Continuous functions

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Revision as of 10:40, 25 March 2011 by A WASSERMANN (talk | contribs)

References

The underlying JavaScript source code

 var board = JXG.JSXGraph.initBoard('box', {originX: 300, originY: 300, unitX: 50, unitY: 50});
 board.suspendUpdate();
 var b1axisx = board.create('axis', [[0,0], [1,0]], {});
 var b1axisy = board.create('axis', [[0,0], [0,1]], {});

 var f = function(x) {
       if (x<1) {
          return 0.5*x*x;
       } else {
         return x+1;
       }
      };
 var graph = board.create('functiongraph', [f], {strokeColor:'#00ff00'});

 var s = board.create('slider', [[0,-1],[4,-1],[0,1,1]],{name:'&epsilon;'});

 var x1 = board.create('glider', [-2,0,b1axisx],{name:'a'});
 var x2 = board.create('point', [function(){return x1.X()-s.Value();},0],{style:7,name:' '});
 var x3 = board.create('point', [function(){return x1.X()+s.Value();},0],{style:7,name:' '});
 var y1 = board.create('point', [function(){return x1.X();},function(){return f(x1.X());}],{style:7,name:'f(a)'});
 var y2 = board.create('point', [function(){return x2.X();},function(){return f(x2.X());}],{style:7,name:' '});
 var y3 = board.create('point', [function(){return x3.X();},function(){return f(x3.X());}],{style:7,name:' '});
 var v1 = board.create('line', [x1,y1],{strokeColor:'gray',dash:2,strokeWidth:1,straightFirst:false,straightLast:false});
 var v2 = board.create('line', [x2,y2],{strokeColor:'gray',dash:2,strokeWidth:1});
 var v3 = board.create('line', [x3,y3],{strokeColor:'gray',dash:2,strokeWidth:1});

 var h1 = board.create('curve', [function(t){return t},function(t){return y1.Y();}], {strokeColor:'gray',dash:2,strokeWidth:1});
 var h2 = board.create('curve', [function(t){return t},function(t){return y2.Y();}], {strokeColor:'gray',dash:2,strokeWidth:1});
 var h3 = board.create('curve', [function(t){return t},function(t){return y3.Y();}], {strokeColor:'gray',dash:2,strokeWidth:1});
 board.unsuspendUpdate();