Reuleaux pentagon
From JSXGraph Wiki
The underlying JavaScript code
var brd = JXG.JSXGraph.initBoard('jxgbox',{boundingbox:[-5,7,5,-3]});
brd.renderer.container.style.backgroundColor = '#3d1c24'; // background color board
brd.suspendUpdate();
// Pentagon
var A = brd.create('point',[-2,-2]);
var B = brd.create('point',[2,-2]);
var pol5 = brd.create('regularpolygon',[A,B,5], {withLines:false, fillColor:'none', highlightFillColor:'none', fillOpacity:0.0});
for (var i=0;i<5;i++) pol5.vertices[i].setProperty({color:'#3d1c24'});
// Triangle
var C = brd.create('point',[-2,-2]);
var D = brd.create('point',[C.X()+3/5*(1+Math.sqrt(5))*0.5*A.Dist(B), C.Y()]);
var pol3 = brd.create('regularpolygon',[C,D,3], {withLines:false, fillColor:'none', highlightFillColor:'none', fillOpacity:0.0});
for (i=0;i<3;i++) pol3.vertices[i].setProperty({color:'#3d1c24'});
// Heptagon
var E = brd.create('point',[-2,-2]);
var F = brd.create('point',[E.X()+7/5*A.Dist(pol5.vertices[2]), E.Y()]);
var pol7 = brd.create('regularpolygon',[E,F,7], {withLines:false, fillColor:'none', highlightFillColor:'none', fillOpacity:0.0});
for (i=0;i<7;i++) pol7.vertices[i].setProperty({color:'#3d1c24'});
// Create the Reuleauc curves
var reuleauxHeptagon = brd.create('curve', JXG.Math.Numerics.reuleauxPolygon(pol7.vertices, 7),
{strokeWidth:6, strokeColor:'#d66d55', fillColor:'#d6bb55', highlightFillColor:'#d6bb55'});
var reuleauxPentagon = brd.create('curve', JXG.Math.Numerics.reuleauxPolygon(pol5.vertices, 5),
{strokeWidth:6, strokeColor:'#d66d55', fillColor:'#ad5544', highlightFillColor:'#ad5544'});
var reuleauxTriangle = brd.create('curve', JXG.Math.Numerics.reuleauxPolygon(pol3.vertices, 3),
{strokeWidth:6, strokeColor:'#d66d55', fillColor:'#703545', highlightFillColor:'#703545'});
brd.unsuspendUpdate();
var rol5 = JXG.Math.Numerics.createRoulette(reuleauxHeptagon, reuleauxPentagon, 6*Math.PI/5, Math.PI/90, -1, 10, [A,B,C,D]);
var rol3 = JXG.Math.Numerics.createRoulette(reuleauxPentagon, reuleauxTriangle, 6*Math.PI/5, Math.PI/90, 1, 10, [C,D]);
var letItRoll = function() {
rol5.rolling();
rol3.rolling();
};
var interval;
var start = function() {
interval = setInterval(letItRoll,10);
};
var stop = function() {
clearInterval(interval);
}