<iframe src="http://jsxgraph.org/share/iframe/bearing-bidirectional-communication" style="border: 1px solid black; overflow: hidden; width: 550px; aspect-ratio: 55 / 65;" name="JSXGraph example: Bearing (bidirectional communication)" allowfullscreen ></iframe>
<input type="text" id="degrees"> <button onclick="setDirection()">set direction</button> <div id="board-0-wrapper" class="jxgbox-wrapper " style="width: 100%; "> <div id="board-0" class="jxgbox" style="aspect-ratio: 1 / 1; width: 100%;" data-ar="1 / 1"></div> </div> <script type = "text/javascript"> /* This example is licensed under a Creative Commons Attribution 4.0 International License. https://creativecommons.org/licenses/by/4.0/ Please note you have to mention The Center of Mobile Learning with Digital Technology in the credits. */ const BOARDID = 'board-0'; const board = JXG.JSXGraph.initBoard(BOARDID, { axis: true, boundingbox: [-2, 1.5, 2, -1.5], keepaspectratio: true }); var c = board.create('circle', [ [0, 0], 1 ], {fixed:true}); var g = board.create('glider', [-1, 0.5, c], { name: 'drag me' }); // global variable var p0 = board.create('point', [1, 0], {visible: false}); var p1 = board.create('point', [0, 0], {visible: false}); var a = board.create('angle', [p0, p1, g], {withLabel: false, radius: 0.35}); g.on('drag', function() { document.getElementById('degrees').value = (Math.atan2(g.Y(), g.X()) * 180 / Math.PI).toFixed(0); }); var setDirection = function() { var phi = 1 * document.getElementById('degrees').value * Math.PI / 180.0; var r = c.Radius(); g.moveTo([r * Math.cos(phi), r * Math.sin(phi)], 1000); } </script>
/* This example is licensed under a Creative Commons Attribution 4.0 International License. https://creativecommons.org/licenses/by/4.0/ Please note you have to mention The Center of Mobile Learning with Digital Technology in the credits. */ const BOARDID = 'your_div_id'; // Insert your id here! const board = JXG.JSXGraph.initBoard(BOARDID, { axis: true, boundingbox: [-2, 1.5, 2, -1.5], keepaspectratio: true }); var c = board.create('circle', [ [0, 0], 1 ], {fixed:true}); var g = board.create('glider', [-1, 0.5, c], { name: 'drag me' }); // global variable var p0 = board.create('point', [1, 0], {visible: false}); var p1 = board.create('point', [0, 0], {visible: false}); var a = board.create('angle', [p0, p1, g], {withLabel: false, radius: 0.35}); g.on('drag', function() { document.getElementById('degrees').value = (Math.atan2(g.Y(), g.X()) * 180 / Math.PI).toFixed(0); }); var setDirection = function() { var phi = 1 * document.getElementById('degrees').value * Math.PI / 180.0; var r = c.Radius(); g.moveTo([r * Math.cos(phi), r * Math.sin(phi)], 1000); }
<input type="text" id="degrees"> <button onclick="setDirection()">set direction</button>
// Define the id of your board in BOARDID const board = JXG.JSXGraph.initBoard(BOARDID, { axis: true, boundingbox: [-2, 1.5, 2, -1.5], keepaspectratio: true }); var c = board.create('circle', [ [0, 0], 1 ], {fixed:true}); var g = board.create('glider', [-1, 0.5, c], { name: 'drag me' }); // global variable var p0 = board.create('point', [1, 0], {visible: false}); var p1 = board.create('point', [0, 0], {visible: false}); var a = board.create('angle', [p0, p1, g], {withLabel: false, radius: 0.35}); g.on('drag', function() { document.getElementById('degrees').value = (Math.atan2(g.Y(), g.X()) * 180 / Math.PI).toFixed(0); }); var setDirection = function() { var phi = 1 * document.getElementById('degrees').value * Math.PI / 180.0; var r = c.Radius(); g.moveTo([r * Math.cos(phi), r * Math.sin(phi)], 1000); }
This example is licensed under a Creative Commons Attribution 4.0 International License. Please note you have to mention The Center of Mobile Learning with Digital Technology in the credits.