Mutually dependent line and gliders: Difference between revisions
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A WASSERMANN (talk | contribs) No edit summary |
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var gl1 = board.create('glider', [0,0, el0], {name:'b'}); | var gl1 = board.create('glider', [0,0, el0], {name:'b'}); | ||
var gl2 = board.create('glider', [1,0, el1], {name:'a'}); | var gl2 = board.create('glider', [1,0, el1], {name:'a'}); | ||
gl1.draggable = function() {return true; }; | //gl1.draggable = function() {return true; }; | ||
gl2.draggable = function() {return true; }; | //gl2.draggable = function() {return true; }; | ||
var line = board.create('line', [gl1, gl2]); | var line = board.create('line', [gl1, gl2]); | ||
var offset = gl2.Y() - gl1.Y(); | var offset = gl2.Y() - gl1.Y(); | ||
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offset = gl2.Y() - gl1.Y(); | offset = gl2.Y() - gl1.Y(); | ||
}); | }); | ||
</jsxgraph> | </jsxgraph> | ||
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var gl1 = board.create('glider', [0,0, el0], {name:'b'}); | var gl1 = board.create('glider', [0,0, el0], {name:'b'}); | ||
var gl2 = board.create('glider', [1,0, el1], {name:'a'}); | var gl2 = board.create('glider', [1,0, el1], {name:'a'}); | ||
//gl1.draggable = function() {return true; }; | |||
//gl2.draggable = function() {return true; }; | |||
var line = board.create('line', [gl1, gl2]); | var line = board.create('line', [gl1, gl2]); | ||
var offset = gl2.Y() - gl1.Y(); | var offset = gl2.Y() - gl1.Y(); |
Revision as of 08:21, 1 June 2012
The JavaScript code
var board = JXG.JSXGraph.initBoard('jxgbox', {
boundingbox: [-5,5,5,-5],
keepaspectratio: true, axis:false, grid:true
});
board.create('axis',[[0,0],[1,0]], {ticks: {majorHeight:20}});
board.create('axis',[[0,0],[0,1]], {ticks: {majorHeight:20}});
var el0 = board.create('line',[[0,0], [0,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=0'});
var el1 = board.create('line',[[1,0],[1,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=1'});
var gl1 = board.create('glider', [0,0, el0], {name:'b'});
var gl2 = board.create('glider', [1,0, el1], {name:'a'});
//gl1.draggable = function() {return true; };
//gl2.draggable = function() {return true; };
var line = board.create('line', [gl1, gl2]);
var offset = gl2.Y() - gl1.Y();
gl1.on('drag', function() {
gl2.moveTo([gl1.X(), gl1.Y() + offset]);
});
gl2.on('drag', function() {
offset = gl2.Y() - gl1.Y();
});