Change Equation of a Graph: Difference between revisions
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== How to Create this Construction ==  | |||
=== HTML Part ===  | |||
'''Adding a text input field somewhere on the page together with a button'''  | |||
<source lang="xml">  | |||
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">  | |||
<input type="button" value="set" onClick="doIt()">   | |||
</source>  | |||
=== JavaScript Part ===  | |||
'''Setting up the board'''  | |||
<source lang="javascript">  | |||
board = JXG.JSXGraph.initBoard('jxgbox', {originX: 250, originY: 250, unitX: 40, unitY: 20});  | |||
// Axes  | |||
b1axisx = board.createElement('axis', [[1,0], [0,0]], {});  | |||
b1axisy = board.createElement('axis', [[0,1], [0,0]], {});  | |||
</source>  | |||
'''Create a JavaScript Function f(x) From the Text Field'''  | |||
<source lang="javascript">  | |||
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");  | |||
</source>  | |||
'''Use f(x) for defining the Graph'''  | |||
<source lang="javascript">  | |||
graph = board.createElement('curve', ["x", function(x){ return f(x); }, "x", -10, 10],{curveType:'plot'});						  | |||
</source>  | |||
'''Define Further Elements'''  | |||
<source lang="javascript">  | |||
//glider on the curve  | |||
p1 = board.createElement('glider', [0,0,graph], {style:6, name:'P'});  | |||
//define the derivative of f  | |||
g = board.algebra.D(f);  | |||
//a point on the tangent  | |||
//                                 variable x coordinate           variable y coordinate depending on the derivative of f at point p1.X()  | |||
p2 = board.createElement('point', [function() { return p1.X()+1;}, function() {return p1.Y()+board.algebra.D(graph.Y)(p1.X());}], {style:1, name:''});  | |||
//the tangent   | |||
l1 = board.createElement('line', [p1,p2],{});   | |||
//a third point fpr the slope triangle  | |||
p3 = board.createElement('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''});  | |||
//the slope triangle  | |||
pol = board.createElement('polygon', [p1,p2,p3], {});  | |||
//a text for displaying slope's value  | |||
//                               variable x coordinate          variable y coordinate                        variable value  | |||
t = board.createElement('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(board.round(p2.Y()-p3.Y(),2));}],{color:ff0000});   | |||
</source>  | |||
'''Define JavaScript Function doIt() for Reacting on User Input'''  | |||
<source lang="javascript">  | |||
function doIt(){  | |||
  //redefine function f according to the current text field value  | |||
  eval("function f(x){ return "+document.getElementById("eingabe").value+";}");  | |||
  //change the Y attribute of the graph to the new function   | |||
  graph.Y = function(x){ return f(x); };  | |||
  //update the graph  | |||
  graph.updateCurve();  | |||
  //update the whole board  | |||
  board.update();  | |||
}   | |||
</source>  | |||
== Remarks ==  | == Remarks ==  | ||
The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by aononymous functions of JavaScript.  | The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by aononymous functions of JavaScript.  | ||
[[Category:Examples]]  | [[Category:Examples]]  | ||
Revision as of 19:57, 20 October 2008
This example shows how you can change the equation of a graph without creating the whole construction again. Dependend elements are updated automatically.
How to Create this Construction
HTML Part
Adding a text input field somewhere on the page together with a button
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">
<input type="button" value="set" onClick="doIt()">
JavaScript Part
Setting up the board
board = JXG.JSXGraph.initBoard('jxgbox', {originX: 250, originY: 250, unitX: 40, unitY: 20});
// Axes
b1axisx = board.createElement('axis', [[1,0], [0,0]], {});
b1axisy = board.createElement('axis', [[0,1], [0,0]], {});
Create a JavaScript Function f(x) From the Text Field
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
Use f(x) for defining the Graph
graph = board.createElement('curve', ["x", function(x){ return f(x); }, "x", -10, 10],{curveType:'plot'});
Define Further Elements
//glider on the curve
p1 = board.createElement('glider', [0,0,graph], {style:6, name:'P'});
//define the derivative of f
g = board.algebra.D(f);
//a point on the tangent
//                                 variable x coordinate           variable y coordinate depending on the derivative of f at point p1.X()
p2 = board.createElement('point', [function() { return p1.X()+1;}, function() {return p1.Y()+board.algebra.D(graph.Y)(p1.X());}], {style:1, name:''});
//the tangent 
l1 = board.createElement('line', [p1,p2],{}); 
//a third point fpr the slope triangle
p3 = board.createElement('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''});
//the slope triangle
pol = board.createElement('polygon', [p1,p2,p3], {});
//a text for displaying slope's value
//                               variable x coordinate          variable y coordinate                        variable value
t = board.createElement('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(board.round(p2.Y()-p3.Y(),2));}],{color:ff0000});
Define JavaScript Function doIt() for Reacting on User Input
function doIt(){
  //redefine function f according to the current text field value
  eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
  //change the Y attribute of the graph to the new function 
  graph.Y = function(x){ return f(x); };
  //update the graph
  graph.updateCurve();
  //update the whole board
  board.update();
}
Remarks
The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by aononymous functions of JavaScript.