# Difference between revisions of "Mathematical functions"

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Jump to navigationJump to searchA WASSERMANN (talk | contribs) (New page: ==Functions of the JavaScript Object Math== The following functions are part of every JavaScript virtual machine: * Math.abs; * Math.acos; * Math.asin; * Math.atan; * Math.ceil; * Math.cos...) |
A WASSERMANN (talk | contribs) |
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* Math.sqrt; | * Math.sqrt; | ||

* Math.tan; | * Math.tan; | ||

+ | |||

+ | JSXGraph expands the set of available mathematical functions. To keep the JavaScript implementations clean, the new mathematical functions are part of the JSXGraph board. | ||

+ | That means, initially a board has to be created, for example with the command | ||

+ | <source lang="javascript"> | ||

+ | board = JXG.JSXGraph.initBoard('box', {originX: 250, originY: 250, unitX: 40, unitY: 40}); | ||

+ | </source> | ||

+ | Then, the object ''board'' contains the following additional mathematical functions: | ||

+ | * board.angle(A, B, C) | ||

+ | * board.rad(A, B, C) | ||

+ | * board.distance(arr1, arr2) | ||

+ | * board.pow(a, b) | ||

+ | * board.round(x, n) | ||

+ | * board.cosh(x) | ||

+ | * board.sinh(x) | ||

+ | * board.D(f) | ||

+ | * board.I(interval,f) | ||

+ | * board.root(f,x) |

## Revision as of 14:03, 25 January 2009

## Functions of the JavaScript Object Math

The following functions are part of every JavaScript virtual machine:

- Math.abs;
- Math.acos;
- Math.asin;
- Math.atan;
- Math.ceil;
- Math.cos;
- Math.exp;
- Math.floor;
- Math.log;
- Math.max;
- Math.min;
- Math.random;
- Math.sin;
- Math.sqrt;
- Math.tan;

JSXGraph expands the set of available mathematical functions. To keep the JavaScript implementations clean, the new mathematical functions are part of the JSXGraph board. That means, initially a board has to be created, for example with the command

```
board = JXG.JSXGraph.initBoard('box', {originX: 250, originY: 250, unitX: 40, unitY: 40});
```

Then, the object *board* contains the following additional mathematical functions:

- board.angle(A, B, C)
- board.rad(A, B, C)
- board.distance(arr1, arr2)
- board.pow(a, b)
- board.round(x, n)
- board.cosh(x)
- board.sinh(x)
- board.D(f)
- board.I(interval,f)
- board.root(f,x)