Desargues's theorem: Difference between revisions

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var r1 = board.create('point', [-1.5, -2.5], {name:'', color: 'blue'});
var r1 = board.create('point', [-1.5, -2.5], {name:'', color: 'blue'});
var r2 = board.create('point', [-1.5, -1.7], {name:'', color: 'blue'});
var r2 = board.create('point', [-1.5, -1.7], {name:'', color: 'blue'});
var r2 = board.create('point', [-1.5, 0], {name:'', color: 'blue'});
var r3 = board.create('point', [-1.5, -0.5], {name:'', color: 'blue'});
/*
var l1 = board.create('line', [q, q1], {straightFirst: false});
var l2 = board.create('line', [q, q2], {straightFirst: false});


var p1 = board.create('glider', [-1, -2, l1], {name:'p_1'});
var l1 = board.create('line', [r, r1], {straightFirst: false});
var l2 = board.create('line', [r, r2], {straightFirst: false});
var l3 = board.create('line', [r, r3], {straightFirst: false});
 
/*var p1 = board.create('glider', [-1, -2, l1], {name:'p_1'});
var p3 = board.create('glider', [3, -2, l1], {name:'p_3'});
var p3 = board.create('glider', [3, -2, l1], {name:'p_3'});
*/
*/

Revision as of 20:05, 2 May 2021

The underlying JavaScript code