Cubic spline interpolation: Difference between revisions
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=== The underlying JavaScript code === | === The underlying JavaScript code === | ||
<source lang="javascript"> | <source lang="javascript"> | ||
board = JXG.JSXGraph.initBoard('box', {originX: 250, originY: 250, unitX: 50, unitY: 25}); | |||
// Axes | |||
b1axisx = board.createElement('axis', [[0,0], [1,0]], {}); | |||
b1axisy = board.createElement('axis', [[0,0], [0,1]], {}); | |||
var p = []; | |||
p[0] = board.createElement('point', [-1,2], {style:6}); | |||
p[1] = board.createElement('point', [0,-1], {style:6}); | |||
p[2] = board.createElement('point', [1,0], {style:6}); | |||
p[3] = board.createElement('point', [2,1], {style:6}); | |||
var c = board.createElement('spline', p, {strokeWidth:3}); | |||
function addPoint() { | function addPoint() { | ||
p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6})); | p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6})); |
Revision as of 11:11, 30 March 2009
Constructs a cubic spline through given points. Points can be added by clicking on "Add point".
References
The underlying JavaScript code
board = JXG.JSXGraph.initBoard('box', {originX: 250, originY: 250, unitX: 50, unitY: 25});
// Axes
b1axisx = board.createElement('axis', [[0,0], [1,0]], {});
b1axisy = board.createElement('axis', [[0,0], [0,1]], {});
var p = [];
p[0] = board.createElement('point', [-1,2], {style:6});
p[1] = board.createElement('point', [0,-1], {style:6});
p[2] = board.createElement('point', [1,0], {style:6});
p[3] = board.createElement('point', [2,1], {style:6});
var c = board.createElement('spline', p, {strokeWidth:3});
function addPoint() {
p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6}));
board.update();
}