Mutually dependent line and gliders: Difference between revisions
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</jsxgraph> | </jsxgraph> | ||
===The JavaScript code=== | |||
<source lang="javascript"> | |||
var board = JXG.JSXGraph.initBoard('jxgbox', { | |||
boundingbox: [-5,5,5,-5], | |||
keepaspectratio: true, axis:false, grid:true | |||
}); | |||
board.create('axis',[[0,0],[1,0]], {ticks: {majorHeight:20}}); | |||
board.create('axis',[[0,0],[0,1]], {ticks: {majorHeight:20}}); | |||
var el0 = board.create('line',[[0,0], [0,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=0'}); | |||
var el1 = board.create('line',[[1,0],[1,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=1'}); | |||
var gl1 = board.create('glider', [0,0, el0], {name:'b'}); | |||
var gl2 = board.create('glider', [1,0, el1], {name:'a'}); | |||
var line = board.create('line', [gl1, gl2]); | |||
gl1.draggable = function() {return true; }; | |||
gl2.draggable = function() {return true; }; | |||
var offset = gl2.Y() - gl1.Y(); | |||
gl1.on('drag', function() { | |||
gl2.moveTo([gl1.X(), gl1.Y() + offset]); | |||
}); | |||
gl2.on('drag', function() { | |||
offset = gl2.Y() - gl1.Y(); | |||
}); | |||
</source> | |||
[[Category:Examples]] |
Revision as of 08:19, 1 June 2012
The JavaScript code
var board = JXG.JSXGraph.initBoard('jxgbox', {
boundingbox: [-5,5,5,-5],
keepaspectratio: true, axis:false, grid:true
});
board.create('axis',[[0,0],[1,0]], {ticks: {majorHeight:20}});
board.create('axis',[[0,0],[0,1]], {ticks: {majorHeight:20}});
var el0 = board.create('line',[[0,0], [0,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=0'});
var el1 = board.create('line',[[1,0],[1,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=1'});
var gl1 = board.create('glider', [0,0, el0], {name:'b'});
var gl2 = board.create('glider', [1,0, el1], {name:'a'});
var line = board.create('line', [gl1, gl2]);
gl1.draggable = function() {return true; };
gl2.draggable = function() {return true; };
var offset = gl2.Y() - gl1.Y();
gl1.on('drag', function() {
gl2.moveTo([gl1.X(), gl1.Y() + offset]);
});
gl2.on('drag', function() {
offset = gl2.Y() - gl1.Y();
});