# Difference between revisions of "Locus computation"

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Jump to navigationJump to searchA WASSERMANN (talk | contribs) |
A WASSERMANN (talk | contribs) |
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===The underlying JavaScript code=== | ===The underlying JavaScript code=== | ||

<source lang="javascript"> | <source lang="javascript"> | ||

− | JXG.serverBase = ' | + | JXG.serverBase = 'https://jsxgraph.org/distrib/server/'; |

board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-2, 20, 20, -2], axis: true, grid: false, keepaspectratio: true}); | board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-2, 20, 20, -2], axis: true, grid: false, keepaspectratio: true}); | ||

p3 = board.create('point', [8, 3]); | p3 = board.create('point', [8, 3]); |

## Latest revision as of 10:47, 8 May 2020

### The underlying JavaScript code

```
JXG.serverBase = 'https://jsxgraph.org/distrib/server/';
board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-2, 20, 20, -2], axis: true, grid: false, keepaspectratio: true});
p3 = board.create('point', [8, 3]);
p4 = board.create('point', [8, 8]);
c1 = board.create('circle', [p4, 4]);
p6 = board.create('glider', [0, 0, c1], {name:"D"});
g = board.create('line', [p3, p6]);
c2 = board.create('circle', [p6, 3]);
tracer = board.create('intersection', [c2,g,0], {name: "T"});
loc = board.create('locus', [tracer], {strokeColor: 'red', strokeWidth: 1});
```