Sine and cosine: Difference between revisions
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var b1c1 = board.create('circle', [[0,0], [1,0]]); | var b1c1 = board.create('circle', [[0,0], [1,0]]); | ||
var b1p1 = board.create('point', [2, 0], {slideObject: b1c1}); | var b1p1 = board.create('point', [2, 0], {slideObject: b1c1}); | ||
var perp = board.create('perpendicular', [xax1,b1p1],{strokeColor: | var perp = board.create('perpendicular', [xax1,b1p1],[{strokeColor: '#ff0000', visible: true}, {visible: false}]); | ||
var perp2 = board.create('perpendicular',[yax1,b1p1],{strokeColor: | var perp2 = board.create('perpendicular',[yax1,b1p1],[{strokeColor: '#ff0000', visible: true}, {visible: false}]); | ||
// Animation | // Animation |
Revision as of 12:29, 6 February 2011
Animation of the sine and cosine curve. Click here to start and stop animation.
The underlying JavaScript code
var board = JXG.JSXGraph.initBoard('box', {originX: 200, originY: 200, unitX: 150, unitY: 150});
var board2 = JXG.JSXGraph.initBoard('box2', {originX: 50, originY: 200, unitX: 50, unitY: 150});
var xax1 = board.create('axis', [[0,0], [0,1]]);
var yax1 = board.create('axis', [[0,0], [1,0]]);
var xax2 = board2.create('axis', [[0,0], [1,0]]);
board2.create('axis', [[0,0], [0,1]]);
board2.create('ticks', [xax2, [Math.PI, 2*Math.PI]], {strokeColor: 'green', strokeWidth: '2px'});
var b1c1 = board.create('circle', [[0,0], [1,0]]);
var b1p1 = board.create('point', [2, 0], {slideObject: b1c1});
var perp = board.create('perpendicular', [xax1,b1p1],{strokeColor:['#ff0000',null],visible:[true,false]});
var perp2 = board.create('perpendicular',[yax1,b1p1],{strokeColor:['#0000ff',null],visible:[true,false]});
// sine:
var b2p1 = board2.create('point', [
function(){ return board.rad([1,0],[0,0],b1p1); },
function() { return b1p1.Y() }],
{fixed: true, trace: true, strokeColor: '#ff0000', name: 'S'});
// cosine:
var b2p2 = board2.create('point', [
function(){ return board.rad([1,0],[0,0],b1p1); },
function() { return b1p1.X() }],
{fixed: true, trace: true, strokeColor: '#0000ff', name: 'C'});
// Dependencies (only necessary if b2p1 or b2p2 is deleted)
b1p1.addChild(b2p1);
b1p1.addChild(b2p2);
board.addChild(board2);
// Animation
var animated = false;
function animate(point, direction, count) {
if(animated) {
point.stopAnimation();
animated = false;
} else {
point.startAnimation(direction, count);
animated = true;
}
}
</script>