
131             this.point2.addChild(this);
132         }
133     }
134 
135     this.methodMap = Type.deepCopy(this.methodMap, {
136         center: "center",
137         point2: "point2",
138         Radius: "Radius"
139     });
140 };
141 JXG.Sphere3D.prototype = new JXG.GeometryElement();
142 Type.copyPrototypeMethods(JXG.Sphere3D, JXG.GeometryElement3D, "constructor3D");
143 
144 JXG.extend(
145     JXG.Sphere3D.prototype,
146     /** @lends JXG.Sphere3D.prototype */ {
147         update: function () {
148             if (this.projectionType !== this.view.projectionType) {
149                 this.rebuildProjection();
150             }
151             return this;
152         },
153 
154         updateRenderer: function () {
155             this.needsUpdate = false;
156             return this;
157         },
158 
159         /**
160          * Set a new radius, then update the board.
161          * @param {String|Number|function} r A string, function or number describing the new radius
162          * @returns {JXG.Sphere3D} Reference to this sphere
163          */
164         setRadius: function (r) {
165             this.updateRadius = Type.createFunction(r, this.board);
166             this.addParentsFromJCFunctions([this.updateRadius]);
167             this.board.update();
168 
169             return this;
170         },
171 
172         /**
173          * Calculates the radius of the circle.
174          * @param {String|Number|function} [value] Set new radius
175          * @returns {Number} The radius of the circle
176          */
177         Radius: function (value) {
178             if (Type.exists(value)) {
179                 this.setRadius(value);
180                 return this.Radius();
181             }
182 
183             if (this.method === "twoPoints") {
184                 if (this.center.isIllDefined() || this.point2.isIllDefined()) {
185                     return NaN;
186                 }
187 
188                 return this.center.distance(this.point2);
189             }
190 
191             if (this.method === "pointRadius") {
192                 return Math.abs(this.updateRadius());
193             }
194 
195             return NaN;
196         },
197 
198         // The central projection of a sphere is an ellipse. The front and back
199         // points of the sphere---that is, the points closest to and furthest
200         // from the screen---project to the foci of the ellipse.
201         //
202         // To see this, look at the cone tangent to the sphere whose tip is at
203         // the camera. The image of the sphere is the ellipse where this cone
204         // intersects the screen. By acting on the sphere with scalings centered
205         // on the camera, you can send it to either of the Dandelin spheres that
206         // touch the screen at the foci of the image ellipse.
207         //
208         // This factory method produces two functions, `focusFn(-1)` and
209         // `focusFn(1)`, that evaluate to the projections of the front and back
210         // points of the sphere, respectively.
211         focusFn: function (sgn) {
212             var that = this;
213 
214             return function () {
215                 var camDir = that.view.boxToCam[3],
216                     r = that.Radius();
217 
218                 return that.view.project3DTo2D([
219                     that.center.X() + sgn * r * camDir[1],
220                     that.center.Y() + sgn * r * camDir[2],
221                     that.center.Z() + sgn * r * camDir[3]
222                 ]).slice(1, 3);
223             };
224         },
225 
226         innerVertexFn: function () {
227             var that = this;
228 
229             return function () {
230                 var view = that.view,
231                     p = view.worldToFocal(that.center.coords, false),
232                     distOffAxis = Mat.hypot(p[0], p[1]),
233                     cam = view.boxToCam,
234                     inward = [
235                         -(p[0] * cam[1][1] + p[1] * cam[2][1]) / distOffAxis,
236                         -(p[0] * cam[1][2] + p[1] * cam[2][2]) / distOffAxis,
237                         -(p[0] * cam[1][3] + p[1] * cam[2][3]) / distOffAxis
238                     ],
239                     r = that.Radius(),
240                     angleOffAxis = Math.atan(-distOffAxis / p[2]),
241                     steepness = Math.acos(r / Mat.norm(p)),
242                     lean = angleOffAxis + steepness,
243                     cos_lean = Math.cos(lean),
244                     sin_lean = Math.sin(lean);
245 
246                 return view.project3DTo2D([
247                     that.center.X() + r * (sin_lean * inward[0] + cos_lean * cam[3][1]),
248                     that.center.Y() + r * (sin_lean * inward[1] + cos_lean * cam[3][2]),
249                     that.center.Z() + r * (sin_lean * inward[2] + cos_lean * cam[3][3])
250                 ]);
251             };
252         },
253 
254         buildCentralProjection: function () {
255             var view = this.view,
256                 auxStyle = { visible: false, withLabel: false },
257                 frontFocus = view.create('point', this.focusFn(-1), auxStyle),
258                 backFocus = view.create('point', this.focusFn(1), auxStyle),
259                 innerVertex = view.create('point', this.innerVertexFn(view), auxStyle);
260 
261             this.aux2D = [frontFocus, backFocus, innerVertex];
262             this.element2D = view.create('ellipse', this.aux2D, this.visProp);
263         },
264 
265         buildParallelProjection: function () {
266             // The parallel projection of a sphere is a circle
267             var that = this,
268                 center2d = function () {
269                     var c3d = [1, that.center.X(), that.center.Y(), that.center.Z()];
270                     return that.view.project3DTo2D(c3d);
271                 },
272                 radius2d = function () {
273                     var boxSize = that.view.bbox3D[0][1] - that.view.bbox3D[0][0];
274                     return that.Radius() * that.view.size[0] / boxSize;
275                 };
276 
277             this.aux2D = [];
278             this.element2D = this.view.create(
279                 'circle',
280                 [center2d, radius2d],
281                 this.visProp
282             );
283         },
284 
285         // replace our 2D representation with a new one that's consistent with
286         // the view's current projection type
287         rebuildProjection: function () {
288             var i;
289 
290             // remove the old 2D representation from the scene tree
291             if (this.element2D) {
292                 this.view.board.removeObject(this.element2D);
293                 for (i in this.aux2D) {
294                     if (this.aux2D.hasOwnProperty(i)) {
295                         this.view.board.removeObject(this.aux2D[i]);
296                     }
297                 }
298             }
299 
300             // build a new 2D representation. the representation is stored in
301             // `this.element2D`, and any auxiliary elements are stored in
302             // `this.aux2D`
303             this.projectionType = this.view.projectionType;
304             if (this.projectionType === 'central') {
305                 this.buildCentralProjection();
306             } else {
307                 this.buildParallelProjection();
308             }
309 
310             // attach the new 2D representation to the scene tree
311             this.addChild(this.element2D);
312             this.inherits.push(this.element2D);
313             this.element2D.view = this.view;
314         }
315     }
316 );
317 
318 /**
319  * @class This element is used to provide a constructor for a sphere.
320  *
321  * @pseudo
322  * @description
323  * A sphere consists of all points with a given distance from a given point.
324  * The given point is called the center, and the given distance is called the radius.
325  * A sphere can be constructed by providing a center and a point on the sphere or a center and a radius (given as a number or function).
326  * If the radius is a negative value, its absolute value is taken.
327  *
328  * @name Sphere3D
329  * @augments JXG.Sphere3D
330  * @constructor
331  * @type JXG.Sphere3D
332  * @throws {Exception} If the element cannot be constructed with the given parent objects an exception is thrown.
333  * @param {JXG.Point3D_number,JXG.Point3D} center,radius The center must be given as a {@link JXG.Point3D} (see {@link JXG.providePoints3D}),
334  * but the radius can be given as a number (which will create a sphere with a fixed radius) or another {@link JXG.Point3D}.
335  * <p>
336  * If the radius is supplied as number or the output of a function, its absolute value is taken.
337  *
338  * @example
339  * var view = board.create(
340  *     'view3d',
341  *     [[-6, -3], [8, 8],
342  *     [[0, 3], [0, 3], [0, 3]]],
343  *     {
344  *         xPlaneRear: {fillOpacity: 0.2, gradient: null},
345  *         yPlaneRear: {fillOpacity: 0.2, gradient: null},
346  *         zPlaneRear: {fillOpacity: 0.2, gradient: null}
347  *     }
348  * );
349  *
350  * // Two points
351  * var center = view.create(
352  *     'point3d',
353  *     [1.5, 1.5, 1.5],
354  *     {
355  *         withLabel: false,
356  *         size: 5,
357  *    }
358  * );
359  * var point = view.create(
360  *     'point3d',
361  *     [2, 1.5, 1.5],
362  *     {
363  *         withLabel: false,
364  *         size: 5
365  *    }
366  * );
367  *
368  * // Sphere
369  * var sphere = view.create(
370  *     'sphere3d',
371  *     [center, point],
372  *     {}
373  * );
374  *
375  * </pre><div id="JXG5969b83c-db67-4e62-9702-d0440e5fe2c1" class="jxgbox" style="width: 300px; height: 300px;"></div>
376  * <script type="text/javascript">
377  *     (function() {
378  *         var board = JXG.JSXGraph.initBoard('JXG5969b83c-db67-4e62-9702-d0440e5fe2c1',
379  *             {boundingbox: [-8, 8, 8,-8], axis: false, showcopyright: false, shownavigation: false});
380  *         var view = board.create(
381  *             'view3d',
382  *             [[-6, -3], [8, 8],
383  *             [[0, 3], [0, 3], [0, 3]]],
384  *             {
385  *                 xPlaneRear: {fillOpacity: 0.2, gradient: null},
386  *                 yPlaneRear: {fillOpacity: 0.2, gradient: null},
387  *                 zPlaneRear: {fillOpacity: 0.2, gradient: null}
388  *             }
389  *         );
390  *
391  *         // Two points
392  *         var center = view.create(
393  *             'point3d',
394  *             [1.5, 1.5, 1.5],
395  *             {
396  *                 withLabel: false,
397  *                 size: 5,
398  *            }
399  *         );
400  *         var point = view.create(
401  *             'point3d',
402  *             [2, 1.5, 1.5],
403  *             {
404  *                 withLabel: false,
405  *                 size: 5
406  *            }
407  *         );
408  *
409  *         // Sphere
410  *         var sphere = view.create(
411  *             'sphere3d',
412  *             [center, point],
413  *             {}
414  *         );
415  *
416  *     })();
417  *
418  * </script><pre>
419  *
420  */
421 JXG.createSphere3D = function (board, parents, attributes) {
422     //   parents[0]: view
423     //   parents[1]: point,
424     //   parents[2]: point or radius
425 
426     var view = parents[0],
427         attr, p, point_style, provided,
428         el, i;
429 
430     attr = Type.copyAttributes(attributes, board.options, 'sphere3d');
431 
432     p = [];
433     for (i = 1; i < parents.length; i++) {
434         if (Type.isPointType3D(board, parents[i])) {
435             if (p.length === 0) {
436                 point_style = 'center';
437             } else {
438                 point_style = 'point';
439             }
440             provided = Type.providePoints3D(view, [parents[i]], attributes, 'sphere3d', [point_style])[0];
441             if (provided === false) {
442                 throw new Error(
443                     "JSXGraph: Can't create sphere3d from this type. Please provide a point type."
444                 );
445             }
446             p.push(provided);
447         } else {
448             p.push(parents[i]);
449         }
450     }
451 
452     if (Type.isPoint3D(p[0]) && Type.isPoint3D(p[1])) {
453         // Point/Point
454         el = new JXG.Sphere3D(view, "twoPoints", p[0], p[1], attr);
455     } else if (
456         (Type.isNumber(p[0]) || Type.isFunction(p[0]) || Type.isString(p[0])) &&
457         Type.isPoint3D(p[1])
458     ) {
459         // Number/Point
460         el = new JXG.Sphere3D(view, "pointRadius", p[1], p[0], attr);
461     } else if (
462         (Type.isNumber(p[1]) || Type.isFunction(p[1]) || Type.isString(p[1])) &&
463         Type.isPoint3D(p[0])
464     ) {
465         // Point/Number
466         el = new JXG.Sphere3D(view, "pointRadius", p[0], p[1], attr);
467     } else {
468         throw new Error(
469             "JSXGraph: Can't create sphere3d with parent types '" +
470             typeof parents[1] +
471             "' and '" +
472             typeof parents[2] +
473             "'." +
474             "\nPossible parent types: [point,point], [point,number], [point,function]"
475         );
476     }
477 
478     // build a 2D representation, and attach it to the scene tree, and update it
479     // to the correct initial state
480     el.rebuildProjection();
481     el.element2D.prepareUpdate().update().updateRenderer();
482 
483     return el;
484 };
485 
486 JXG.registerElement("sphere3d", JXG.createSphere3D);
487