Cubic spline interpolation: Difference between revisions
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</html>  | </html>  | ||
<jsxgraph width="600" height="400" box="box">  | <jsxgraph width="600" height="400" box="box">  | ||
var board = JXG.JSXGraph.initBoard('box', {  | var board = JXG.JSXGraph.initBoard('box', {boundingbox: [-5, 10, 7, -5], axis:true});  | ||
var p = [];  | var p = [];  | ||
p[0] = board.create('point', [-1,2], {  | p[0] = board.create('point', [-1,2], {size: 4, face: 'o'});  | ||
p[1] = board.create('point', [0,-1], {  | p[1] = board.create('point', [0,-1], {size: 4, face: 'o'});  | ||
p[2] = board.create('point', [1,0], {  | p[2] = board.create('point', [1,0], {size: 4, face: 'o'});  | ||
p[3] = board.create('point', [2,1], {  | p[3] = board.create('point', [2,1], {size: 4, face: 'o'});  | ||
var c = board.create('spline', p, {strokeWidth:3});  | var c = board.create('spline', p, {strokeWidth:3});  | ||
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function addPoint() {  | function addPoint() {  | ||
     p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{  |      p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{size: 4, face: 'o'}));  | ||
     board.update();  |      board.update();  | ||
}  | }             | ||
</jsxgraph>  | </jsxgraph>  | ||
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=== The underlying JavaScript code ===  | === The underlying JavaScript code ===  | ||
<source lang="javascript">  | <source lang="javascript">  | ||
var board = JXG.JSXGraph.initBoard('box', {  | var board = JXG.JSXGraph.initBoard('box', {boundingbox: [-5, 10, 7, -5], axis:true});  | ||
var p = [];  | var p = [];  | ||
p[0] = board.create('point', [-1,2], {  | p[0] = board.create('point', [-1,2], {size: 4, face: 'o'});  | ||
p[1] = board.create('point', [0,-1], {  | p[1] = board.create('point', [0,-1], {size: 4, face: 'o'});  | ||
p[2] = board.create('point', [1,0], {  | p[2] = board.create('point', [1,0], {size: 4, face: 'o'});  | ||
p[3] = board.create('point', [2,1], {  | p[3] = board.create('point', [2,1], {size: 4, face: 'o'});  | ||
var c = board.create('spline', p, {strokeWidth:3});  | var c = board.create('spline', p, {strokeWidth:3});  | ||
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function addPoint() {  | function addPoint() {  | ||
     p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{  |      p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{size: 4, face: 'o'}));  | ||
     board.update();  |      board.update();  | ||
}  | }</source>  | ||
</source>  | |||
[[Category:Examples]]  | [[Category:Examples]]  | ||
[[Category:Interpolation]]  | [[Category:Interpolation]]  | ||
Latest revision as of 13:09, 7 June 2011
Constructs a cubic spline through given points. Points can be added by clicking on "Add point".
References
The underlying JavaScript code
var board = JXG.JSXGraph.initBoard('box', {boundingbox: [-5, 10, 7, -5], axis:true});
var p = [];
p[0] = board.create('point', [-1,2], {size: 4, face: 'o'});
p[1] = board.create('point', [0,-1], {size: 4, face: 'o'});
p[2] = board.create('point', [1,0], {size: 4, face: 'o'});
p[3] = board.create('point', [2,1], {size: 4, face: 'o'});
var c = board.create('spline', p, {strokeWidth:3});
var g = board.create('glider', [1.5,0,c], {name:'',style:8});
var t = board.create('tangent', [g], {dash:2,strokeColor:'#aa0000'});
     
function addPoint() {
    p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{size: 4, face: 'o'}));
    board.update();
}