Transformations
In JSXGraph it is possible to apply plane projective transformations to point elements. A projective transformation is a multiplication by a 3x3 matrix to the homogeneous coordinates of a point. To make life easier some standard transformation are predefined.
Available transformation types
- Translation
- Scaling
- Reflection
- Rotation
- Shear transformation
- Generic transformation
Using transformations
There are three possibilities to apply transformations:
1) One point is the result of applying a transformation to another point.
First, the transformation has to be time, for example
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,p1], {type:'rotate'}); // angle, rotation center
The transformation t is the rotation by 60 degrees around the point p1. Alternatively, the rotation can also be defined by giving the name of the rotation center.
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center
Now, two more points p2 and p3 are created. p3 has the coordinates of p2 rotated by 60 degrees around p1.
var p2 = board.create('point', [3,1]);
var p3 = board.create('point', [p2,t]);
2) Adding a transformation to a point.
Transformations may also be applied to points which are either free points or points whose coordinates are determined by user-defined functions. The order of the computation during the update is: first the user-defined functions are evaluated, then the transformation(s) are applied. It is possible to bind more than one transformation to a point.
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,p1], {type:'rotate'}); // angle, rotation center
var p2 = board.create('point', [function(){return p1.X()+1;},function(){return p1.Y();}]);
var p3 = board.create('point', [3,1]);
t.bindTo(p2); // bind the transformation t to a single point or
t.bindTo([p2,p3]); // bind the transformation t to more than one point
3) One-time application of a transformation to a point.
Here, we start with the same setting as above: There are points p1, p2 and the transformation t. But here, p2 is rotated once.
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center
var p2 = board.create('point', [3,1]);
t.applyOnce(p2);
If there are more than one point to be rotated, an array can be supplied
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center
var p2 = board.create('point', [3,1]);
var p3 = board.create('point', [4,1]);
t.applyOnce([p2,p3]);