Parallelogram: Difference between revisions
From JSXGraph Wiki
A WASSERMANN (talk | contribs) (Created page with "<html> <script type="text/javascript" src="/distrib/MathJax/MathJax.js"></script> </html> <jsxgraph width="500" height="500"> JXG.Options.label.autoPosition = true; JXG.O...") |
A WASSERMANN (talk | contribs) No edit summary |
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var p = board.create('point', [-3,-3], {name:'\\(p\\)'}); | var p = board.create('point', [-3,-3], {name:'\\(p\\)'}); | ||
var q = board.create('point', [ | var q = board.create('point', [2, -3], {name:'\\(q\\)'}); | ||
var s = board.create('point', [ | var s = board.create('point', [-1, 1], {name:'\\(s\\)'}); | ||
var r = board.create('point', [ | var r = board.create('point', [3, 1], {name:'\\(r\\)'}); | ||
var pq = board.create('arrow', [p, q], {withLabel: true, name:'\\(\\vec{pq}\\)', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}}); | var pq = board.create('arrow', [p, q], {withLabel: true, name:'\\(\\vec{pq}\\)', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}}); | ||
var sr = board.create('arrow', [s, r], {withLabel: true, name:'\\(\\vec{sr}\\)', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}}); | |||
var ps = board.create('arrow', [p, s], {withLabel: true, name:'\\(\\vec{ps}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}}); | |||
var qr = board.create('arrow', [q, r], {withLabel: true, name:'\\(\\vec{qr}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}}); | var qr = board.create('arrow', [q, r], {withLabel: true, name:'\\(\\vec{qr}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}}); | ||
</jsxgraph> | </jsxgraph> | ||
Revision as of 10:28, 12 April 2021
The underlying JavaScript code
JXG.Options.label.autoPosition = true;
JXG.Options.text.useMathJax = true;
JXG.Options.text.fontSize = 20;
var board = JXG.JSXGraph.initBoard("jxgbox", {boundingbox: [-5,5,5,-5], showCopyright:false, showNavigation:false});
var p = board.create('point', [-3,-3], {name:'p'});
var q = board.create('point', [0, 2], {name:'q'});
var r = board.create('point', [3, -3], {name:'r'});
var pq = board.create('arrow', [p, q], {withLabel: true, name:'\\(\\vec{pq}\\)', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}});
var qr = board.create('arrow', [q, r], {withLabel: true, name:'\\(\\vec{qr}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});
var pr = board.create('arrow', [p, r], {withLabel: true, name:'\\(\\vec{pr}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});