// Define the id of your board in BOARDID
var angle, v, friction, tFinal, curveN, // Sliders
point, // Start point
cf, cf2; // Curves
const board = JXG.JSXGraph.initBoard(BOARDID, {
axis: true,
boundingbox: [-5, 5, 5, -5]
});
// Create some sliders to control the model
angle = board.create('slider', [[1.1, 4.3], [3.1, 4.3], [0, 0.7, 1.57]], {name: 'angle'});
v = board.create('slider', [[1.1, 4.7], [3.1, 4.7], [0, 10, 10]], {name: 'velocity'});
friction = board.create('slider', [[1.1, 3.9], [3.1, 3.9], [0, 0.16, 2]], {name: 'friction', snapWidth: 0.05});
tFinal = board.create('slider', [[1.1, 3.5], [3.1, 3.5], [0, 5, 15]], {name: 'tEnd'});
curveN = board.create('slider', [[1.1, 3.1], [3.1, 3.1], [20, 100, 200]], {name: 'N', snapWidth: 1});
// Trajectory:
// Initial point
point = board.create('point', [-4, 0], {
name: '(x_0,y_0)',
color: 'red'
});
// ODE for projectile
var frk = function(t, x) {
// Friction
let y = [
x[2],
x[3],
0 - friction.Value() * x[2] * x[2],
-9.81 - friction.Value() * x[3] * x[3]
];
return y;
};
// Forward solver using JSXGraph's Runge-Kutta algorithm.
// Note: x[0] is x, x[1] is y, x[2] is \dot x, x[3] is \dot y
var forwardSolver = function() {
var I, x0;
// Time interval
I = [0, tFinal.Value()];
// Initial value
x0 = [point.X(), point.Y(), v.Value() * Math.cos(angle.Value()), v.Value() * Math.sin(angle.Value())];
// Solve the ODE
return JXG.Math.Numerics.rungeKutta('heun', x0, I, curveN.Value(), frk);
};
// Create and update curve which approximates the trajectory with friction
cf = board.create('curve', [[], []], {strokeWidth: 2});
cf.updateDataArray = function() {
var i;
// Solve ODE
var data = forwardSolver();
this.dataX = [];
this.dataY = [];
// Copy ODE solution to the curve
for (i = 0; i < data.length; i++) {
this.dataX[i] = data[i][0];
this.dataY[i] = data[i][1];
}
}
// Show the analytic solution without friction
cf2 = board.create('curve', [
(t) => v.Value() * Math.cos(angle.Value()) * t + point.X(),
(t) => v.Value() * Math.sin(angle.Value()) * t - 9.81 / 2 * t * t + point.Y(),
0, () => tFinal.Value()
], {
strokeWidth: 1,
strokeColor: 'red'
});
This example is licensed under a Creative Commons Attribution ShareAlike 4.0 International License.
Please note that you have to mention The Center of Mobile Learning with Digital Technology and all authors in the credits.
/*
This example is licensed under a
Creative Commons Attribution ShareAlike 4.0 International License.
https://creativecommons.org/licenses/by-sa/4.0/
Please note that you have to mention
The Center of Mobile Learning with Digital Technology
and the autor Wigand Rathmann (https://en.www.math.fau.de/rathmann/)
in the credits.
*/
const BOARDID = 'your_div_id'; // Insert your id here!
var angle, v, friction, tFinal, curveN, // Sliders
point, // Start point
cf, cf2; // Curves
const board = JXG.JSXGraph.initBoard(BOARDID, {
axis: true,
boundingbox: [-5, 5, 5, -5]
});
// Create some sliders to control the model
angle = board.create('slider', [[1.1, 4.3], [3.1, 4.3], [0, 0.7, 1.57]], {name: 'angle'});
v = board.create('slider', [[1.1, 4.7], [3.1, 4.7], [0, 10, 10]], {name: 'velocity'});
friction = board.create('slider', [[1.1, 3.9], [3.1, 3.9], [0, 0.16, 2]], {name: 'friction', snapWidth: 0.05});
tFinal = board.create('slider', [[1.1, 3.5], [3.1, 3.5], [0, 5, 15]], {name: 'tEnd'});
curveN = board.create('slider', [[1.1, 3.1], [3.1, 3.1], [20, 100, 200]], {name: 'N', snapWidth: 1});
// Trajectory:
// Initial point
point = board.create('point', [-4, 0], {
name: '(x_0,y_0)',
color: 'red'
});
// ODE for projectile
var frk = function(t, x) {
// Friction
let y = [
x[2],
x[3],
0 - friction.Value() * x[2] * x[2],
-9.81 - friction.Value() * x[3] * x[3]
];
return y;
};
// Forward solver using JSXGraph's Runge-Kutta algorithm.
// Note: x[0] is x, x[1] is y, x[2] is \dot x, x[3] is \dot y
var forwardSolver = function() {
var I, x0;
// Time interval
I = [0, tFinal.Value()];
// Initial value
x0 = [point.X(), point.Y(), v.Value() * Math.cos(angle.Value()), v.Value() * Math.sin(angle.Value())];
// Solve the ODE
return JXG.Math.Numerics.rungeKutta('heun', x0, I, curveN.Value(), frk);
};
// Create and update curve which approximates the trajectory with friction
cf = board.create('curve', [[], []], {strokeWidth: 2});
cf.updateDataArray = function() {
var i;
// Solve ODE
var data = forwardSolver();
this.dataX = [];
this.dataY = [];
// Copy ODE solution to the curve
for (i = 0; i < data.length; i++) {
this.dataX[i] = data[i][0];
this.dataY[i] = data[i][1];
}
}
// Show the analytic solution without friction
cf2 = board.create('curve', [
(t) => v.Value() * Math.cos(angle.Value()) * t + point.X(),
(t) => v.Value() * Math.sin(angle.Value()) * t - 9.81 / 2 * t * t + point.Y(),
0, () => tFinal.Value()
], {
strokeWidth: 1,
strokeColor: 'red'
});
<div id="board-0-wrapper" class="jxgbox-wrapper " style="width: 100%; ">
<div id="board-0" class="jxgbox" style="aspect-ratio: 1 / 1; width: 100%;" data-ar="1 / 1"></div>
</div>
<script type = "text/javascript">
/*
This example is licensed under a
Creative Commons Attribution ShareAlike 4.0 International License.
https://creativecommons.org/licenses/by-sa/4.0/
Please note that you have to mention
The Center of Mobile Learning with Digital Technology
and the autor Wigand Rathmann (https://en.www.math.fau.de/rathmann/)
in the credits.
*/
const BOARDID = 'board-0';
var angle, v, friction, tFinal, curveN, // Sliders
point, // Start point
cf, cf2; // Curves
const board = JXG.JSXGraph.initBoard(BOARDID, {
axis: true,
boundingbox: [-5, 5, 5, -5]
});
// Create some sliders to control the model
angle = board.create('slider', [[1.1, 4.3], [3.1, 4.3], [0, 0.7, 1.57]], {name: 'angle'});
v = board.create('slider', [[1.1, 4.7], [3.1, 4.7], [0, 10, 10]], {name: 'velocity'});
friction = board.create('slider', [[1.1, 3.9], [3.1, 3.9], [0, 0.16, 2]], {name: 'friction', snapWidth: 0.05});
tFinal = board.create('slider', [[1.1, 3.5], [3.1, 3.5], [0, 5, 15]], {name: 'tEnd'});
curveN = board.create('slider', [[1.1, 3.1], [3.1, 3.1], [20, 100, 200]], {name: 'N', snapWidth: 1});
// Trajectory:
// Initial point
point = board.create('point', [-4, 0], {
name: '(x_0,y_0)',
color: 'red'
});
// ODE for projectile
var frk = function(t, x) {
// Friction
let y = [
x[2],
x[3],
0 - friction.Value() * x[2] * x[2],
-9.81 - friction.Value() * x[3] * x[3]
];
return y;
};
// Forward solver using JSXGraph's Runge-Kutta algorithm.
// Note: x[0] is x, x[1] is y, x[2] is \dot x, x[3] is \dot y
var forwardSolver = function() {
var I, x0;
// Time interval
I = [0, tFinal.Value()];
// Initial value
x0 = [point.X(), point.Y(), v.Value() * Math.cos(angle.Value()), v.Value() * Math.sin(angle.Value())];
// Solve the ODE
return JXG.Math.Numerics.rungeKutta('heun', x0, I, curveN.Value(), frk);
};
// Create and update curve which approximates the trajectory with friction
cf = board.create('curve', [[], []], {strokeWidth: 2});
cf.updateDataArray = function() {
var i;
// Solve ODE
var data = forwardSolver();
this.dataX = [];
this.dataY = [];
// Copy ODE solution to the curve
for (i = 0; i < data.length; i++) {
this.dataX[i] = data[i][0];
this.dataY[i] = data[i][1];
}
}
// Show the analytic solution without friction
cf2 = board.create('curve', [
(t) => v.Value() * Math.cos(angle.Value()) * t + point.X(),
(t) => v.Value() * Math.sin(angle.Value()) * t - 9.81 / 2 * t * t + point.Y(),
0, () => tFinal.Value()
], {
strokeWidth: 1,
strokeColor: 'red'
});
</script>
<jsxgraph width="100%" aspect-ratio="1 / 1" title="Projectile motion" description="This construction was copied from JSXGraph examples database: http://jsxgraph.org/share/" useGlobalJS="false">
/*
This example is licensed under a
Creative Commons Attribution ShareAlike 4.0 International License.
https://creativecommons.org/licenses/by-sa/4.0/
Please note that you have to mention
The Center of Mobile Learning with Digital Technology
and the autor Wigand Rathmann (https://en.www.math.fau.de/rathmann/)
in the credits.
*/
var angle, v, friction, tFinal, curveN, // Sliders
point, // Start point
cf, cf2; // Curves
const board = JXG.JSXGraph.initBoard(BOARDID, {
axis: true,
boundingbox: [-5, 5, 5, -5]
});
// Create some sliders to control the model
angle = board.create('slider', [[1.1, 4.3], [3.1, 4.3], [0, 0.7, 1.57]], {name: 'angle'});
v = board.create('slider', [[1.1, 4.7], [3.1, 4.7], [0, 10, 10]], {name: 'velocity'});
friction = board.create('slider', [[1.1, 3.9], [3.1, 3.9], [0, 0.16, 2]], {name: 'friction', snapWidth: 0.05});
tFinal = board.create('slider', [[1.1, 3.5], [3.1, 3.5], [0, 5, 15]], {name: 'tEnd'});
curveN = board.create('slider', [[1.1, 3.1], [3.1, 3.1], [20, 100, 200]], {name: 'N', snapWidth: 1});
// Trajectory:
// Initial point
point = board.create('point', [-4, 0], {
name: '(x_0,y_0)',
color: 'red'
});
// ODE for projectile
var frk = function(t, x) {
// Friction
let y = [
x[2],
x[3],
0 - friction.Value() * x[2] * x[2],
-9.81 - friction.Value() * x[3] * x[3]
];
return y;
};
// Forward solver using JSXGraph's Runge-Kutta algorithm.
// Note: x[0] is x, x[1] is y, x[2] is \dot x, x[3] is \dot y
var forwardSolver = function() {
var I, x0;
// Time interval
I = [0, tFinal.Value()];
// Initial value
x0 = [point.X(), point.Y(), v.Value() * Math.cos(angle.Value()), v.Value() * Math.sin(angle.Value())];
// Solve the ODE
return JXG.Math.Numerics.rungeKutta('heun', x0, I, curveN.Value(), frk);
};
// Create and update curve which approximates the trajectory with friction
cf = board.create('curve', [[], []], {strokeWidth: 2});
cf.updateDataArray = function() {
var i;
// Solve ODE
var data = forwardSolver();
this.dataX = [];
this.dataY = [];
// Copy ODE solution to the curve
for (i = 0; i < data.length; i++) {
this.dataX[i] = data[i][0];
this.dataY[i] = data[i][1];
}
}
// Show the analytic solution without friction
cf2 = board.create('curve', [
(t) => v.Value() * Math.cos(angle.Value()) * t + point.X(),
(t) => v.Value() * Math.sin(angle.Value()) * t - 9.81 / 2 * t * t + point.Y(),
0, () => tFinal.Value()
], {
strokeWidth: 1,
strokeColor: 'red'
});
</jsxgraph>
/*
This example is licensed under a
Creative Commons Attribution ShareAlike 4.0 International License.
https://creativecommons.org/licenses/by-sa/4.0/
Please note that you have to mention
The Center of Mobile Learning with Digital Technology
and the autor Wigand Rathmann (https://en.www.math.fau.de/rathmann/)
in the credits.
*/
const BOARDID = 'your_div_id'; // Insert your id here!
var angle, v, friction, tFinal, curveN, // Sliders
point, // Start point
cf, cf2; // Curves
const board = JXG.JSXGraph.initBoard(BOARDID, {
axis: true,
boundingbox: [-5, 5, 5, -5]
});
// Create some sliders to control the model
angle = board.create('slider', [[1.1, 4.3], [3.1, 4.3], [0, 0.7, 1.57]], {name: 'angle'});
v = board.create('slider', [[1.1, 4.7], [3.1, 4.7], [0, 10, 10]], {name: 'velocity'});
friction = board.create('slider', [[1.1, 3.9], [3.1, 3.9], [0, 0.16, 2]], {name: 'friction', snapWidth: 0.05});
tFinal = board.create('slider', [[1.1, 3.5], [3.1, 3.5], [0, 5, 15]], {name: 'tEnd'});
curveN = board.create('slider', [[1.1, 3.1], [3.1, 3.1], [20, 100, 200]], {name: 'N', snapWidth: 1});
// Trajectory:
// Initial point
point = board.create('point', [-4, 0], {
name: '(x_0,y_0)',
color: 'red'
});
// ODE for projectile
var frk = function(t, x) {
// Friction
let y = [
x[2],
x[3],
0 - friction.Value() * x[2] * x[2],
-9.81 - friction.Value() * x[3] * x[3]
];
return y;
};
// Forward solver using JSXGraph's Runge-Kutta algorithm.
// Note: x[0] is x, x[1] is y, x[2] is \dot x, x[3] is \dot y
var forwardSolver = function() {
var I, x0;
// Time interval
I = [0, tFinal.Value()];
// Initial value
x0 = [point.X(), point.Y(), v.Value() * Math.cos(angle.Value()), v.Value() * Math.sin(angle.Value())];
// Solve the ODE
return JXG.Math.Numerics.rungeKutta('heun', x0, I, curveN.Value(), frk);
};
// Create and update curve which approximates the trajectory with friction
cf = board.create('curve', [[], []], {strokeWidth: 2});
cf.updateDataArray = function() {
var i;
// Solve ODE
var data = forwardSolver();
this.dataX = [];
this.dataY = [];
// Copy ODE solution to the curve
for (i = 0; i < data.length; i++) {
this.dataX[i] = data[i][0];
this.dataY[i] = data[i][1];
}
}
// Show the analytic solution without friction
cf2 = board.create('curve', [
(t) => v.Value() * Math.cos(angle.Value()) * t + point.X(),
(t) => v.Value() * Math.sin(angle.Value()) * t - 9.81 / 2 * t * t + point.Y(),
0, () => tFinal.Value()
], {
strokeWidth: 1,
strokeColor: 'red'
});
<div id="board-0-wrapper" class="jxgbox-wrapper " style="width: 100%; ">
<div id="board-0" class="jxgbox" style="aspect-ratio: 1 / 1; width: 100%;" data-ar="1 / 1"></div>
</div>
<script type = "text/javascript">
/*
This example is licensed under a
Creative Commons Attribution ShareAlike 4.0 International License.
https://creativecommons.org/licenses/by-sa/4.0/
Please note that you have to mention
The Center of Mobile Learning with Digital Technology
and the autor Wigand Rathmann (https://en.www.math.fau.de/rathmann/)
in the credits.
*/
const BOARDID = 'board-0';
var angle, v, friction, tFinal, curveN, // Sliders
point, // Start point
cf, cf2; // Curves
const board = JXG.JSXGraph.initBoard(BOARDID, {
axis: true,
boundingbox: [-5, 5, 5, -5]
});
// Create some sliders to control the model
angle = board.create('slider', [[1.1, 4.3], [3.1, 4.3], [0, 0.7, 1.57]], {name: 'angle'});
v = board.create('slider', [[1.1, 4.7], [3.1, 4.7], [0, 10, 10]], {name: 'velocity'});
friction = board.create('slider', [[1.1, 3.9], [3.1, 3.9], [0, 0.16, 2]], {name: 'friction', snapWidth: 0.05});
tFinal = board.create('slider', [[1.1, 3.5], [3.1, 3.5], [0, 5, 15]], {name: 'tEnd'});
curveN = board.create('slider', [[1.1, 3.1], [3.1, 3.1], [20, 100, 200]], {name: 'N', snapWidth: 1});
// Trajectory:
// Initial point
point = board.create('point', [-4, 0], {
name: '(x_0,y_0)',
color: 'red'
});
// ODE for projectile
var frk = function(t, x) {
// Friction
let y = [
x[2],
x[3],
0 - friction.Value() * x[2] * x[2],
-9.81 - friction.Value() * x[3] * x[3]
];
return y;
};
// Forward solver using JSXGraph's Runge-Kutta algorithm.
// Note: x[0] is x, x[1] is y, x[2] is \dot x, x[3] is \dot y
var forwardSolver = function() {
var I, x0;
// Time interval
I = [0, tFinal.Value()];
// Initial value
x0 = [point.X(), point.Y(), v.Value() * Math.cos(angle.Value()), v.Value() * Math.sin(angle.Value())];
// Solve the ODE
return JXG.Math.Numerics.rungeKutta('heun', x0, I, curveN.Value(), frk);
};
// Create and update curve which approximates the trajectory with friction
cf = board.create('curve', [[], []], {strokeWidth: 2});
cf.updateDataArray = function() {
var i;
// Solve ODE
var data = forwardSolver();
this.dataX = [];
this.dataY = [];
// Copy ODE solution to the curve
for (i = 0; i < data.length; i++) {
this.dataX[i] = data[i][0];
this.dataY[i] = data[i][1];
}
}
// Show the analytic solution without friction
cf2 = board.create('curve', [
(t) => v.Value() * Math.cos(angle.Value()) * t + point.X(),
(t) => v.Value() * Math.sin(angle.Value()) * t - 9.81 / 2 * t * t + point.Y(),
0, () => tFinal.Value()
], {
strokeWidth: 1,
strokeColor: 'red'
});
</script>
<jsxgraph width="100%" aspect-ratio="1 / 1" title="Projectile motion" description="This construction was copied from JSXGraph examples database: http://jsxgraph.org/share/" useGlobalJS="false">
/*
This example is licensed under a
Creative Commons Attribution ShareAlike 4.0 International License.
https://creativecommons.org/licenses/by-sa/4.0/
Please note that you have to mention
The Center of Mobile Learning with Digital Technology
and the autor Wigand Rathmann (https://en.www.math.fau.de/rathmann/)
in the credits.
*/
var angle, v, friction, tFinal, curveN, // Sliders
point, // Start point
cf, cf2; // Curves
const board = JXG.JSXGraph.initBoard(BOARDID, {
axis: true,
boundingbox: [-5, 5, 5, -5]
});
// Create some sliders to control the model
angle = board.create('slider', [[1.1, 4.3], [3.1, 4.3], [0, 0.7, 1.57]], {name: 'angle'});
v = board.create('slider', [[1.1, 4.7], [3.1, 4.7], [0, 10, 10]], {name: 'velocity'});
friction = board.create('slider', [[1.1, 3.9], [3.1, 3.9], [0, 0.16, 2]], {name: 'friction', snapWidth: 0.05});
tFinal = board.create('slider', [[1.1, 3.5], [3.1, 3.5], [0, 5, 15]], {name: 'tEnd'});
curveN = board.create('slider', [[1.1, 3.1], [3.1, 3.1], [20, 100, 200]], {name: 'N', snapWidth: 1});
// Trajectory:
// Initial point
point = board.create('point', [-4, 0], {
name: '(x_0,y_0)',
color: 'red'
});
// ODE for projectile
var frk = function(t, x) {
// Friction
let y = [
x[2],
x[3],
0 - friction.Value() * x[2] * x[2],
-9.81 - friction.Value() * x[3] * x[3]
];
return y;
};
// Forward solver using JSXGraph's Runge-Kutta algorithm.
// Note: x[0] is x, x[1] is y, x[2] is \dot x, x[3] is \dot y
var forwardSolver = function() {
var I, x0;
// Time interval
I = [0, tFinal.Value()];
// Initial value
x0 = [point.X(), point.Y(), v.Value() * Math.cos(angle.Value()), v.Value() * Math.sin(angle.Value())];
// Solve the ODE
return JXG.Math.Numerics.rungeKutta('heun', x0, I, curveN.Value(), frk);
};
// Create and update curve which approximates the trajectory with friction
cf = board.create('curve', [[], []], {strokeWidth: 2});
cf.updateDataArray = function() {
var i;
// Solve ODE
var data = forwardSolver();
this.dataX = [];
this.dataY = [];
// Copy ODE solution to the curve
for (i = 0; i < data.length; i++) {
this.dataX[i] = data[i][0];
this.dataY[i] = data[i][1];
}
}
// Show the analytic solution without friction
cf2 = board.create('curve', [
(t) => v.Value() * Math.cos(angle.Value()) * t + point.X(),
(t) => v.Value() * Math.sin(angle.Value()) * t - 9.81 / 2 * t * t + point.Y(),
0, () => tFinal.Value()
], {
strokeWidth: 1,
strokeColor: 'red'
});
</jsxgraph>