Transformations: Difference between revisions
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The transformation ''t'' is the rotation by 60 degrees around the point p1. Alternatively, the rotation can also be defined by giving the name of the rotation center. | The transformation ''t'' is the rotation by 60 degrees around the point p1. Alternatively, the rotation can also be defined by giving the name of the rotation center. | ||
<source lang="javascript"> | <source lang="javascript"> | ||
var p1 = board.create('point', [1,1], {style:6, name:'C'}); | |||
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center | |||
</source> | </source> | ||
Now, two more points ''p2'' and ''p3'' are created. ''p3'' has the coordinates of ''p2'' rotated by 60 degrees around ''p1''. | Now, two more points ''p2'' and ''p3'' are created. ''p3'' has the coordinates of ''p2'' rotated by 60 degrees around ''p1''. | ||
<source lang="javascript"> | <source lang="javascript"> | ||
var p2 = board.create('point', [3,1]); | |||
var p3 = board.create('point', [p2,t]); | |||
</source> | </source> | ||
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But here, ''p2'' is rotated once. | But here, ''p2'' is rotated once. | ||
<source lang="javascript"> | <source lang="javascript"> | ||
var p1 = board.create('point', [1,1], {style:6, name:'C'}); | |||
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center | |||
var p2 = board.create('point', [3,1]); | |||
t.applyOnce(p2); | |||
</source> | </source> | ||
If there are more than one point to be rotated, an array can be supplied | If there are more than one point to be rotated, an array can be supplied | ||
<source lang="javascript"> | <source lang="javascript"> | ||
var p1 = board.create('point', [1,1], {style:6, name:'C'}); | |||
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center | |||
var p2 = board.create('point', [3,1]); | |||
var p3 = board.create('point', [4,1]); | |||
t.applyOnce([p2,p3]); | |||
</source> | </source> |
Revision as of 18:16, 14 February 2010
In JSXGraph it is possible to apply plane projective transformations to point elements. A projective transformation is a multiplication by a 3x3 matrix to the homogeneous coordinates of a point. To make life easier some standard transformation are predefined.
Available transformation types
- Translation
- Scaling
- Reflection
- Rotation
- Shear transformation
- Generic transformation
Using transformations
There are two possibilities to apply transformations:
- One point is the result of applying a transformation to another point.
First, the transformation has to be time, for example
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,p1], {type:'rotate'}); // angle, rotation center
The transformation t is the rotation by 60 degrees around the point p1. Alternatively, the rotation can also be defined by giving the name of the rotation center.
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center
Now, two more points p2 and p3 are created. p3 has the coordinates of p2 rotated by 60 degrees around p1.
var p2 = board.create('point', [3,1]);
var p3 = board.create('point', [p2,t]);
- One-time application of a transformation to a point.
Here, we start with the same setting as above: There are points p1, p2 and the transformation t. But here, p2 is rotated once.
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center
var p2 = board.create('point', [3,1]);
t.applyOnce(p2);
If there are more than one point to be rotated, an array can be supplied
var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'}); // angle, rotation center
var p2 = board.create('point', [3,1]);
var p3 = board.create('point', [4,1]);
t.applyOnce([p2,p3]);