Interpolation: Neville's algorithm: Difference between revisions
From JSXGraph Wiki
A WASSERMANN (talk | contribs) No edit summary  | 
				A WASSERMANN (talk | contribs) No edit summary  | 
				||
| Line 14: | Line 14: | ||
     g = board.createElement('glider', [graph], {name:'Glider'});  |      g = board.createElement('glider', [graph], {name:'Glider'});  | ||
     t = board.createElement('tangent', [g],{dash:1,strokeColor:'green'});  |      t = board.createElement('tangent', [g],{dash:1,strokeColor:'green'});  | ||
     function addPoint() {  |      function addPoint() {  | ||
| Line 43: | Line 42: | ||
     g = board.createElement('glider', [graph]);  |      g = board.createElement('glider', [graph]);  | ||
     t = board.createElement('tangent', [g],{dash:1,strokeColor:'green'});  |      t = board.createElement('tangent', [g],{dash:1,strokeColor:'green'});  | ||
     function addPoint() {  |      function addPoint() {  | ||
Revision as of 20:20, 10 March 2009
References
The underlying JavaScript code
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/prototype.js"></script>
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<div id="box" class="jxgbox" style="width:600px; height:400px;"></div>
    board = JXG.JSXGraph.initBoard('box', {axis:true, originX: 250, originY: 250, unitX: 50, unitY: 50});
    var p = [];
    p[0] = board.createElement('point', [-1,2], {style:6});
    p[1] = board.createElement('point', [3,-1], {style:6});
    p[2] = board.createElement('point', [2,1], {style:6});
    graph = board.createElement('curve', board.neville(p),{strokeWidth:5,strokeOpacity:0.5});
    g = board.createElement('glider', [graph]);
    t = board.createElement('tangent', [g],{dash:1,strokeColor:'green'});
      
    function addPoint() {
      p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6}));
      board.update();
    }